
Jon Gilman
Verified Expert in Product Management
Product Manager
Boston, United States
Toptal member since June 22, 2020
Jon has built industry-leading mobile apps and SaaS products for over ten years. His product management expertise spans industries such as travel, health & fitness, digital healthcare, and eCommerce. He was an early product manager at Runkeeper, helping the product grow to 50 million users and get acquired by a global footwear brand, ASICS. Jon is experienced throughout the product lifecycle, from leading a 45-person cross-functional team to helping founders bring their first product to market.
Project Highlights
Expertise
- Analytics
- Feature Backlog Prioritization
- Market Research
- Mobile App Design
- New Product Development
- Product Discovery
- Product Management
- Product Strategy
Work Experience
Vice President of Product
Mightier
- Helped grow active subscriber base 4x through product activation, retention improvements, and launching new marketing tools (e.g., new CRM that led to ~200% increase in web visits).
- Shifted company business model to a subscription-only service, leading to meaningful increase in 3-month customer retention.
- Brainstormed, refined, tested, and launched a new game narrative that resulted in large improvement in new player retention.
- Defined business case, product strategy, and prototyping company's second product with the goal of increasing long-term customer retention.
- Improved team organizational structure to align with business focus, workflows in Jira to improve sprint velocity, and the use of prototyping tools such as InVision to increase iteration speed.
General Manager
ASICS Digital (via Runkeeper Acquisition)
- Managed multi-million dollar business unit, including a 45-person cross-functional team (product, engineering, marketing, and others).
- Defined business case, product strategy, and execution plan for new iOS and Android app, ASICS Studio, which grew to over 100,000 users in its first year.
- Planned and executed fitness app integration into the ASICS customer journey to drive customer acquisition and repurchase rates. This lead to significant increase in crossover customers (Runkeeper users that purchase from ASICS in-store and online).
Vice President of Product
Runkeeper
- Helped grow user base to over 50 million for core Runkeeper product (iOS, Android, and web), leading to the acquisition by a global leading footwear brand, ASICS.
- Doubled paid conversion rate for premium subscription offering on iOS and Android by adding and iterating on a free-trial to the subscription offering.
- Planned, launched, and grew a new eCommerce business unit built on Shopify to over seven figures in revenue.
- Helped launch a new standalone Apple Watch app that received Apple Watch Best of 2015 award.
- Managed a product team of five, including one director of product, two product managers, and two UX designers.
- Re-engineered internal product development processes within Jira and team compositional structure to increase efficiency, autonomy, accountability, and cross-team communication.
Product Manager
Tripadvisor
- Led the effort to completely rebuild and redesign the company's tablet app, built as a hybrid iOS and Android app.
- Shipped mobile partnership projects focused on distribution, cross-promotion, and monetization.
- Improved core hotel detail pages on mobile web to increase session length and booking conversion rates.
Equity Research Analyst, Small/Mid Cap Growth
BlackRock
- Responsible for the research coverage of over 200 technology and consumer small/mid cap growth stocks.
- Crafted 11 investment memos recommending equity investments, which included a target price, risk/reward ratio, and investment thesis.
- Built numerous financial models and market research analyses to assess potential portfolio investment opportunities.
- Conducted dozens of management team interviews to decipher the business strategy, financial goals, and competitive landscapes.
Project History
Launching ASICS Studio
https://studio.asics.com/Launched a new mobile app, ASICS Studio, on iOS and Android that was built specifically for an emerging segment in the health and fitness industry, reaching over 100,000 users in its first year.
We embarked on a product discovery effort to learn more about this new market segment and assess our capabilities for launching a competitive product. After conducting user research studies among runners using these new apps as well as our existing users, we found that there was an opportunity for a differentiated product; to offer on-demand HIIT workout classes that matched the quality of in-person boutique fitness studios. Thus began the process of defining the user requirements and minimum viable product (MVP).
After building a beta prototype, we conducted usability tests to validate our assumptions and squash usability bugs. Our go-to-market strategy comprised of cross-marketing the app to our existing Runkeeper users who fell into this new segment and directly marketing to this new segment via paid acquisition channels like Facebook. The app reached over 100,000 users in its first year across iOS and Android.
Integrating Runkeeper into the ASICS Customer Journey
Defined, planned, and executed fitness app integration into ASICS customer journey to drive eCommerce acquisition and repurchase rates, leading to a significant number of crossover customers between Runkeeper and ASICS.
The primary goal was to increase the number of customers who both shopped at ASICS and were active users of Runkeeper. We took two paths to achieve this goal: 1) Thoughtfully introduce Runkeeper users to the ASICS brand within the Runkeeper experience 2) Utilize Runkeeper's premium subscription service to drive conversion and repurchase rates.
For the former goal, we integrated the ASICS brand at key touch points in the customer journey (e.g., when the user's shoes in our shoe tracker feature were ready to be replaced). We experimented with bundling Runkeeper's subscription service with purchases of ASICS running shoes for the latter goal. We also integrated Runkeeper marketing in the core ASICS eCommerce and retail store experiences to increase awareness of the ASICS <> Runkeeper relationship. All told, we were able to increase the number of crossover customers through these initiatives significantly.
Building a New Game at Mightier
http://www.mightier.comLaunched a new tablet app experience that resulted in a significant increase in new player retention as measured by the % of players still active in the app after 30 days.
We were trying to solve the business problem with this project. How do we improve child engagement with our tablet app, which is the necessary component of driving education and learning? We decided to reimagine our "metagame," which is the gaming/incentive narrative built on top of the third-party licensed games on our platform. The early stage of this process saw numerous internal brainstorms that defined the required design principles and sketched/prototyped new concepts. Once we had a promising concept, we conducted early validation via feedback from kids, parents, game developers, and our internal team.
We landed on a concept that garnered positive feedback and constructed a launch plan. That included building out the experience, conducting a second round of child and parent testing, and fine-tuning the game mechanics. We then launched the experience as a beta to our new customers and saw a tremendous increase in new player retention.
Education
Master of Business Administration Degree in General Management
Dartmouth College - Tuck School of Business - Hanover, New Hampshire, United States
Bachelor of Arts Degree in Economics
Cornell University - Ithaca, New York, USA
Certifications
Chartered Financial Analyst (CFA)
CFA Institute
Skills
Tools
Jira, Google Analytics, Confluence, Asana, Slack, Zoom, Skype, Google Slides, Apple Keynote, Sketch, InVision
Paradigms
Mobile App Design, B2C, Agile Product Management, Agile, Scrum
Industry Expertise
Exercise & Fitness, Health & Wellness, Health, Healthcare
Other
Product Management, Product Discovery, Feature Backlog Prioritization, Analytics, Product Development, New Product Development, Web & Mobile Applications, Software as a Service (SaaS), Go-to-market Plans, Business Analysis, Market Research, Social Networks, Product Strategy, Product Growth, Feature Roadmaps, Feature Planning, Product Roadmaps, Technical Product Management, A/B Testing, Product Owner, Agile Product Delivery, Business to Consumer (B2C), Mobile, Mobile Web, Data Analytics, Mobile Apps, Strategy, Cross-functional Team Leadership, Leadership, Business Operations, Financial Analysis, Data Analysis, Project Management, User Experience (UX), Travel, Information Architecture (IA), User-centered Design (UCD), Brainstorming, Usability, Wireframing, Travel & Leisure, Growth Hacking, User Research, User Retention, User Requirements, Internationalization, Localization, Net Promoter Score (NPS), Customer Satisfaction, Game Mechanics, Prototyping, Data, App UX, Mobile UX, Pricing, Mobile Games, eCommerce, UX Design, Product Design, Google Meet, Microsoft Office, Google Sheets
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