David Fierstein, Designer in Felton, CA, United States
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David Fierstein

Verified Expert  in Design

Bio

David is a Unity expert and 3D artist with extensive experience creating 3D animation and illustration for clients such as National Geographic, Scientific American, and the Monterey Bay Aquarium Research Institute (MBARI). He is also a programmer who specializes in C# with Unity, adept at grasping complex concepts and developing ways of communicating them visually. David's strength is combining technical expertise and coding with a designer's eye.

Portfolio

Work Experience

Unity Developer

2022 - 2023
Lockheed-Martin/Apex Systems
  • Collaborated as part of a team to develop an earth digital twin and 3D geographic dynamic data visualization app for desktop and iOS using Unity and C#.
  • Designed and programmed a complex user interface controlling the display of animated earth data, handling timescales from milliseconds to decades.
  • Developed UI shaders that read in and display dynamic data.
  • Implemented the redesign and expanded functionality of a node-based visual editor for designing data visualization pipelines in Unity.
  • Built a custom tool to simulate streaming data at various time scales and speeds to assist in UI development.
Technologies: Unity, C#, Blender, Visual Studio 2017, Adobe CC, GitLab, Git, Unity Shaders, Animation, UnityScript, 3D Assets

Programmer | Designer | Animator

1997 - 2023
David Fierstein
  • Built an interactive video player app using Unity and C# for ChromeOS and Windows kiosks, featuring small business success stories for the Grow With Google NYC Learning Center.
  • Contributed as a Unity developer for Jaunt, collaborating with a team onsite on AR and VR apps for platforms such as Oculus, Android, and iOS.
  • Created 3D digital art and animations for clients such as National Geographic, Scientific American, Monterey Bay Aquarium Research Institute, and Stanford Graduate School of Business.
Technologies: 3D, 3D Animation, Autodesk Maya, Blender, C#, Unity, Git, Adobe CC, Unity Shaders, Animation, UnityScript, 3D Design, 3D Modeling, 3D Product Animation, 3D Product Modeling, Augmented Reality (AR), Metaverse, Virtual Reality (VR), Augmented Reality (AR) Design, 3D Graphics, Vector Graphics, 2D Illustrations, 2D Graphics, 3D Assets, Furniture, Fixtures, & Equipment (FF&E), Low Poly, Visual Design, Books
2013 - 2014

Associate of Science Degree in Computer Science

Cabrillo College - Aptos, CA, USA

1979 - 1983

Bachelor's Degree in Chemistry

UC Santa Cruz - Santa Cruz, CA, USA

NOVEMBER 2016 - NOVEMBER 2018

Unity Certified Developer

Unity Technologies

FEBRUARY 2014 - PRESENT

VR Developer Nanodegree Program

Udacity

OCTOBER 2012 - PRESENT

iOS Developed Nanodegree Program

Udacity

OCTOBER 1997 - PRESENT

Science Communication Graduate Certificate

UC Santa Cruz

Tools

Blender, Photoshop 2024, Autodesk Maya, Photoshop CC, UnityScript, Maya, Visual Studio, Adobe CC, GitLab, Git, Illustrator CC

Platforms

iOS, Visual Studio 2017

Languages

C#, Python, Swift

Industry Expertise

Augmented Reality (AR) Design

Other

Unity, Unity3D, 3D Animation, Illustrator 2024, Unity Shaders, 3D, Illustration, Animation, 3D Design, 3D Modeling, Augmented Reality (AR), Metaverse, Virtual Reality (VR), 2D Illustrations, 2D Graphics, 3D Graphics, Vector Graphics, 3D Assets, Low Poly, Particle Effects, 3D Product Animation, 3D Product Modeling, Books, 3D Mockups, Visual Design, Coding, Science, 3D Math, Robotics, Computer Programming, Life Science, VR Programming, Art, Graphic Design, Furniture, Fixtures, & Equipment (FF&E)

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