Kelly Harrison, Designer in Redwood City, CA, United States
Kelly Harrison

Designer in Redwood City, CA, United States

Member since February 16, 2017
Kelly is a senior product designer with extensive UX/UI/design experience, delivering excellence to top tech companies including Intuit, Yahoo!, and Teradata. She also has broad experience with startups, designing native mobile and responsive web from ideation to launch. Kelly works well independently and with teams.
Kelly is now available for hire

Employment

  • Sr. Product Designer

    2017 - 2018
    Airtime
    • Designed a new navigation bar for sharing YouTube, Soundcloud, GIFs, and chat. New design increased Soundcloud sharing by 400%.
    • Redesigned activation flow, improving user education through video, and streamlining the signup process. New flow increased user invites by 200%.
    • Conducted user research around popular social media avatars, lenses, and filters. Iterated on new designs for app avatars based on user testing.
    • Designed several popular user features such as talking avatars and sound reactions to use during live video chat.
    • Integrated the new company brand into existing IOS app. Worked closely with an advertising agency to integrate brand strategy.
    • Designed the new UI for accepting friend requests without interrupting the user experience.
    Technologies: Sketch, Adobe Aftereffects, Photoshop, Flinto
  • Sr. UX/UI Designer

    2016 - 2017
    Eyefluence/Google
    • Expanded experience into the virtual and augmented reality field. Drove design and user experience testing on an innovative UI that integrates eye-tracking with natural eye bio-mechanics in the latest augmented (AR) and virtual reality (VR) Headsets.
    • Conducted ideation and design sessions for UI such as AR/Bluetooth Appliance Control (Control radio with AR glasses) and VR iKeyboard (type with eyes), among others.
    • Created Unity prototypes in a designer-oriented tool that allowed quick ideation without engineering impact.
    • Implemented user testing using a variety of hardware and prototypes. Determined metrics that led to VR and AR application enhancements.
    • Designed prototypes for VR menus, AR on/off eye tracking sequences, and user education screens.
    Technologies: Unity, Invision, Photoshop, Sketch, Aftereffects

Education

  • Continuing Education in HTML Programming, Computer Animation; 3D & After Effects
    1998 - 2002
    School of Visual Arts - New York
  • Bachelor of Arts degree with Honors in Graphic Design
    1993 - 1997
    University of Florida - Gainesville, Florida

Experience

Tools

  • Sketch 2

Location

Redwood City, CA, United States

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