Adrien Jacquin, AR Developer in Paris, France
Adrien Jacquin

AR Developer in Paris, France

Member since March 3, 2021
Adrien is a software engineer specialized in virtual reality. He is a passionate developer ready to solve problems and overcome every challenge. He has experience in different environments, from Airbus and medtech startups to a cancer research lab. His strength is being adaptable to any setting while listening closely to the client's needs to fulfill them efficiently.
Adrien is now available for hire

Portfolio

  • VirtualiSurg
    Unity, Virtual Reality (VR), C#, Git, Scrum, Asana
  • Airbus
    Unity, Git, C#, Algorithms, Motion Capture, CATIA, SQL, Scrum...
  • PainkillAR
    Unity, Git, C#, Scrum, Trello, Virtual Reality (VR), Algorithms

Experience

Location

Paris, France

Availability

Part-time

Preferred Environment

Unity, Virtual Reality (VR), C#

The most amazing...

...thing I've developed for a French startup is a high-fidelity surgical simulator in VR, including connected tools.

Employment

  • VR Developer

    2020 - 2021
    VirtualiSurg
    • Developed a high-fidelity surgical simulator in VR, including the connected tools.
    • Introduced Scrum methodology and used Asana as a project management tool.
    • Wrote calibration algorithms to reconcile virtual and real worlds (connected tools).
    Technologies: Unity, Virtual Reality (VR), C#, Git, Scrum, Asana
  • Architect | Lead Developer

    2017 - 2020
    Airbus
    • Prototyped an aircraft assembly 3D simulator in Unity, including a VR module.
    • Developed a planning tool to help the production, including a Covid module to anticipate saturated zones.
    • Demonstrated the tools to other company employees dozens of times, from the technicians to the top-level managers.
    Technologies: Unity, Git, C#, Algorithms, Motion Capture, CATIA, SQL, Scrum, Virtual Reality (VR)
  • VR Developer

    2018 - 2018
    PainkillAR
    • Developed three VR applications for meditation and pain relief.
    • Published the apps on Android low-end platforms such as Oculus Go and smartphones, which required a lot of optimization.
    • Managed the project in terms of features and bugs using Scrum methodology with Trello.
    Technologies: Unity, Git, C#, Scrum, Trello, Virtual Reality (VR), Algorithms
  • Bioinformatics Intern

    2017 - 2017
    CRUK Cambridge Institute
    • Developed the fastest CRISPR-Cas9 off-target tracker tool and named it Crisflash.
    • Used Crisflash in cancer research to identify patterns in CRISPR-Cas9 off-target sites in human genomes.
    • Published a paper about Crisflash as the first author. The paper can be found at https://pubmed.ncbi.nlm.nih.gov/30649181/.
    Technologies: C, Git, Multithreading, Python, Data Science, Bash

Experience

  • VR Surgical Simulator

    A full surgery simulated in VR, including connected tools for haptic feedback.

    The goal was to deliver a high-fidelity app exclusively designed for the client, a major global medtech, for them to provide relevant training to surgeons willing to use their medical kits.

    I was in charge of developing 75% of the surgical acts (45 minutes of content) and the calibration algorithms for reconciling the real and virtual worlds—mixed reality. The team was composed of up to four developers working with the Scrum methodology.

  • Avatar Simulation Tool
    http://bit.ly/3bzGsyl

    A VR/3D simulation tool for aircraft assembly lines. With this digital twin, industrial architects can visualize factory flows, preview saturated zones, and analyze ergonomic issues.

    Started the project as the only developer, and the team grew to 5-6 developers. I was in charge of the architecture and orchestrated the development sprints using the Scrum methodology.

    Although the project is confidential, the enclosed URL provides you with an article (in French) about the project, its regional associates, and its transnational funding.

Skills

  • Frameworks

    Unity
  • Tools

    Git, Blender, Asana, CATIA, Trello
  • Other

    Virtual Reality (VR), HTC Vive, Serious Games, Data Analysis, Multithreading, Algorithms, Augmented Reality (AR), Motion Capture, Game AI, Mixed Reality (MR)
  • Languages

    C#, C++, C, Python, SQL, R, Bash
  • Paradigms

    Scrum, Data Science
  • Platforms

    Oculus, Android
  • Industry Expertise

    Project Management, Bioinformatics

Education

  • Master's Degree in Computer Science
    2015 - 2018
    Centrale Nantes - Nantes, France

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