Google Glass promises to revolutionize how we use our devices to interact with the world. But from a developer's standpoint, what is so special about developing for the Glass? You'll be glad to know that the answer is "Nothing!" Here's a step-by-step tutorial that walks you through developing your first Google Glass app.
I often hear iOS developers ask some variant of the same key question: "What's the best way to develop a UI in iOS: through Storyboards, NIBs, or code?" Answers to this question, explicitly or implicitly, tend to assume that there's a mutually exclusive choice to be made, one that is often addressed upfront, before development. I'm of the opinion that there's no single choice to be made. Rather, each option has its strengths and weaknesses—and there's no need to use any one of them in isolation.
With the increasingly ubiquitous nature of mobile devices and applications, if you’re not already thinking about mobile apps, you probably should be. This post focuses on methodologies and tools to employ, and pitfalls to avoid, in the development of highly functional, intuitive, and easy-to-use mobile web apps.
Making a basic Android app is easy. But making it reliable, scalable, and robust, on the other hand, can be quite challenging. With thousands of available devices pumped out from tons of different manufacturers, assuming that a single piece of code will work reliably across phones is naive at best. Segmentation is the greatest tradeoff for having an open platform, and we pay the price in the currency of code maintenance, which continues long after the app passes the production stage. In this post, we'll walk through a solution: automated crash reporting with ACRA and a Cloudant back-end, all visualizable with acralyzer.
Building games for the iOS platform can be an enriching experience in terms of both financial and personal growth. Recently, I deployed a Cocos2D-based game to the App Store. In this post, I'll explain the process behind developing games for iOS, from Cocos2D through to publishing.
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It’s always fun to put your programming skills on display. A while back, I figured it’d be cool to try and control my laptop via my Android mobile device. Think about it: being able to play and pause music, start and stop programming jobs or downloads, etc., all by sending messages from your phone. Neat, huh?
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