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Top Architect/Engineer/Developer with proven ability to understand, optimize, enhance, and create from scratch significant software tools and workflows with large user bases that greatly magnify productivity for large groups of engineers. Experience and skills with all levels of software from device drivers through user applications as well as experience with all levels of participation from individual developer through technical/group lead.
Command and data transport to a graphics processing device from a CPU performing write reordering operations. Granted 7/11/2000 while at 3dfx. Now owned by NVIDIA.
Windows, Mac, Linux, UNIX, Django, gcc, g++, gdb, msvc, Xcode, Interface Builder, make, pthreads, TCP sockets, CGI-bin, HTML, Dynamic HTML (custom web applications in Perl and Python [CherryPy]), OpenGL, MS Visual Studio, registered Apple iPhone Developer
Python (incl. Boost.Python embedded in C++), C++ (STL & Boost), Objective-C, C [26+ years], Perl, various assembly (x86, Alpha, MIPS, custom RISC architectures, PDP, Motorola), LISP, JavaScript, PHP
X11, GDI, Microsoft DirectX, iPhone SDK, UIKit, knowledge of OpenGL
University of Washington
U.C. Berkeley