Chenggong Guo, Game Developer in Dandong, Liaoning, China
Chenggong Guo

Game Developer in Dandong, Liaoning, China

Member since November 28, 2022
Chenggong is a passionate senior game developer with nearly a decade-long experience building various games, from hyper-casual to AAA-quality ones. He specializes in Unity3D and Unreal Engine to implement challenging and fun gameplay and integrate multiple tools and services. Chenggong's experience, skills, and enthusiasm make him an excellent fit for any team and project in the industry, ready to deliver exceptional results.
Chenggong is now available for hire

Portfolio

  • Freelance Clients
    C++, C#, Unity3D, Unreal Engine, Photon Unity Networking (PUN), Java...
  • Avataris
    Unity3D, Agora, Photon Unity Networking (PUN), MySQL, Game Development...
  • Cygames
    Unity3D, C#, Game Development, Gameplay Development...

Experience

Location

Dandong, Liaoning, China

Availability

Full-time

Preferred Environment

Unity3D, Unreal Engine, Visual Studio, C++, C#, iOS, Android, Mobile App Development

The most amazing...

...thing I've done was collaborating closely with designers and the producer to achieve the desired creative vision and quality standards.

Employment

  • Application Developer | Game Developer

    2012 - PRESENT
    Freelance Clients
    • Managed a team of five in designing and developing an online multiplayer FPS game from scratch within six months, emphasizing close collaboration with the development team to ensure a seamless and responsive gameplay experience.
    • Worked on a VR poker game as a gameplay programmer. Implemented hand tracking system and advanced physics simulations; optimized game mechanics by improving collision detection and reducing draw calls, resulting in a 12% improved frame rate.
    • Managed a team of eight in designing and developing a poker game within three months, collaborating closely with designers and the producer to achieve the desired creative vision and quality standards.
    Technologies: C++, C#, Unity3D, Unreal Engine, Photon Unity Networking (PUN), Java, Objective-C, Ruby on Rails (RoR), SQL, Firebase, ASP.NET, Laravel, Software Engineering, Agora, Swift, iOS, Xcode, SwiftUI, Android, PHP, .NET, Azure DevOps, Kotlin, Mobile App Development, Game Development, Team Leadership, Git, GitHub, Unreal Development Kit (UDK), APIs, Unreal Engine 4, Databases, JavaScript, 3D, Back-end Development, Three.js, 3D Rendering, C++/CX, Unity2D, Virtual Reality (VR), Augmented Reality (AR), Unity Game Assets, Gaming, 3D Games, Multiplayer, Video Games, Video Gaming, 2D Games, Unity3D GUI Development, Mobile Games, Mobile Game Design, Next.js, Android TV, Game Design, iPhone, MMORPGs, Google Cloud, Jira, Perforce, Microsoft Orleans, Unity, Management, Oculus, Microsoft Azure, Games, Amazon Web Services (AWS)
  • Senior Unity3D Game Developer

    2021 - 2022
    Avataris
    • Investigated the existing codebase and fixed 10+ issues in one week.
    • Worked on the matchmaking system. Collaborated with the team to efficiently identify and resolve issues and implemented 30+ features in 10 weeks.
    • Designed and implemented a new pet system to ensure a seamless and responsive gameplay experience. This resulted in a 10% increase in player satisfaction.
    Technologies: Unity3D, Agora, Photon Unity Networking (PUN), MySQL, Game Development, Team Leadership, Git, GitHub, Unity, Unity SDK, APIs, Databases, 3D, Artificial Intelligence (AI), Virtual Reality (VR), Unity Game Assets, Gaming, 3D Games, Multiplayer, Video Games, Video Gaming, Game Design, Google Cloud, Management, Games, Amazon Web Services (AWS)
  • Senior Game Developer

    2017 - 2020
    Cygames
    • Worked on the gameplay programming of Dragalia Lost. Collaborated with the team to efficiently identify and resolve issues and implemented 20+ features in eight weeks.
    • Managed a team of eight in designing and implementing a new combo system within two months. This resulted in 15% more combat engagement and 10% higher player satisfaction, significantly improving the game's combat and player experience.
    • Investigated the existing codebase of World Flipper and resolved 10+ issues in one week.
    Technologies: Unity3D, C#, Game Development, Gameplay Development, Artificial Intelligence (AI), Unreal Engine 4, C++, Unity Game Assets, Gaming, 3D Games, Multiplayer, Video Games, Video Gaming, Unreal Engine, Mobile Games, Mobile Game Design, Game Design, iPhone, Google Cloud, Unity, Management, Games
  • Game Developer

    2013 - 2017
    Elex
    • Implemented an optimized pathfinding algorithm for Clash of Kings, which improved the AI-controlled units' speed and accuracy in battles and reduced collisions. This resulted in a 10% increase in player retention.
    • Optimized the networking performance of the Magic Rush: Heroes. Improved the network code and resolved network-related performance issues, resulting in smoother multiplayer matches and an 8% reduction in latency.
    • Designed and implemented a new combo system for Sword of Shadows. This resulted in 25% more combat engagement and 15% higher player satisfaction, greatly improving the game's combat and player experience.
    Technologies: Unity3D, C#, Android, iOS, Game Development, Gameplay Development, SQL, Mobile App Development, Artificial Intelligence (AI), Unity Game Assets, Gaming, 3D Games, Multiplayer, Video Games, Video Gaming, Unreal Engine, Mobile Games, Mobile Game Design, Game Design, iPhone, MMORPGs, Games

Experience

  • Casanova

    A Unity3D-based game for photorealistic life simulation and I worked on matchmaking, multiplayer, and video chat features to identify and resolve issues and implement 30+ features in 10 weeks. Additionally, I designed and implemented a new pet system.

  • Online Multiplayer Shooter Game

    A UE-based online multiplayer shooter game, where it had 1st and 3rd person modes, parkour, and various melee combats, as well as the KillCam.

    I managed a team of six in designing and developing the game from scratch within six months, emphasizing close collaboration with the development team to ensure a seamless and responsive gameplay experience.

  • Online Poker Game

    I managed a team of eight to design and develop a Unity2D-based poker game within three months, collaborating closely with designers and the producer to achieve the desired creative vision and quality standards.

Skills

  • Languages

    C++, C#, Swift, PHP, JavaScript, C++/CX, Java, Objective-C, SQL, Kotlin
  • Frameworks

    Unity3D, Unreal Engine, .NET, Unity, Unity2D, Next.js, Laravel, ASP.NET, Photon Unity Networking (PUN), SwiftUI, Unreal Engine 4, Ruby on Rails (RoR)
  • Libraries/APIs

    Three.js
  • Tools

    Visual Studio, Xcode, Unity SDK, Jira, Perforce, Git, GitHub, Unreal Development Kit (UDK), Agora
  • Paradigms

    Mobile Game Design, Management, Azure DevOps
  • Platforms

    iOS, Android, Android TV, Oculus, Firebase, Amazon Web Services (AWS)
  • Storage

    MySQL, Google Cloud, Databases
  • Other

    Software Engineering, Mobile App Development, Game Development, Team Leadership, 2D, 3D, 3D Rendering, Virtual Reality (VR), Augmented Reality (AR), Unity Game Assets, Gaming, 3D Games, Multiplayer, Video Games, Video Gaming, 2D Games, Unity3D GUI Development, Mobile Games, Game Design, iPhone, MMORPGs, Microsoft Orleans, Games, APIs, Back-end Development, Artificial Intelligence (AI), Microsoft Azure, Gameplay Development

Education

  • Bachelor's Degree in Computer Science
    2009 - 2013
    Liaoning Technical University - Fuxin, Liaoning, China

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