
Richard Larm
Verified Expert in Design
Designer
San Francisco, CA, United States
Toptal member since August 2, 2024
Rich is a seasoned technical artist with extensive experience developing Unity applications and games. He has a proven track record in directing, creating, and optimizing real-time 3D and 2D graphics across various hardware platforms, including iOS, Android, PC, and gaming consoles.
Portfolio
Work Experience
Freelance Artist
Art & Technology Garage
- Specialized in 3D modeling and creating 3D print files for product makers, designers, and sculptors.
- Adapted digital workflows with hand-crafted artistry, fusing traditional techniques with the latest technology.
- Utilized skills such as physically-based rendering (PBR), 3D printing, 3D modeling, and 3D animation.
Technical Art Director
N3TWORK
- Provided animation and technical direction for a mobile game, specifically characters, levels, and VFX production. Collaborated with cross-functional teams on prototypes and feature development.
- Established art pipelines to integrate the work of internal and external teams for live mobile operations, releasing daily content. Credited for Legendary: Game of Heroes, Triumph, Tetris Royale, Funko Pop! Blitz, and the N3twork platform.
- Documented processes and managed vendors for mobile art development and content monetization strategies.
Technical Art Director
DeNa
- Directed a new mobile studio team through the transition from 2D to 3D content development for Transformers: Age of Extinction, resulting in over a million downloads in the App Store on release day.
- Coached artists with 3D characters and UI development for Unity. Onboarded new vendors.
- Focused on creative direction liaison with Hasbro, the IP stakeholder.
Studio Art Director
nWay
- Co-created ChronoBlade, an action RPG developed for web browsers. I directed the concept team in character design, world-building, 3D production art, marketing, and cinematics.
- Provided creative direction for the company's brand identity, encompassing tone, typography, logo design, music, and motion graphics. Hands-on involvement in level building and lighting for pre-rendered cinematics.
- Collaborated with technical artists and engineers on modeling, lighting, and shader pipelines and tools. Assisted in defining and measuring render settings to ensure high FPS across various hardware platforms.
Education
Diploma in Animation
School of Visual Arts - New York City, NY, USA
Bachelor's Degree in Fine Arts
The School of the Museum of Fine Arts at Tufts University (SMFA at Tufts) - Boston, MA, USA
Skills
Tools
Maya, ZBrush, Adobe CC, Blender, Git, Adobe Substance 3D, 3ds Max
Platforms
Figma
Other
Unity, Unity Shaders, 3D Product Modeling, 3D Games, 3D Printing, 3D Rendering, 3D Animation, Mixed Reality (MR), 3D CAD, 3D Print Design, 3D Art, Art, Animation, Unity3D
Experience
- 3D Rendering - 20 years
- 3D Product Modeling - 20 years
- Adobe CC - 20 years
- 3D Animation - 20 years
- Maya - 15 years
- Unity - 12 years
- ZBrush - 10 years
- 3D Printing - 2 years
Tools
- Maya
- ZBrush
- Adobe CC
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