A Brief Overview of the Vulkan API
Here’s the Vulkan API in a hundred words or less: It’s a low-overhead, close-to-metal API for 3D graphics and compute applications. Vulkan is basically a follow-on to OpenGL. It was originally referred to as the “next generation OpenGL initiative,” and it includes a few bits and pieces from AMD’s Mantle API. Vulkan is supposed to provide numerous advantages over other GPU APIs, enabling superior cross-platform support, better support for multithreaded processors, lower CPU load, and a pinch of OS agnosticism.

Nermin Hajdarbegovic
OpenGL Tutorial for Android: Building a Mandelbrot Set Generator
OpenGL, a cross-platform API for rendering 2D and 3D graphics, is extremely powerful and yet surprisingly easy to get started with. Although one may find the most common applications of OpenGL and rendered graphics in video games only, in reality there are far more uses. To demonstrate the power of OpenGL, we’ll be building a Mandelbrot set generator on Android using OpenGL ES.

Asa Kaplan
Introduction to OpenGL: A 3D Text Rendering Tutorial
Over time, the race between DirectX and OpenGL has caused these technologies to become more accessible to developers, along with better documentation and an easier process of getting started with them. This tutorial article shows you how to build a 3D modeling application that generates and renders 3D texts from user inputs.

Timofey Lonchakov
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