Fabian Rückert, Developer in Berlin, Germany
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Fabian Rückert

Verified Expert  in Engineering

Shaders Developer

Berlin, Germany
Toptal Member Since
February 11, 2019

With a master's degree in computer science and more than nine years of hands-on experience, Fabian is an expert in the field of computer graphics. His technical knowledge, creativity, and eye for detail produce truly engaging virtual experiences. Fabian is also experienced as a freelancer and knows that the keys to success when working remotely with a client are clear communication, defining expectations, and delivering exemplary work on time.


Unity, C#, Git, Android, Shaders, Rendering Pipelines, Rendering
C++, Git, Unreal Engine, Rendering
Rückert Broductions GbR
C++, GLSL, OpenGL, Git, Blender, Rendering Pipelines, Rendering




Preferred Environment

Git, Visual Studio, Windows

The most amazing...

...application I've built is a novel 3D modeling tool using a custom rendering pipeline that's based on signed distance functions.

Work Experience

Unity Developer

2018 - 2018
  • Developed an optimized mobile app with an interactive 3D world and games for the McDonald's Monopoly marketing campaign.
Technologies: Unity, C#, Git, Android, Shaders, Rendering Pipelines, Rendering

Game Programmer

2018 - 2018
  • Developed an augmented reality mobile app with Unreal Engine 4.
Technologies: C++, Git, Unreal Engine, Rendering

Co-founder | Lead Developer

2015 - 2017
Rückert Broductions GbR
  • Developed a cross-platform game engine.
  • Designed and programmed gameplay and UI.
  • Created and integrated art assets.
  • Worked on marketing and releases.
Technologies: C++, GLSL, OpenGL, Git, Blender, Rendering Pipelines, Rendering

Research Assistant | Software Developer

2013 - 2016
Fraunhofer Institute for Integrated Circuits IIS
  • Implemented an Android application for real-time video encoding with various extensions.
  • Installed control software for an electronic pan-tilt tripod on a microcontroller.
  • Developed a server-client solution for the anonymous acquisition and evaluation of personal statistics.
  • Designed and implemented a graphical editor for annotation of image databases.
  • Constructed a native Android system service on an embedded development board.
Technologies: C++, OpenGL, Git, TCP/IP, Qt, SQL, Java, Android


Redie is a cross-platform video game that I built from scratch using a custom game engine written in C++/OpenGL.

Real-time 3D Modeling with Signed Distance Functions

This is a 3D modeling tool that uses a complex custom rendering pipeline and processes only signed distance functions instead of polygon meshes.

Monopoly at Macca's

This is the 2018 campaign for McDonald's Monopoly Australia and New Zealand.

The app featured an interactive 3D world and several games and was published as a mobile app for Android and iOS. It reached #1 in the iOS and Android app stores.
2014 - 2017

Master of Science Degree in Computer Science

University of Erlangen-Nuremberg - Erlangen, Germany

2011 - 2014

Bachelor of Science Degree in Computer Science

University of Erlangen-Nuremberg - Erlangen, Germany


OpenGL, WebGL


Git, Blender, Visual Studio


Unity3D, Unity, Unreal Engine, CRYENGINE, OpenCL, Qt


C++, Java, C#, GLSL, ShaderLab, C, Python, SQL, Kotlin, Swift, JavaScript


Parallel Programming, Concurrent Programming


Android, ARCore, Linux, Windows, NVIDIA CUDA, iOS


Augmented Reality (AR), Shaders, Computer Graphics, Rendering Pipelines, Rendering, Operating Systems, TCP/IP, 3D Modeling

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