Joe Maleski, Designer in Monterey, CA, United States
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Joe Maleski

Verified Expert  in Design

Digital Designer

Monterey, CA, United States

Toptal member since August 22, 2024

Bio

Joe is an experienced 3D and Unity technical artist with over a decade of experience developing games and AR and VR applications. His diverse skill set, encompassing UX design, 3D art, technical art, and programming, makes him an ideal asset for smaller teams. His passion for creation and professional attitude are clearly reflected in his work.

Portfolio

Work Experience

Unity Developer

2018 - 2024
American Electric Power
  • Designed and built the UI/UX of multiple AR and VR applications.
  • Developed shaders and implemented the logic for a dynamic weather system used in our VR applications.
  • Built 3D props for our applications, such as ladders, toolboxes, fire extinguishers, personal protective equipment (PPE), and multimeters.
  • Created animations depicting a line worker losing balance and falling from a ladder, as well as a combine harvester snagging a power line, pulling it down, and triggering an arc flash.
  • Built design documents for multiple AR and VR applications.
Technologies: Unity3D, ARKit, ARCore, Autodesk Maya, Substance Painter, Substance Designer, C#, Unity Shaders, Unity3D GUI Development, Visual Studio, Git, Figma, Augmented Reality (AR), 3D Design, Adobe Creative Suite, 3D, 3D Rendering, 3D Visualization

Adjunct 3D Modeling and Surfacing Instructor

2016 - 2019
Columbus College of Art and Design
  • Taught the creation pipeline for high-quality, optimized 3D assets for real-time applications, covering 3D modeling in Maya and ZBrush, retopology, UV mapping, physically based rendering (PBR) texturing, and material setup in Unreal Engine.
  • Instructed on general UV and shader techniques to produce captivating effects optimized for gaming and real-time applications.
  • Guided students to master the art of balancing texture size and polygon count, enabling them to craft visually stunning and high-performance assets.
Technologies: Autodesk Maya, Pixologic ZBrush 4R8, Substance Painter, Unreal Engine 4, 3D Design, Adobe Creative Suite, 3D, 3D Rendering, 3D Visualization

Unity Developer

2015 - 2016
3D Cloud
  • Designed hard surface 3D models for the Lowe’s Holoroom application.
  • Created tiling PBR textures in Adobe Substance 3D Designer for use in environment art.
  • Designed UI and created animations for the Lowe's Holoroom application.
Technologies: Unity3D, Autodesk Maya, Adobe Substance 3D, Augmented Reality (AR), 3D Design, Adobe Creative Suite, 3D, 3D Rendering, 3D Visualization

3D Artist

2015 - 2015
Battelle Memorial Institute
  • Created character models to be used in VR applications.
  • Built environments in Unity to be used in our VR applications.
  • Wrote C# code for features and UI in our VR applications.
Technologies: Unity3D, Autodesk Maya, Pixologic ZBrush 4R8, Adobe Substance 3D, 3D Design, Adobe Creative Suite, 3D, 3D Rendering, 3D Visualization

Education

2011 - 2013

Bachelor of Arts Degree in Animation

Columbus College of Art and Design - Columbus, Ohio, USA

2008 - 2011

Undergraduate Coursework in Graphic Design

Otterbein University - Westerville, Ohio, USA

Skills

Tools

Autodesk Maya, Adobe CC, Substance Painter, Adobe Creative Suite, Pixologic ZBrush 4R8, Substance Designer, Marmoset Toolbag 3, Adobe Substance 3D, Visual Studio, Git, Blender

Languages

C#

Platforms

Figma

Other

Unity3D, 3D Modeling, Hard Surface Modeling, 3D, 3D Rendering, 3D Visualization, 3D Animation, Unity Shaders, Augmented Reality (AR), 3D Design, Unreal Engine 5, Unreal Engine 4, 2D Animation, 3D Rigging, 3D Textures, Graphic Design, ARKit, ARCore, 3D Art, Unity3D GUI Development

Experience

  • Adobe CC - 18 years
  • Pixologic ZBrush 4R8 - 12 years
  • Unity3D - 12 years
  • Autodesk Maya - 12 years
  • Substance Painter - 10 years
  • 3D Animation - 10 years
  • C# - 7 years
  • Unity Shaders - 3 years

Tools

  • Autodesk Maya
  • Adobe CC
  • Substance Painter
  • Pixologic ZBrush 4R8
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