Kristian is a passionate problem solver with more than five years of hands-on UX experience and creating solutions for digital products that engage the public. He's an endlessly curious, user-first designer who strives to create robust technical and storytelling solutions. His designs are always grounded in research, supported by dynamic studies, and puts engagement with your user populations first.
Created the UX and visual designs for a diverse and challenging client list.
Gathered insights through user research, analytics, competitive analysis, usability testing, and interviews.
Analyzed and presented our learnings to stakeholder groups and workshop product requirements.
Articulated critical interactions between users and product through user journeys, personas, information architecture, wireframes, flow maps, and more.
Worked on visual design specs and UX documentation for development teams in an Agile production environment.
Participated in analytics, content strategy, and SEO.
Technologies: Sketch, InVision, Adobe CC, Google Analytics, Keynote, Google Docs
Director of Experience
2013 - 2014
Developed experience-driven design languages and creative interaction concepts for cutting-edge technology platform integrating hardware and software.
Led creative teams and worked closely with engineering teams to realize interactive concepts.
Interfaced with clients to translate stakeholder needs into functional technology products.
Refined the brand with focused messaging, visual designs, and marketing content.
Developed and presented rapid ideation concepts to expand platform capabilities and facilitate the client's understanding of the capabilities.
Technologies: Adobe CC, Sketch, Balsamiq, Keynote, Google Docs
Producer, Post Production/VFX Supervisor, Editor, Motion Graphics, Practical Special Effects Designer
2004 - 2013
Various - Film Productions
Worked hands-on in design, production, and creative roles for ambitious productions and client service projects.
Co-founded and led the creative direction for TungstenMonkey; which involved community-focused short form projects in New Orleans for startups, arts, education, social organizations, and music festivals.
Managed the visual effects as a producer for Saving Lincoln: a feature-length period film shot entirely on greenscreen with virtual sets sourced from vintage photography.
Worked as a pyrotechnic engineer and designer (effects and miniature set design) for the film, Beasts of the Southern Wild; it was presented at Sundance 2012 and was Academy Award nominated independent feature.
Edited and co-produced a documentary feature called A Crooked Line. Filmed in New Orleans, Peru, and California.
Edited and co-produced a fiction feature for Sundance 2008 called Half-Life.
Worked as a director, location manager, director of photography, post supervisor, production designer, and more on productions in San Francisco, New Orleans, and Los Angeles.
Technologies: Adobe CC, Final Cut Pro, Shake/Nuke, Cinema 4D