Antoine Azar, Software Developer in Montreal, QC, Canada
Antoine Azar

Software Developer in Montreal, QC, Canada

Member since December 21, 2020
An ex-Mozilla engineer, Antoine founded and scaled engineering teams for two tech startups, led an iOS mobile agency, built award-winning apps for retail, IoT, and gaming. At Fiska, Antoine built an entire retail loyalty platform ingesting millions of data points daily serving tens of thousands of retailers and consulted for Siemens, Autodesk, Microsoft, among others. Antoine has held the titles of CEO/CTO, invited conference speaker, patent holder, and recipient of several industry awards.
Antoine is now available for hire

Portfolio

  • Fiska
    Swift, iOS, Objective-C, JavaScript, Xamarin, .NET, C#, BigQuery, PHP, Python
  • Mobilogie
    Android, iOS, Python, PHP, Swift, Objective-C
  • Mozilla
    Assembly, 2D Graphics, OpenGL ES, OpenGL, C++

Experience

Location

Montreal, QC, Canada

Availability

Part-time

Preferred Environment

PyCharm, IntelliJ IDEA, Visual Studio, Windows, Xcode, MacOS

The most amazing...

...thing I’ve developed is a data science platform crunching millions of data points daily into insights, helping tens of thousands of retailers across the world.

Employment

  • CTO

    2014 - 2021
    Fiska
    • Built a retail loyalty platform ingesting millions of transactions/day from various points of sale to drive marketing campaigns and provide insights to retailers. The data science platform was built using Python/BigQuery on the Google Cloud Platform.
    • Invented a patent-pending industry-first technology to web-enable payment terminals. Built desktop, web, and mobile SDKs and simulators using C#, Xamarin, TypeScript, and iOS SDK.
    • Created and managed a team of over ten world-class engineers.
    Technologies: Swift, iOS, Objective-C, JavaScript, Xamarin, .NET, C#, BigQuery, PHP, Python
  • CEO

    2010 - 2015
    Mobilogie
    • Built innovative iOS apps including full-motion 3D tracking body suits, interactive retail environments, and big data-driven loyalty apps.
    • Partnered with Apple and Microsoft, got several apps featured in the App Store, and won several industry awards.
    • Grew the company from 0 to 20 developers; built over 100 apps for clients ranging from startups to multinationals.
    Technologies: Android, iOS, Python, PHP, Swift, Objective-C
  • Software Engineer

    2008 - 2010
    Mozilla
    • Developed a vector-based graphics rendering engine for Firefox 3; at the time, offering much higher graphics quality than competing browsers.
    • Optimized performance of graphics rendering on Firefox using low-level C++ and assembly language.
    • Contributed to the multi-process re-architecture of Firefox, as well as Firefox for mobile.
    Technologies: Assembly, 2D Graphics, OpenGL ES, OpenGL, C++

Experience

  • Thirdshelf Loyalty for Retail
    http://www.thirdshelf.com

    An online loyalty platform capable of ingesting millions of transactions from various points of sale (such as LightSpeed, Vend, Shopify, and so on)—analyzing customer behavior, and automating marketing campaigns to drive customer retention and increasing basket size.

    As CTO of the company, I built the entire core platform, brought it to market, hired a team of world-class developers, and deployed it to tens of thousands of merchants across North America.

  • Mozilla Firefox
    http://www.firefox.com

    I was part of the early Firefox team, working on the rendering engine of Firefox, and implementing an industry-first vectorial graphics engine that offered much higher quality and performance than other competing browser engines. I subsequently contributed to Firefox for mobile, developing a performance-optimized multi-threaded architecture.

Skills

  • Languages

    C#, Objective-C, C++, Python, PHP, Swift, Assembly, JavaScript, TypeScript
  • Libraries/APIs

    Vend API, REST APIs, Shopify API, OpenGL, OpenGL ES, React
  • Tools

    Xcode, Visual Studio, Springboard Retail, PyCharm, BigQuery
  • Platforms

    MacOS, Windows, iOS, Xamarin, Google Cloud Platform (GCP)
  • Other

    Software Engineering, APIs, Optimization, 3D Graphics, 2D Graphics, Medical Imaging, Big Data, Vector Graphics, Graphics, User Experience (UX)
  • Frameworks

    .NET
  • Paradigms

    Data Science

Education

  • Master's Degree in Computer and Biomedical Engineering
    2004 - 2005
    University of Nice Sophia Antipolis - Nice, France
  • Bachelor's Degree in Computer Engineering
    1999 - 2004
    École Polytechnique de Montréal - Montreal, Canada

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