Baptiste Degryse, Artificial Intelligence (AI) Developer in Brussels, Belgium
Baptiste Degryse

Artificial Intelligence (AI) Developer in Brussels, Belgium

Member since April 9, 2020
Baptiste is a civil engineer specialized in computer science and machine learning. He went from being an employee to a freelancer to owning his own company all in one year. His work has resulted in a scientific publication, helped linguistic research, created high-use 3D interactive maps, graphs, and timelines, and developed games with complex algorithms and database managers. His background in AI and machine learning allows him to develop exceptional solutions for any complex project.
Baptiste is now available for hire




Brussels, Belgium



Preferred Environment

Visual Studio Code, PyCharm, Visual Studio, Unity

The most amazing...

...project I've developed are three Unity apps that are showcased in a permanent exposition about video games in the City of Science and Industry Museum in Paris.


  • Lead Developer

    2019 - 2020
    Big Bad Wolf
    • Designed the entire technical portion of the project, including the cloud services, tech stack, and production pipelines.
    • Developed the web catalog in Vue.js using Firebase cloud services and interacting with a Unity project using Secured Web Sockets.
    • Created the Unity Viewer. Loaded 3D models at runtime securely from Firebase. Translated glTF shaders to Unity shaders, and pulled information from the catalog.
    • Built two kinds of database managers, one using editor scripting in Unity, and another one using Vue.js and Three.js.
    • Satisfied our client (Pierret) to such an extent, that they proudly used the product in the Batibouw showcase. Our solution had a large advantage over the competitors.
    Technologies: Three.js, gltf, Vue, Firebase, Unity
  • Founder

    2018 - 2020
    • Developed multiple small game prototypes in Unity. These involved complex algorithms (very efficient collision detection on GPU using ECS) and the exploration of new technologies.
    • Presented one of the prototypes at Gamescom 2019 in Köln.
    • Supervised interns as a part of my role, set up projects, and managed fundraising for the client.
    Technologies: Vue, Augmented Reality (AR), Virtual Reality (VR), ECS, Unity
  • Project Manager, Lead Developer

    2017 - 2020
    Cité des Sciences et de l'industrie
    • Built an interactive and dynamic Voronoi tessellation news wall in Unity using news from Python web mining scripts, and controlled by a homemade web CMS.
    • Developed a 3D interactive map of France in Unity to display the current job offers in the industry of video games using the data of AFJV.
    • Created multiple 3D graphs, models, timelines, and trees in Unity to display custom data from a web CMS.
    • Managed the heavy public offer and paperwork, and was awarded the project as well as a two-year agreement.
    Technologies: PHP, JavaScript, Firebase, Python, Unity
  • Lead Developer

    2018 - 2018
    • Developed multiple servers to read sensors and update a neural network accordingly to generate text output from different corpora.
    • Designed DMX servers to update lights, foggers, heaters, and more depending on the state of the neural network.
    • Soldered electrical sensors to gather input from a biosphere. Video filters were also used.
    Technologies: Neural Networks, Node.js, Python
  • Full-stack Developer

    2018 - 2018
    • Created an emulator using TypeScript that mimics the server responses to allow for a better development environment.
    • Upgraded the web client to allow a smoother use of the service they offered.
    • Assisted in the reshaping and designing of the new interface.
    Technologies: Socket.IO, Node.js, SCSS, Knockout.js, TypeScript
  • Full-stack Developer

    2015 - 2017
    Cental - UCL
    • Aided with the linguistic research for automated language correction based on machine learning and complexity evaluation.
    • Created benchmarks for the back end to analyze performance issues in the automated language computation.
    • Improved the software in such a way that it resulted in a scientific publication.
    Technologies: Java, Python, JavaScript


  • Brandspace

    An interactive catalog for 3D models. I was the lead developer on this project, making most of the technical decisions and coding all the functionalities. The project was challenging since it used Unity 3D and Unreal Engine to render the models, cloud to centralize the data, and web interfaces to interact with the database and upload new models. My participation was game-changing since it allowed me to completely satisfy the first client and greatly help the fundraising initiative.

  • Deep Q-learning in Robocode

    This research was about neural networks in the robocode game made in Java and using the library Eclipse Deeplearning4j. Many models have been implemented, using multiple hidden layer types with different structures.


  • Languages

    C#, JavaScript, Python, Java, R, HTML, CSS, SCSS, HTML5, Python 3, TypeScript, Scala, C, PHP
  • Frameworks

    Unity, Unity3D, Knockout.js, Django, Jest
  • Libraries/APIs

    Vuex, Vue 2, Vue, Node.js, Three.js, Socket.IO, MDBootstrap, Facebook API, Twitter API, REST APIs
  • Paradigms

    Concurrent Programming, Functional Programming
  • Platforms

    Firebase, Visual Studio Code
  • Storage

    Cloud Firestore, NoSQL, Google Cloud Storage, JSON
  • Other

    Firebase Hosting, Firebase Cloud Functions, Machine Learning, Artificial Intelligence (AI), Data Mining, Game Programming, Web Programming, AI Programming, Progressive Web Applications (PWA), gltf, Neural Networks, ECS, Virtual Reality (VR), Augmented Reality (AR), Unity Editor Scripting, Krita, distributed
  • Tools

    Visual Studio, PyCharm, Vue CLI


  • Master's Degree in Artificial Intelligence and Civil Engineering with a focus on Computer Sciences
    2012 - 2017
    UCLouvain University - Louvain-la-Neuve, Belgium

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