Agustin Daniel Perez Paladini

Agustin Daniel Perez Paladini

München, Germany
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Agustin Daniel Perez Paladini

Agustin Daniel Perez Paladini

München, Germany
Member since July 23, 2013
Agustin is a self-starter, a hands-on developer who loves innovation and technology. To him, software development is not just a job, but a hobby and a passion as well. He is an excellent communicator and an enthusiastic learner.
Agustin is now available for hire
Portfolio
Experience
  • C++, 8 years
  • Object-oriented Programming (OOP), 6 years
  • Linux, 6 years
  • STL, 6 years
  • Qt, 5 years
  • Algorithms, 4 years
  • C, 3 years
  • Boost, 3 years
München, Germany
Availability
Part-time
Preferred Environment
Linux, C++
The most amazing...
...software I've created is a prototype platform for web services (real-time games), developed for a local startup.
Employment
  • Participant at Director of Engineering Program
    Hubert Burda Media Holding KG
    2016 - PRESENT
    • The program consisted on leading different projects on different companies (tech and non tech oriented, but with technology as tool) with an approximated duration between 2 and 4 months each.
    • Main general activities were: Really understand the problem to solve, adapt very fast to the new company culture / environment / process / tools. Design / architect / implement / propose different solutions and alternatives. Measure and handover the projects.
    • Some of the projectes included: Analyze data and develop algorithms and ideas for clustering and intent detection. Implementation of backend services to hit different systems with different technologies. Implement end to end solutions (backend and frontend on a browser extension). Analyze 24 years-old complex software and produce documentation and recommendation on how to change the current system, technology, possible problems / solutions, pros and cons, risks. Create new services (API) and test framework to perform stress and load tests to simulate peak traffic hours and be complaint with technology constraints (response time, database types, etc).
    Technologies: Python, JavaScript, Browser Extension, Security, Map Reduce, Big Data
  • Technical Director, 3D Engine
    Zoobe Message Entertainment GmbH
    2014 - 2016
    • Started working in the already existing 3D tool based on an open source app with C++, wxWidgets, Ogre 3D rendering engine.
    • Later created the second version (own) of the 3D tool, using wxWidgets and later one being in charge of the design + architecture + implementation (technical side) of the current company product ZoobePro using Qt as the main UI Framework.
    • Collaborated to create some features for the engine of Zoobe.
    Technologies: C++, STL, Ogre3D, SFML, Google C++ Test, Qt, WxWidgets, Google ProtocolBuffers, FFmpeg, CMake, Qt Creator, Visual Studio, Mingw, Linux, Windows, VLC, QtAV, Python
  • Senior C++ Developer
    Intel ASDC (Harriague & Asociados)
    2013 - 2013
    • Worked for Intel ASDC in the AppUp project.
    • Developed new features using C++ and C#.
    • Worked on the AppUp core.
    • Developed additional auxiliary tools used by the AppUp core.
    • Improved the code base and design as needed.
    Technologies: C++, C#
  • Senior C++ Developer
    Dreamworks Animation (Globant)
    2012 - 2013
    • Worked on the rigging tool used by "riggers" to create movies.
    • Developed new features and maintained the rigging tool (using C++).
    • Added features and functionality to be used by the Python interface.
    • Worked with many different tools (profiles, debuggers, compilers, etc.) and libraries (TBB, Boost, OpenGL, STL, etc.).
    • Developed on the Linux platform, creating a highly complex software product.
    Technologies: C++, Python
  • Co-Founder, C++ Software Developer, Tech Lead
    RID Software
    2011 - 2012
    • Worked as a C++ tech lead and developer for this startup project.
    • Developed a server providing different web services like real-time platforms for multiplayer games, wall of comments, sweepstakes, voting platforms, etc.
    • Participated in the marketing and commercial area to develop feasible projects and cost estimates.
    • Gathered ideas and formulated software requirements.
    • Created the system's architectural and high level designs (using UML).
    • Divided tasks and coordinated the development process (using TDD).
    • For this project, we used C++ for the main server (and C to modify the web server library) and the framework used by the applications. Using UnitTest++ as the test framework, linux as platform and SFML and OGRE for the 2D and 3D applications (with C++ also).
    Technologies: C++
  • Software Developer
    Intel ASDC (Harriague & Asociados)
    2010 - 2010
    • Worked on the AppUp (application store) client-side for the Windows platform.
    • Developed using C++ and C#.
    • Utilized Scrum methodologies.
    • Handled bug fixing and development of new features.
    Technologies: C++, C#, JavaScript
  • Teaching Assistant
    UNC - FaMAF
    2009 - 2010
    • Worked as the teaching assistant for Operating Systems as well as Algorithms & Data Structures.
    • Created various data structures in C (linked lists, hashes, graphs, etc.).
    • Implemented a simple Bash, kernel Linux FIFO, fake file system, and more.
    • Checked and reviewed student projects.
    Technologies: C
  • C++ Software Developer
    CityFestival Disco (Córdoba)
    2009 - 2010
    • Worked as a freelance C++ developer.
    • Developed a system able to show Bluetooth cellphone messages on different screens for a nightclub.
    • Developed on Linux using C++, Qt, and Bluez in the server-side.
    • Developed client-side in J2ME for mobile phones.
    • Gathered system requirements in conjunction with the marketing team.
    • Investigated libraries, the Bluetooth protocol, target hardware, and more.
    • Designed and developed the server and client software as well as the necessary libraries (Bluetooth dongle abstraction, etc.).
    • Designed and implemented the protocol and security system to avoid letting unregistered cell phones send messages.
    • Implemented GUI to check and filter sent messages.
    Technologies: C++
  • Freelance Game Developer
    Lofty Vision
    2006 - 2008
    • Developed a 3D rally advergame using a scripting-based game engine for the Windows XP platform.
    • Developed another 3D rally advergame using a 3D game engine for Windows XP.
    • Developed a 3D Memotest game using a 3D Game engine for Windows XP.
    • Worked as the sole developer, responsible for designing and implementing the game in conjunction with members of the graphics and sound teams.
    • Worked in an unstructured environment, producing top quality software.
    • Communicated with the client to relay project status and more.
    Technologies: C-Lite
Experience
  • Final Degree Project (Development)
    http://code.google.com/p/hvdrt/downloads/list

    This project is related to the publication, "Software for the measurement of hydrodynamic parameters in a 2D wave channel using high-resolution video cameras". The developed tool captures wave height in a laboratory in real-time using a webcam (image processing).

    This project was developed using C++, Qt and Qwt for the GUI, OpenCV as the image processing and image capture library, tinyxml, and other math libraries.
    The tool runs on Linux platform

  • Megafauna (Development)
    https://github.com/agudpp/megafauna

    This project will be an educational 3D pre-historic virtualization of areas in Argentina where you can move around, retrieve information regarding animals, plants, and more.
    This project is being developed using open-source tools and libraries and will be multi-platform and free-to-play. Ideally, this project will be used by museums and universities.
    Technologies involved include:
    * C++, Boost, STL.
    * OGRE
    * CMake
    * git
    * Test Driven Development

  • Nano-cure (Game Jam 2013) (Development)

    A game developed in the 2013 Game Jam.
    Technologies involved include: C++, Bullet, Irrlicht.

  • The Last Fireman (Game Jam 2011) (Development)

    A game developed in the 2011 Game Jam using C++ and SFML.

  • CordobaZombie (Development)
    https://github.com/agudpp/CordobaZombie

    This project is a "hobby" startup that began some time ago as a little project and has now become a mid-sized project with multiple people involved.

    It is a 3D strategy game developed with C++.
    In addition, it is open source project; the main wiki can be found here: https://github.com/agudpp/CordobaZombie/wiki/Welcome-to-CordobaZombie
    Main responsibilities include:
    * Read and research about whatever is needed to accomplish the objectives (pathfinding algorithms, IA, unit locomotion, sound system, collision system, physics, rendering, GUI, filesystem, etc).
    * Filter features into feasible and unfeasible.
    * Design modules.
    * Divide and assign tasks and help the other developers of the project.
    * Improve compilation and configuration system.

    Technologies used include: C++, CMake, git, OGRE, OpenAL, and vorbis.

  • Director of Engineering Program, Hubert Burda Media Holding KG (Participant) (Other amazing things)

    The program will have a duration of 12 months. It begins with a two-month bootcamp (onboarding university) in Munich where selected candidates will receive intensive preparation (both theoretical and practical) in order to succeed in five different two-month rotation assignments.

    Each assignment will consist of leading a specific technical project with a team from one of the companies in the Burda Digital Group. Possible assignments may be with the companies Cliqz, XING, Chip, BurdaDirect, and Tomorrow Focus AG/HolidayCheck.

    Technologies: JavaScript, Python, Browser extension development, Web services, AWS, Docker, Map Reduce, Big Data, Go

Skills
  • Languages
    C++, C, Java, Python, XML, JavaScript, SQL, C#
  • Frameworks
    OGRE, Qt, Boost, Django
  • Libraries/APIs
    STL, SFML, OpenCV
  • Platforms
    Linux, Windows, OS X, Android
  • Tools
    Git, Mercurial, TinyXML, Visual Studio, Eclipse, AccuRev, Crucible, JIRA, CMake, SVN
  • Paradigms
    Agile Software Development, Concurrent Programming, Object-oriented Programming (OOP), Functional Programming
  • Misc
    Data Structures, BlueZ, Algorithms
  • Storage
    Cassandra, Redis
Education
  • Master's degree in Computer
    FaMAF (Universidad Nacional de Córdoba) - Cordoba, Argentina
    2007 - 2012
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