Unity is an excellent and straightforward tool to use for multi-platform development. Its principles are easy to understand, so programmers can start developing new products quickly and intuitively. However, if developers do not keep some important things in mind, development can slow down at crucial points, including when the project moves away from initial prototype or is approaching final release. In this article, Toptal Freelance Software Engineer Tomas Macek outlines the most common mistakes that Unity developers should be aware of for future projects.
Over time, the race between DirectX and OpenGL has caused these technologies to become more accessible to developers, along with better documentation and an easier process of getting started with them. This tutorial article shows you how to build a 3D modeling application that generates and renders 3D texts from user inputs.
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