Whether you’re an avid angler or an app developer, you may be interested in taking a closer look at the development of a fishing app, which involved some of your fellow Toptalers. The goal was to create an app that would be truly useful in a professional fishing setting, while at the same time meeting a hard deadline. Since Fatsack Outdoors wanted to launch the app at one of the biggest fishing tradeshows of the year, the deadline was non-negotiable.
iOS 8 introduced a new concept called App Extensions. This new feature did not break down the walls between the applications, but it opened a few doors providing gentle yet tangible contact between some apps. The latest update gave us an option to customize the iOS ecosystem, and we are eager to see this path opening up as well.
Apple has released a fully functional WatchKit and SDK that enables iOS developers with all the tools to start building their Apple Watch applications. This article provides quick overview of the Apple Watch functionalities from a developers perspective.
Since Apple's launch of Swift this past June, many iOS developers have been struggling with the question of if, how, and when to transition from Objective-C to Swift. This article explores some important points to consider before jumping into Swift development.
After 6 years of improving and working on Objective-C, Apple decided to throw another challenge at developers. Once again, iOS developers will need to learn a new programming language: Swift. Swift 1.0 is already a stable and strong development platform, which is sure to evolve in interesting ways over the coming years. It is a perfect moment to start exploring this new language, as it is the future of iOS development.
I often hear iOS developers ask some variant of the same key question: "What's the best way to develop a UI in iOS: through Storyboards, NIBs, or code?" Answers to this question, explicitly or implicitly, tend to assume that there's a mutually exclusive choice to be made, one that is often addressed upfront, before development. I'm of the opinion that there's no single choice to be made. Rather, each option has its strengths and weaknesses—and there's no need to use any one of them in isolation.
With the increasingly ubiquitous nature of mobile devices and applications, if you’re not already thinking about mobile apps, you probably should be. This post focuses on methodologies and tools to employ, and pitfalls to avoid, in the development of highly functional, intuitive, and easy-to-use mobile web apps.
Building games for the iOS platform can be an enriching experience in terms of both financial and personal growth. Recently, I deployed a Cocos2D-based game to the App Store. In this post, I'll explain the process behind developing games for iOS, from Cocos2D through to publishing.
These days, I’m living in the great city of San Francisco. I’ve got a job that I love, and one that I’ve dreamt of having for a long time. Everything seems easy now, but it wasn’t always like this.
World-class articles, delivered weekly.
Subscription implies consent to our privacy policy
Thank you!
Check out your inbox to confirm your invite.
Join the Toptal® community.