Java EE

Showing 10-12 of 12 results
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The Trie Data Structure: A Neglected Gem

By Anna-Chiara Bellini

From the very first days in our lives as programmers, we've all dealt with data structures: Arrays, linked lists, trees, sets, stacks and queues are our everyday companions, and the experienced programmer knows when and why to use them. In this article we'll see how an oft-neglected data structure, the trie, really shines in application domains with specific features, like word games.

9 minute readContinue Reading
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Scaling Play! to Thousands of Concurrent Requests

By Paulo "JCranky" Siqueira

Web Developers often fail to consider the consequences of thousands of users accessing our applications at the same time. Perhaps it's because we love to rapidly prototype; perhaps it's because testing such scenarios is simply hard. Regardless, I'm going to argue that ignoring scalability is not as bad as it sounds—if you use the proper set of tools and follow good development practices. In this case: the Play! framework and the Scala language.

5 minute readContinue Reading
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CloudI: Bringing Erlang's Fault-Tolerance to Polyglot Development

By Michael Truog

Clouds must be efficient to provide useful fault-tolerance and scalability, but they also must be easy to use. CloudI (pronounced "cloud-e" /klaʊdi/) is an open source cloud computing platform that is most closely related to the Platform as a Service (PaaS) clouds. CloudI differs in a few key ways, most importantly: software developers are not forced to use specific frameworks, slow hardware virtualization, or a particular operating system. By allowing cloud deployment to occur without virtualization, CloudI leaves development process and runtime performance unimpeded, while quality of service can be controlled with clear accountability.

9 minute readContinue Reading

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