Android

Showing 19-27 of 39 results
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Commoditized Smartphones: Bringing 4G To Developing Countries

by Nermin Hajdarbegovic

Are we really going to need $500 phones to get people in developing countries on 3G or 4G? Not really. Welcome to the world of commoditised smartphones. Allow us to explain what’s going on and why it could have a significant impact on software and hardware industries.

11 minute readContinue Reading
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Slow Android Wear Adoption Is Stifling Development

by Nermin Hajdarbegovic

Several factors conspired to stifle Android Wear growth, ranging from lack of Google development, to inadequate hardware. Some of these problems have been addressed, some are being addressed, while others cannot be addressed with currently available technology.

11 minute readContinue Reading
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What Does Force Touch Mean For UI And UX?

by Nermin Hajdarbegovic

Force Touch is not a new idea. BlackBerry experimented with the concept back in 2008, and a few Android phone makers also examined the possibility of using Force Touch on their products. In fact, Force Touch support has been a part of Android for years; it was introduced in Android 1.0.

11 minute readContinue Reading
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Is Developing For Car Infotainment Systems like Android Auto and Apple Carplay the Next Big Thing?

by Nermin Hajdarbegovic

Cars with next-generation connected infotainment systems will create new opportunities on several fronts. In case you already have an infotainment system with a neat touchscreen and GPS in your car, please accept my condolences; it’s about to become as obsolete as a Nokia 3310 compared to an iPhone.

13 minute readContinue Reading
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OpenGL Tutorial for Android: Building A Mandelbrot Set Generator

by Asa Kaplan

OpenGL, a cross-platform API for rendering 2D and 3D graphics, is extremely powerful and yet surprisingly easy to get started with. Although one may find the most common applications of OpenGL and rendered graphics in video games only, in reality there are far more uses. To demonstrate the power of OpenGL, we'll be building a Mandelbrot set generator on Android using OpenGL ES.

12 minute readContinue Reading
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Android Customization: How to Build a UI Component That Does What You Want

by Ahmed Al-Amir

It is not uncommon for developers to find themselves in need of a UI component that is either not provided by the platform they are targeting or is, indeed, provided, but lacks a certain property or behavior. The answer to both scenarios is a custom UI component. The Android UI model is inherently customizable, offering the means to create custom UI components in various ways.

11 minute readContinue Reading
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Case Study: Using Toptal To Reel In Big Fish

by Nermin Hajdarbegovic

Whether you’re an avid angler or an app developer, you may be interested in taking a closer look at the development of a fishing app, which involved some of your fellow Toptalers. The goal was to create an app that would be truly useful in a professional fishing setting, while at the same time meeting a hard deadline. Since Fatsack Outdoors wanted to launch the app at one of the biggest fishing tradeshows of the year, the deadline was non-negotiable.

5 minute readContinue Reading
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Android M (Android 6.0) For Developers: An Evolutionary Step In The Right Direction

by Nermin Hajdarbegovic

Google announced Android M at its annual I/O dev conference in late May, and the new OS is coming to our beloved Android devices later this year. Android 6.0 is more of an evolutionary step, whereas Android 5.0 was a big leap forward thanks to its 64-bit ART runtime and all new Material Design. However, Android M should not be dismissed as a minor update. In this post, I will try to explain why.

9 minute readContinue Reading
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Brace Yourselves Android Developers, A New Android Compiler Is Coming

by Nermin Hajdarbegovic

With Dalvik out of the picture, many people expected Google's new 64-bit capable ART runtime to stick around for years, which it probably will, but it will get a major overhaul in the near future. In addition to offering support for 64-bit hardware, ART also introduced ahead-of-time (AOT) compilation, while Dalvik was a just-in-time (JIT) compiler. Throw in new 10-core ARM processors and Intel mobile processors based on three different architectures, and you end up with spicy, Google-style hardware gumbo.

11 minute readContinue Reading

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