Processing makes prototyping visual apps a breeze. With its easy to use programming constructs and some mathematics, building a simple game is a lot easier than one may think. In this article, Toptal engineer Oguz Gelal provides a step-by-step tutorial to building a game using Processing and porting it to the web.
Rapid prototyping and the ability to produce quick visual results are features of many programming languages and frameworks. However, some take it even further by making these their primary goals. Processing, a programming language based on Java, allows its users to code within the context of visual arts and has been designed from the ground up to provide instant visual feedback. In this article, Toptal engineer Oguz Gelal provides a gentle introduction to Processing and some insights into its inner mechanics.
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