Cryptographic Developer
2020 - PRESENTCubeitz LLC- Developed an intricate and tightly secure cryptographic system working on a distributed team. Learned three programming languages and worked with front- and back-end developers on tight deadlines and designed a new system with minimal specs.
- Created an original triply-secured design using a hybrid symmetric/asymmetric system from an open set of requirements.
- Solved numerous technical issues not explained in vague and incomplete documentation.
Technologies: Django, Python, Tanker, JavaScript, CryptographyLead Server Developer
2016 - 2019MarchingOrder- Maintained, debugged, and coded new features for a system assisting university graduation ceremonies.
- Wrote documentation.
- Analyzed performance bottlenecks.
- Set up staging servers.
- Wrote a bulk emailer feature.
Technologies: Entity Framework, LINQ, .NET, C#PAX Scanner Developer
2016 - 2017WebTeh- Learned a difficult and poorly documented system.
- Wrote a menu-driven point-of-sale system.
- Contributed substantial progress despite nearly unusable tools.
- Wrote HTTPS with TLS 1.3 and integrated OAuth.
- Programmed in C.
Technologies: Online Payments, POSSole Proprietership
2011 - 2016FoxWare Can Tho- Learned Objective-C and iOS development in a matter of weeks (on my own initiative).
- Wrote a cryptography library to expose the use of keychain, symmetric, and asymmetric encryption, hashing, and signing, all via simple API calls.
- Wrote the first password generator in the App Store to synchronize multiple installations using iCloud.
- Wrote the Photo World application using geotagged public photographs and iOS map objects to fetch and display photos chosen by location, tags, date taken, and many other parameters (rated 4.8 stars in the App Store).
- Utilized numerous background processes and multithreading to hide network latency behind active and visible user experience.
Technologies: JSON, Flickr API, Xcode, iOSiOS Developer
2015 - 2015Doozie, LLC (via Toptal)- Built a graphics- and database-intensive dual application.
Technologies: Firebase, Xcode, iOSiPhone Software Engineer
2012 - 2012RADIOActive Pte. Ltd.- Wrote an application for a Malaysian company client to stream radio songs and advertising.
- Developed a background download queue amenable to easy reuse with synchronous and asynchronous download options, caching, aging, and notification-based delivery.
- Learned Facebook SDK and managed to retain compatibility all the way back to iOS 3.2.
- Discovered undocumented recent changes to Twitter. Integrated to the new application and figured out how to get them working by sheer ingenuity (and some guesswork).
- Developed extremely glitzy user interface tricks and animations resulting in a very engaging and original-looking application.
- Wrote an application compatible with extremely old versions of iOS including handing in-code features not available until later versions.
Technologies: BASS Audio, Xcode, JSON, Twitter SDK, Facebook SDK, Objective-CSenior Software Engineer (Contract)
2009 - 2010Real Networks, Inc.- Assumed responsibility for game installer at the core of the division's revenue.
- Extended an installer based on limited scripting language with 8-bit characters to install on all Windows-supported languages.
- Supported applications for other teams, working with a variety of languages and technologies.
- Wrote Lua extension DLLs in C++ to make use of Windows frameworks (previously not available in Lua).
- Wrote extensive documentation of the project with detailed explanations of operation to ease the transition of company offices.
Technologies: Visual Studio, C#, C++, LuaSenior Software Engineer DRM
2006 - 2008WildTangent- Handled all DRM issues for a game distribution company.
- Developed numerous content-protection schemes and improved such schemes constantly to counter hacking challenges.
- Developed software to "inject" DLLs into games whose source code we did not have, working only with released binaries, hooking API calls and overriding them with my own code.
- Developed a system to hide files requiring license purchase prior to use so games could not "see" them in the file system.
- Wrote code to load and decrypt large files superior in performance to native API calls.
- Wrote a logging layer to work directly with testers and bypass cumbersome bug-reporting/triage systems.
Technologies: Visual Studio, C++Senior Software Engineer DRM
2002 - 2006Microsoft Corporation- Handled individualization servers underlying the entire Microsoft Media Player DRM initiative, including ownership of most protected decryption keys in use by the company.
- Wrote a portability layer allowing DRM porting kit for portable devices to be used on MP3 players with extremely unusual CPUs, with bytes of 16 or even 24 bits (achieved 95% functionality upon the first test).
- Designed a certificate chain for all content protection on Windows Vista.
- Worked closely with Singaporean company to solve performance issues on a specific processor and rewrote algorithms from O(3) to O(1) after determining the problem.
- Managed to produce an extremely slipshot check-in system (which, in the end, was so frustrating to use that some entire hallways were emptied by resignations).
- Wrote and patented license synchronization and metering features for Windows Media Player 10 and 11.
Technologies: C, C++, Windows Media Player SDK, Visual Studio