Artem Shvadskiy, Developer in Seattle, WA, United States
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Artem Shvadskiy

Verified Expert  in Engineering

VR Game Developer

Location
Seattle, WA, United States
Toptal Member Since
September 16, 2022

Artem has 9+ years of industry experience, working at large companies, such as Amazon, and smaller startups, like Cyanogen. He has engineered products using a comprehensive mobile, back-end web, and game development skillset. Artem has recently worked as a VR game engineer on Horizon Worlds at Meta and specializes in Unity.

Portfolio

Meta
Unity, Virtual Reality (VR), Hack, PHP, GraphQL, Oculus, Augmented Reality (AR)
Facebook
GraphQL, Hack, JavaScript, React, EntSchema
Axon
Android, Java, Videos

Experience

Availability

Part-time

Preferred Environment

Unity, Visual Studio Code (VS Code), JetBrains Rider, Unity3D

The most amazing...

...product I've developed is an Android app companion for Pokemon Go that mapped the location of nearby Pokemons.

Work Experience

VR Game Developer

2020 - 2022
Meta
  • Profiled Horizon Worlds for performance bottlenecks and implemented optimized mesh rendering techniques.
  • Implemented the asset spawning architecture to instantiate and synchronize networked game objects at runtime.
  • Oversaw the back-end system design for managing leaderboards, collaboration tools, and persistent variable systems.
Technologies: Unity, Virtual Reality (VR), Hack, PHP, GraphQL, Oculus, Augmented Reality (AR)

Software Engineer

2017 - 2019
Facebook
  • Developed a video ranking pipeline for Facebook Gaming that ingested live video data to sort and filter videos by language, view count, and game.
  • Extended the page and video architecture to support new moderation tools for gaming videos.
  • Restructured the identity appeals back end to minimize errors and improve the response times.
Technologies: GraphQL, Hack, JavaScript, React, EntSchema

Android Developer

2016 - 2017
Axon
  • Restructured video management Android application with modern MVC design.
  • Implemented performant real-time video watermarking on Android video recording application.
  • Upgraded Android applications to remove deprecated libraries and migrate to modern tools.
Technologies: Android, Java, Videos

Android Software Engineer

2015 - 2016
Cyanogen
  • Implemented the remote folder functionality to display non-local applications in the Trebuchet launcher.
  • Built the UI and client-side logic for a custom Android app store.
  • Integrated an app advertisement system into various Android operating systems and launcher surfaces.
Technologies: Android, Java

Software Development Engineer

2013 - 2014
Amazon.com
  • Designed and implemented the categorization functionality for the content browser on the Kindle's Amazon Fire Launcher application.
  • Built a new streamlined onboarding experience for the Kindle Fire Launcher application.
  • Coordinated and resolved cross-team efforts to remediate errors on remote configuration deployment.
Technologies: Android, Java

Unity Puzzle Game

https://play.google.com/store/apps/details?id=com.artems.ChainReaction
A mobile game made in Unity, where players are challenged to clear a set of tiles by selecting a single tile and starting an appropriate chain reaction.

I created the entire game, including gameplay mechanics, graphics, animations, and audio.

Languages

Hack, GraphQL, C#, PHP, Java, JavaScript

Platforms

Oculus, Visual Studio Code (VS Code), Android

Frameworks

Unity

Tools

JetBrains Rider

Other

Games, Virtual Reality (VR), Augmented Reality (AR), Networking, EntSchema, Videos

Libraries/APIs

React

2009 - 2013

Bachelor's Degree in Computer Science

University of Maryland, College Park - College Park, MD, USA

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