Case Study: Using Toptal To Reel In Big Fish
Whether you’re an avid angler or an app developer, you may be interested in taking a closer look at the development of a fishing app, which involved some of your fellow Toptalers.
The goal was to create an app that would be truly useful in a professional fishing setting, while at the same time meeting a hard deadline. Since Fatsack Outdoors wanted to launch the app at one of the biggest fishing tradeshows of the year, the deadline was non-negotiable.
Nermin Hajdarbegovic
A Tutorial on iOS 8 App Extensions
iOS 8 introduced a new concept called App Extensions. This new feature did not break down the walls between the applications, but it opened a few doors providing gentle yet tangible contact between some apps. The latest update gave us an option to customize the iOS ecosystem, and we are eager to see this path opening up as well.
Marija Efremova
Apple Watch in a Nutshell: A Feature Introduction for iOS Developers
Apple has released a fully functional WatchKit and SDK that enables iOS developers with all the tools to start building their Apple Watch applications.
This article provides quick overview of the Apple Watch functionalities from a developers perspective.
Antonio Bello
Learning Swift Programming: Is it Ready for Prime Time?
Since Apple’s launch of Swift this past June, many iOS developers have been struggling with the question of if, how, and when to transition from Objective-C to Swift. This article explores some important points to consider before jumping into Swift development.
Joshua Ballanco
An iOS Developer’s Guide: From Objective-C to Learning Swift
After 6 years of improving and working on Objective-C, Apple decided to throw another challenge at developers. Once again, iOS developers will need to learn a new programming language: Swift.
Swift 1.0 is already a stable and strong development platform, which is sure to evolve in interesting ways over the coming years. It is a perfect moment to start exploring this new language, as it is the future of iOS development.
Marco Mustapic
iOS User Interfaces: Storyboards vs. NIBs vs. Custom Code
I often hear iOS developers ask some variant of the same key question: “What’s the best way to develop a UI in iOS: through Storyboards, NIBs, or code?”
Answers to this question, explicitly or implicitly, tend to assume that there’s a mutually exclusive choice to be made, one that is often addressed upfront, before development.
I’m of the opinion that there’s no single choice to be made. Rather, each option has its strengths and weaknesses—and there’s no need to use any one of them in isolation.
Antonio Bello
How to Build an Infinite Runner on iOS: Cocos2D, Automation, and More
Building games for the iOS platform can be an enriching experience in terms of both financial and personal growth. Recently, I deployed a Cocos2D-based game to the App Store. In this post, I’ll explain the process behind developing games for iOS, from Cocos2D through to publishing.
Alexey Zankevich
The H-1B Visa: An iOS Developer's Journey from Honduras to Silicon Valley
These days, I’m living in the great city of San Francisco. I’ve got a job that I love, and one that I’ve dreamt of having for a long time. Everything seems easy now, but it wasn’t always like this.
Carlos E. Hernández Perez
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