Diego Montoya, AR/VR Developer in Munich, Bavaria, Germany
Diego Montoya

AR/VR Developer in Munich, Bavaria, Germany

Member since August 14, 2020
Diego is an engineer and creative technologist with extensive experience in AR/VR and other spatial computing fields. After five years in an AR/VR startup, he co-founded VRdirect and served as its CTO. He has done groundbreaking AR/VR work for agencies; Audi, Porshe, and BMW; SpaceX; and the Cologne Cathedral. With a passion for emergent technologies, Diego excels at pushing the limits in 3D development projects through creativity, ingenuity, and drive.
Diego is now available for hire

Portfolio

  • VRdirect
    Software Engineering, Software Architecture, Video Players...
  • RE'FLEKT
    Android, ARKit, Projection Mapping, UX, Software Architecture...

Experience

Location

Munich, Bavaria, Germany

Availability

Part-time

Preferred Environment

Mixed Reality (MR), C#, Unity, Virtual Reality (VR), Augmented Reality (AR)

The most amazing...

...way to experience the speed of light? A special relativity simulation in VR. Feel and see space contraction, time dilation, and the relativistic Doppler effect.

Employment

  • CTO and Co-founder

    2018 - 2019
    VRdirect
    • Co-founded the startup as a spinoff, bringing the whole development team and IP over to the new company.
    • Managed companywide technology and innovation efforts and led the development team to fulfill product and engineering requirements.
    • Co-formulated the company vision and product strategy, which helped secure several funding rounds.
    • Established IT, engineering, and Agile development processes, using Atlassian and Azure Cloud tools.
    Technologies: Software Engineering, Software Architecture, Video Players, Content Delivery Networks (CDN), Cloud, WebXR, Virtual Reality (VR), Agile Software Development, Unity
  • Senior Software Engineer | Interactive Media Specialist

    2012 - 2017
    RE'FLEKT
    • Developed breakthrough VR research work for Audi, which was presented in Unity's Vision VR/AR Summit.
    • Led the team and product development of an interactive 360 VR platform that went on to become a new company.
    • Participated in the development of the WDR Cologne Dome interactive 360 experience for the cathedral. After its release on Android, iOS, and Oculus, it had 15,000+ users.
    • Played a key role in the company's growth from nine to 60+ employees. Took part in recruiting and establishing internal and engineering processes.
    • Worked on a wide range of projects with clients, ranging from small agencies to big corporations such as Porsche, Audi, BMW, and P7S1, one of Europe's most successful media companies.
    • Spearheaded innovation efforts for the Hyperloop Augmented Windows project.
    Technologies: Android, ARKit, Projection Mapping, UX, Software Architecture, Simultaneous Localization & Mapping (SLAM), Software Engineering, Mixed Reality (MR), Objective-C, C#, Unity, Virtual Reality (VR), Augmented Reality (AR)

Experience

  • Spacetime (Development)
    https://diego-montoya.com/spacetime.html

    Spacetime is a research project consisting of VR special relativity simulation for the Oculus Quest, where the light-speed c is much lower than usual. Space contracts, time dilates, and light shows a Doppler effect according to your movements.

    I led the overall concept, design, and development. The main goal of the experience is to allow for a more intuitive and natural understanding of how space, time, and light behave when an observer approaches the speed of light.

  • Audi VR Experience (Development)
    https://www.youtube.com/watch?v=At_Zac4Xezw

    With the VR solution, customers can get an extremely realistic experience of their individually configured car, down to the last detail. The VR experience explains Audi technologies intuitively and offers customers the opportunity to immerse themselves virtually in extraordinary moments from the world of the four rings.

    My work was to research the best way to explore the car in VR, being able to walk around it in an intuitive, realistic manner. A series of prototypes were developed and user tested to determine how the target audience interacted with the locomotion schemes.

  • VRdirect | Interactive 360 VR Platform (Development)
    https://www.vrdirect.com/

    A platform that allows the creation of interactive 360 experiences without code. Create a VR experience with a drag-and-drop tool. Import your 360 and traditional images, video, and audio to build marketing displays, training scenarios, real estate tours, gamified cultural documentaries, and more.

    I was the CTO and co-founder, taking over companywide responsibilities for all innovation, development, and IT tasks.

  • Hyperloop Augmented Windows (Development)
    https://www.re-flekt.com/augmented-windows/

    A research project to explore the first realistic simu­la­tion of a real window to enable passen­gers to look outside Elon Musk’s window­less Hyper­loop capsule. I led technical efforts to develop and integrate the necessary technology to emulate the virtual windows.

Skills

  • Languages

    C#, Python, Objective-C, Java
  • Frameworks

    Unity, Unity3D, ARKit, .NET, Unreal Engine
  • Tools

    Jira, Git, Bitbucket, Xcode, Visual Studio, Microsoft Teams
  • Paradigms

    Object-oriented Programming (OOP), Clean Code, Agile Software Development, UX Design
  • Other

    Augmented Reality (AR), Virtual Reality (VR), Software, 3D, Digital Art, Software Engineering, Computer Graphics, Hardware, Digital Signal Processing, Computational Photography, Certified Scrum Product Owner (CSPO), Mixed Reality (MR), Software Architecture, Research, UX Research, Machine Vision, Artificial Intelligence (AI), Networks, Game Engine Programming, Image Processing, Mobile App Development, Cloud, Content Delivery Networks (CDN), Video Players, Convolutional Neural Networks, Artificial Neural Networks (ANN), Recursive Neural Networks, Autoencoders, Generative Adversarial Networks (GANs), CTO, Interaction Design (IxD), Prototyping, Simultaneous Localization & Mapping (SLAM), Projection Mapping, UX
  • Platforms

    Arduino, iOS, Android, ARCore, MacOS, Windows, Raspberry Pi
  • Libraries/APIs

    WebXR
  • Industry Expertise

    Telecommunications, Automotive, Physics

Education

  • Master's degree in Information Systems Technology
    2009 - 2012
    Ulm University - Ulm, Germany
  • Bachelor's degree in Electrical Engineering
    2004 - 2008
    ITESO, Jesuit University of Guadalajara - Guadalajara, Mexico

Certifications

  • Deep Learning Bootcamp
    JUNE 2020 - PRESENT
    Udemy
  • Certified Product Owner
    DECEMBER 2016 - DECEMBER 2018
    Scrum Alliance

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