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Hire the best Unity or Unity3D developers near Kansas City.

Toptal is a marketplace for top remote Unity or Unity3D developers, engineers, programmers, coders, architects, and consultants. Top companies and start-ups in Kansas City choose Toptal Unity or unity3d freelancers for their mission-critical initiatives.
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Hire remote Unity or Unity3D Developers near Kansas City or in a similar time zone

Elliot Pjecha

Member since March 27, 2015
Elliot has been developing games for eight years, five of which were spent exclusively in Unity3D. He has done substantial work in extending Unity3D's functionality, robustly implementing traditional C# paradigms via Unity's user interface. He is an articulate, effective communicator who prides himself on his creativity and flexibility throughout all phases of development, and enjoys working on teams of all sizes. Click to continue

Aaron Hunter

Member since November 2, 2015
Aaron has been programming computer games for over fifteen years. In that time, he has worked for many different companies, including Microsoft, Electronic Arts, and Aspyr. Specific projects Aaron has worked on include "The Sims 2 Life Stories" and the MMO "Starport: Galactic Empires." In 2014, he created the golf simulation "Golf Masters" for Android and iOS using Unity. Click to continue

John-Paul May

Member since October 24, 2016
John-Paul is an extremely experienced developer in OCC native and cloud engineering, as well as Unity, VR, and hardware-software devices. He has a long roster of multi-million dollar product successes for clients. He combines a savvy marketing outlook with the more difficult technical engineering. A specialist in the high-value "attractions" industry. He has led teams of all types and budgets, creating many huge successes for clients. Click to continue

Zafarbek Ibrohimov

Member since October 14, 2015
With a dozen years of experience, Zafarbek is a passionate software engineer who has designed, implemented, and adopted technically sophisticated applications mainly using the .NET platform. He also is a Microsoft Certified Solutions Expert in web applications and his strong practical background in IT, software engineering, and project management makes him extremely capable of working on projects of any size. Click to continue

Charles Oliner

Member since September 5, 2017
Charles has a strong grasp of 3D math, physics, graphics, pathfinding, internet networking, data manipulation/transformation, game systems, procedural generation, file systems, and advanced programming techniques. He is fluent with C#, C++, Java, Unity ShaderLab, JavaScript, HTML, PHP, CSS, Git, and Unity. Charles has previous experience working as a freelance developer and communicates extremely well. Click to continue

David Arturo Diaz Diaz

Member since July 21, 2017
David is a highly creative engineer with strong analytical aptitude. He has proven experience executing a game development life cycle from concept to maintenance with over a dozen shipped titles in 9+ years in the game development industry. David is a team player with excellent communication skills. Click to continue

Patrick Ryan

Member since July 5, 2018
Patrick is a Unity developer with six years of experience in the engine. Over those six years, he has gained extensive knowledge of the various systems within Unity including Mechanism (Animator), physics, particles, and third-party integration. On top of these systems, Patrick has a good understanding of how the editor/engine itself works and has developed engine tools to allow for better and more seamless development. Click to continue

Jason RT Bond

Member since March 11, 2016
Jason has nearly a decade of experience in the video game, virtual reality, and augmented reality industry. He is an expert in the Unity Engine and can work with a wide variety of platforms (web, mobile, PC/Mac, game consoles). He prefers a multi-disciplinary approach—having a background in both game design and coding—as well as experience in audiovisual content creation pipelines. Click to continue

Sebastian Janisz

Member since January 22, 2016
Sebastian is a rockstar programmer with two decades of programming experience in games and tech, including many solo indie games. He has worked with Disney multiple times, for whom he was tasked with their highest priority R&D projects (including the tracking for Jedi Challenges AR, which other experts claimed was impossible). He is best suited for short-term problems that are too difficult, tedious, or time-sensitive for other programmers. Click to continue

Gareth Morgan

Member since June 5, 2017
Gareth has nearly two decades of 3D, games, and VR development experience at all levels of the stack and on a number of platforms (including AAA console games). He has been programming 3D, VR, and games engine since the 1990's—from R&D on sophisticated rendering techniques down to low-level driver development. Click to continue
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Product Lead @ ClassDojo
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Director of Professional Services @ Cleveland Cavaliers
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President & CTO @ Harbor System Integrators, Inc
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