Unlock the mysteries of the canvas component for your own visualizations. We have completed the simulation math, and now it’s time for some creative play. In Part 4 of our WebVR series, we use the canvas element to make three rapid iterations to visualize the gravitational orbits of the planets in our simulation.
There are many programming platforms used to develop games, and there are a plethora of devices to play them on, but when it comes to playing games in a web browser, Flash-based development still leads the way. What if we could port these games to HTML5 Canvas technology and play them on mobile browsers as well? In this article, Toptal engineer Avinash Kaza gave a solution to this.
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