Adrian Alanis, Designer in Los Angeles, CA, United States
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Adrian Alanis

Verified Expert  in Design

Bio

Adrian is an expert 3D artist and industrial designer with a background in electronics, consumer goods, automotive, and video game design. With eight years of hands-on experience, he has designed and modeled innovative concepts for manufactured products and industrial designs. Adrian has also developed state-of-the-art 3D assets to support production within the overall art style and technical constraints.

Portfolio

Work Experience

Senior 3D Artist | Industrial Designer

2016 - 2023
Pilot Automotive
  • Teamed with the product manager to design new and exciting products for our Walmart Holiday lineup, our largest multimillion-dollar yearly sale. Ensured everything went smoothly with our buyers and manufacturers.
  • Redesigned and created new products as advised, collaborated with the overseas design team daily, set up virtual studios, rendered with the Arnold renderer and Unreal Engine, and cleaned up images with Photoshop.
  • Assisted product managers in brainstorming new ideas and conducting market research to explore potential opportunities. Handled a wide range of tasks that contributed to the successful development of new products.
  • Collaborated with the sales team to craft targeted presentations and ensure they sealed the deal, securing one of the most challenging commercial spaces to access.
  • Ensured that 3D models were topology-optimized for export and conversion to CAD format before sending to the manufacturer.
Technologies: 3ds Max, ZBrush, Adobe Photoshop, Substance Painter, Unreal Engine 5, Arnold Renderer, DaVinci Resolve, Illustrator CC, Marmoset Toolbag, 3D CAD, 3D Art, 3D Product Modeling, 3D Lighting, Adobe Illustrator, Adobe CC, Low-poly Modeling, 3D Design, 3D Modeling, Industrial Design, Low Poly, Virtual Reality (VR), Augmented Reality (AR), 3D, 3D Mockups, 3D Prototyping, Visual Design

Education

2008 - 2013

Bachelor's Degree in Game Art and Multimedia Design

Mt. Sierra College - Monrovia, CA, USA

Certifications

APRIL 2024 - PRESENT

Organic World Building in UE5

Anthony Vaccaro | via CG Master Academy

DECEMBER 2023 - PRESENT

Vegetation and Plants for Games

Jared Sobotta | via CG Master Academy

DECEMBER 2023 - PRESENT

Unreal 5 Modular Environments

Clinton Crumpler | via CG Master Academy

Skills

Tools

3ds Max, ZBrush, Adobe Photoshop, Substance Painter, Arnold Renderer, Marmoset Toolbag, Maya, Photoshop CC, Autodesk Maya, Adobe CC, Adobe Substance 3D, Adobe Creative Suite, DaVinci Resolve, Illustrator CC, Substance Designer, Adobe Illustrator

Other

3D Product Modeling, 3D Rendering, 3D Art, 3D Design, 3D Modeling, Industrial Design, Low Poly, 3D, 3D Visualization, Interior 3D Modeling, 3D Lighting, 3D Textures, Unreal Engine 5, Exterior 3D Modeling, Low-poly Modeling, Virtual Reality (VR), Augmented Reality (AR), 3D Mockups, 3D Prototyping, Visual Design, Level Design, 3D CAD, SpeedTree, 3D Exhibits, Environment, Machinery

Experience

  • Interior 3D Modeling - 8 years
  • 3D Rendering - 8 years
  • 3ds Max - 8 years
  • 3D Art - 8 years
  • 3D Product Modeling - 7 years
  • 3D CAD - 6 years
  • Arnold Renderer - 5 years
  • Exterior 3D Modeling - 2 years

Tools

  • 3ds Max
  • Arnold Renderer
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