BestPractices

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Avoiding Bad Practices in iOS and Android Design

by Martin Doychev

In an era of cross-platform mobile development, it is crucial to understand the specifics of different operating systems and hardware. In this article, Mobile Developer Martin Doychev lists a number of bad practices employed while creating apps for iOS and Android and explains what you should and shouldn’t do.

9 minute readContinue Reading
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Unit Tests, How to Write Testable Code and Why it Matters

by Sergey Kolodiy

In this article, I will show that unit testing itself is quite easy; the real problems that complicate unit testing, and introduce expensive complexity, are a result of poorly-designed, untestable code. We will discuss what makes code hard to test, which anti-patterns and bad practices we should avoid to improve testability, and what other benefits we can achieve by writing testable code. We will see that writing testable code is not just about making testing less troublesome, but about making the code itself more robust, and easier to maintain.

22 minute readContinue Reading

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