>If it ain't broke, don't fix it.
It's a well known phrase, but as we know, most of the human technological progress was made by people who decided to fix what isn’t broken. Especially in the software industry one could argue that most of what we do is fixing what isn’t broken.
Fixing functionality, improving the UI, improving speed and memory efficiency, adding features: these are all activities for which it is easy to see if they are worth doing, and then we argue for or against spending our time on them. However, there is an activity, which for the most part falls into a gray area: refactoring, and especially large scale refactoring.