Mike Michalik, Designer in Berlin, Germany

Mike Michalik

UX Designer

Location
Berlin, Germany
Toptal Member Since
April 21, 2020

Mike has over a decade of experience in UX and UI design creating innovative habit-forming solutions for digital agencies, startups, and companies like Evo and smava. He uses his expertise in game design and AR/VR to apply 10x improvements to products, especially in the area of sustainability, personal growth, and habit-forming. Mike's solutions are based on thorough user research and an understanding of the business environment.

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Work Experience

2021 - PRESENT

Senior UI/UX Designer

Klang Games
  • Fostered the creation of a design system and laid the foundations, guidelines, and vision of this initiative.
  • Introduced systematized UX methodologies to the company and designed the process for the agile/functional teams to work with the UI/UX designers.
  • Advocated for the UX strategy, process, and documentation to be a part of the product development.
  • Designed, together with the creative director and game designers, a cohesive player experience vision and a best-practices-informed roadmap on how to get there.
Technologies: Figma, FigJam, Miro, Unity3D, User Personas, UX Design, Information Architecture (IA), Product Design, Ideation, User Testing, Design Thinking, Design Systems, Usability Heuristics, Wireframing, User Research, Prototyping, User Flows
2016 - PRESENT

UX/UI Designer

Freelance
  • Designed AI and AR-ready farm management app that proved this solution was a valid approach to improving farm sustainability in developing countries.
  • Designed a stress management course for NY-based coach training leaders from Fortune 500 companies.
  • Designed a blockchain database concept that applied gamification elements to guide user behavior.
  • Evaluated existing beer brewing applications and created a concept for a more habit-forming and gamified version of the product.
  • Created various branding and UI concepts for products and websites.
Technologies: Zeplin, InVision, Sketch, Figma, Miro, Adobe Experience Design (XD), User Personas, UX Design, Information Architecture (IA), Product Design, Ideation, User Testing, Design Thinking, Design Systems, Usability Heuristics, Wireframing, Prototyping, User Flows
2018 - 2019

UX Designer

smava
  • Improved the registration and checkout user experience and performance.
  • Participated in the creation of the design system and UX guidelines for the company.
  • Collaborated with the UXR team to design and conduct user research projects.
  • Introduced design thinking methodologies to the team.
  • Involved in creating the strategy and setting company goals.
Technologies: Abstracts, InVision, Sketch, User Personas, UX Design, Information Architecture (IA), Product Design, Ideation, User Testing, Design Thinking, Design Systems, Usability Heuristics, Wireframing, Prototyping, User Flows
2017 - 2018

UX Designer

Apply Digital
  • Gathered requirements from user representatives and stakeholders for a car-sharing company's back-office tool.
  • Created an innovative workflow for a back office; as a result, the task duration was significantly shortened.
  • Created wireframes for a car-sharing company's back-office tool.
  • Created prototypes for a car-sharing company's back-office tool.
  • Tested and showcased the prototypes to validate the direction with the client.
Technologies: InVision, Sketch, User Personas, UX Design, Information Architecture (IA), Product Design, Ideation, User Testing, Design Thinking, Usability Heuristics, Wireframing, Prototyping, User Flows
2012 - 2016

Game Designer

Artifex Mundi
  • Took the lead on the 3rd installment of the popular Hidden Object series, Nightmares from the Deep.
  • Designed gameplay for the successful Dark Arcana: The Carnival game (4.4 rating on iTunes and Android, 9/10 on Steam).
  • Designed gameplay and story for Grim Legends 3, DLC, and Enigmatis 3 DLC.
  • Designed gameplay and story for a F2P title, Nightmares from the Deep: A Hidden Object Adventure.
  • Researched, optimized, and tweaked the gameplay, aiding in designing the metagame and conducting prototype tests.
Technologies: Game Engine Programming, Adobe Photoshop, Unity3D, Product Design, Ideation, User Testing, User Flows