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Hire the best Unity or Unity3D developers near Minneapolis.

Toptal is a marketplace for top remote Unity or Unity3D developers, engineers, programmers, coders, architects, and consultants. Top companies and start-ups in Minneapolis choose Toptal Unity or unity3d freelancers for their mission critical software projects.
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Hire remote Unity or Unity3D Developers near Minneapolis or in a similar time zone

Aaron Hunter

Member since November 2, 2015
Aaron has been programming computer games for over fifteen years. In that time, he has worked for many different companies, including Microsoft, Electronic Arts, and Aspyr. Specific projects Aaron has worked on include "The Sims 2 Life Stories" and the MMO "Starport: Galactic Empires." In 2014, he created the golf simulation "Golf Masters" for Android and iOS using Unity. Click to continue

Elliot Pjecha

Member since March 27, 2015
Elliot has been developing games for eight years, five of which were spent exclusively in Unity3D. He has done substantial work in extending Unity3D's functionality, robustly implementing traditional C# paradigms via Unity's user interface. He is an articulate, effective communicator who prides himself on his creativity and flexibility throughout all phases of development, and enjoys working on teams of all sizes. Click to continue

John-Paul May

Member since October 24, 2016
John-Paul is an extremely experienced developer in OCC native and cloud engineering, as well as Unity, VR, and hardware-software devices. He has a long roster of multi-million dollar product successes for clients. He combines a savvy marketing outlook with the more difficult technical engineering. A specialist in the high-value "attractions" industry. He has led teams of all types and budgets, creating many huge successes for clients. Click to continue

Charles Oliner

Member since September 5, 2017
Charles has a strong grasp of 3D math, physics, graphics, pathfinding, internet networking, data manipulation/transformation, game systems, procedural generation, file systems, and advanced programming techniques. He is fluent with C#, C++, Java, Unity ShaderLab, JavaScript, HTML, PHP, CSS, Git, and Unity. Charles has previous experience working as a freelance developer and communicates extremely well. Click to continue

David Arturo Diaz Diaz

Member since July 21, 2017
David is a highly creative engineer with strong analytical aptitude. He has proven experience executing a game development life cycle from concept to maintenance with over a dozen shipped titles in 9+ years in the game development industry. David is a team player with excellent communication skills. Click to continue

Louis Ingenthron

Member since October 11, 2017
Louis is a software engineer who has been programming for over 15 years. While his primary experience is with full-stack Windows business software development and real-time game development, he has additionally built mobile apps, websites, virtual reality experiences, and even real-time "smart" animated marketing displays. His breadth of experience is sure to bring new perspectives and insights into your latest project. Click to continue

Jason RT Bond

Member since March 11, 2016
Jason has nearly a decade of experience in the video game, virtual reality, and augmented reality industry. He is an expert in the Unity Engine and can work with a wide variety of platforms (web, mobile, PC/Mac, game consoles). He prefers a multi-disciplinary approach—having a background in both game design and coding—as well as experience in audiovisual content creation pipelines. Click to continue

Oliver Perez Camargo

Member since June 2, 2015
Oliver is an engineer who is highly passionate about creating dazzling user experiences with a focus on graphics and interactivity. He is also an experienced entrepreneur, which gives him the ability to understand the requirements of a business as a whole. Oliver is very proactive and can work with little to no guidance if needed, and for that reason he is a very good fit for projects that require creativity and nontrivial problem solving. Click to continue

Sebastian Janisz

Member since January 22, 2016
Sebastian is a rockstar programmer with two decades of programming experience in games and tech, including many solo indie games. He has worked with Disney multiple times, for whom he was tasked with their highest priority R&D projects (including the tracking for Jedi Challenges AR, which other experts claimed was impossible). He is best suited for short-term problems that are too difficult, tedious, or time-sensitive for other programmers. Click to continue

Arnold Marcelo Guzmán Concha

Member since November 14, 2016
Arnold is a passionate game developer and that's why he loves and appreciates the creation and design of pieces of software that show you pixels in amazing ways and makes you remember good experiences and feelings. He mainly develops in Unity3D with C# and is an active member of the game development community. Arnold has also a background developing .NET and mobile applications and he also does front-end development for web pages. Click to continue
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Director @ K Dunn & Associates
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