#VulkanAPI Posts

The Toptal Engineering Blog is a hub for in-depth development tutorials and new technology announcements created by professional software engineers in the Toptal network.
Nermin Hajdarbegovic
A Brief Overview Of Vulkan API

Here’s the Vulkan API in a hundred words or less: It’s a low-overhead, close-to-metal API for 3D graphics and compute applications. Vulkan is basically a follow-on to OpenGL. It was originally referred to as the “next generation OpenGL initiative,” and it includes a few bits and pieces from AMD’s Mantle API. Vulkan is supposed to provide numerous advantages over other GPU APIs, enabling superior cross-platform support, better support for multithreaded processors, lower CPU load, and a pinch of OS agnosticism.

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