Recent studies have found that in the U.S., 75 percent of children younger than eight have access to a smartphone or tablet, as do 36 percent of kids under the age of one. Although video games and apps have always carried the stigma of being detrimental to youth development, science has proven that some products can actually enhance a child’s cognitive strength. This presents a great opportunity and responsibility to digital designers and developers to influence tomorrow’s generations in a positive way.
In this guide, Toptal Designer Tanya Unger breaks down the differences and similarities between designing for kids and designing for adults. Then she presents a proven framework and offers some additional tips.Continue reading →