Victor Murillo, Designer in Simi Valley, CA, United States
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Victor Murillo

Verified Expert  in Design

Designer

Simi Valley, CA, United States

Toptal member since July 5, 2024

Bio

Victor is a versatile and seasoned 3D artist with over two decades of experience in the gaming industry. His expertise spans artistic and technical aspects of 3D art, making him a valuable asset whether collaborating with others or working independently. With a bachelor's degree in illustration, Victor is well-versed in Unreal Engine, Unity, and other game development engines.

Portfolio

Work Experience

Principal 3D Artist

2020 - 2023
First Contact Entertainment
  • Collaborated with the art director to create and establish various lighting tools, pipelines, and techniques.
  • Engaged with the engine team to enhance level performance and managed outsourced assets for improved engine performance.
  • Leveraged Unreal Engine 5 to develop Unreal Blueprints and manage the game levels' world settings. I also handled surfacing and texture, authoring hero weapons, props, and tileable environment surfaces.
  • Documented best game engine implementation practices in Confluence and built and refined modular modeling systems.
Technologies: Autodesk Maya, Unreal Engine 5, Substance Designer, Substance Painter

Lead Lighting Artist

2012 - 2020
Big Red Button Entertainment
  • Worked on several games and VR experiences, including The Arcslinger, Google Daydream, Oculus, and HTC Vive.
  • Implemented lighting in levels using Unreal Engine 4 and Unity and conducted high dynamic range tone mapping and post-processing edits to enhance the visual experience.
  • Modified art assets to ensure optimal lightmap coverage and surface materials, collaborating with the lead technical artist to troubleshoot optimization and hardware performance.
  • Modeled, textured, and rigged rigid body characters, props, and environment assets, mentoring junior artists in best game production pipeline practices.
Technologies: Unity, Unreal Engine 4, Autodesk Maya, ZBrush, Illustrator CC, Photoshop CC, Substance Designer, Marvelous Designer

Education

2000 - 2002

Bachelor of Arts Degree in Illustration

Art Center College of Design - Pasadena, CA, USA

Skills

Tools

Autodesk Maya, Substance Designer, Unreal Engine, Illustrator CC, Photoshop CC, Substance Painter, ZBrush, Marvelous Designer

Other

Drawing, Art & Painting, Unity, Unreal Engine 5, Unreal Engine 4, 3D Lighting, Illustration, Design

Experience

  • Drawing - 20 years
  • Autodesk Maya - 20 years
  • Unity - 8 years
  • Unreal Engine - 8 years
  • Unreal Engine 4 - 6 years
  • Substance Designer - 3 years
  • Substance Painter - 3 years
  • Unreal Engine 5 - 2 years

Tools

  • Autodesk Maya
  • Substance Designer
  • Unreal Engine
  • Substance Painter
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