Fabian Rückert, Computer Graphics Developer in Berlin, Germany
Fabian Rückert

Computer Graphics Developer in Berlin, Germany

Member since February 11, 2019
With a master's degree in computer science and more than nine years of hands-on experience, Fabian is an expert in the field of computer graphics. His technical knowledge, creativity, and eye for detail produce truly engaging virtual experiences. Fabian is also experienced as a freelancer and knows that the keys to success when working remotely with a client are clear communication, defining expectations, and delivering exemplary work on time.
Fabian is now available for hire



  • Computer Graphics 7 years
  • Shaders 7 years
  • OpenGL 7 years
  • C++ 7 years
  • C# 6 years
  • Unity 5 years


Berlin, Germany



Preferred Environment

Git, Visual Studio, Windows

The most amazing...

...application I've built is a novel 3D modeling tool using a custom rendering pipeline that's based on signed distance functions.


  • Unity Developer

    2018 - 2018
    • Developed an optimized mobile app with an interactive 3D world and games for the McDonald's Monopoly marketing campaign.
    Technologies: Unity, C#, Git, Android, Shaders
  • Game Programmer

    2018 - 2018
    • Developed an augmented reality mobile app with Unreal Engine 4.
    Technologies: C++, Git, Unreal Engine
  • Co-founder | Lead Developer

    2015 - 2017
    Rückert Broductions GbR
    • Developed a cross-platform game engine.
    • Designed and programmed gameplay and UI.
    • Created and integrated art assets.
    • Worked on marketing and releases.
    Technologies: C++, GLSL, OpenGL, Git, Blender
  • Research Assistant | Software Developer

    2013 - 2016
    Fraunhofer Institute for Integrated Circuits IIS
    • Implemented an Android application for real-time video encoding with various extensions.
    • Installed control software for an electronic pan-tilt tripod on a microcontroller.
    • Developed a server-client solution for the anonymous acquisition and evaluation of personal statistics.
    • Designed and implemented a graphical editor for annotation of image databases.
    • Constructed a native Android system service on an embedded development board.
    Technologies: C++, OpenGL, Git, TCP/IP, Qt, SQL, Java, Android



  • Languages

    C++, Java, C#, GLSL, ShaderLab, C, Python, SQL, Kotlin, Swift, JavaScript
  • Frameworks

    Unity3D, Unity, Unreal Engine, CRYENGINE, OpenCL, Qt
  • Libraries/APIs

    OpenGL, WebGL
  • Tools

    Git, Blender, Visual Studio
  • Paradigms

    Parallel Programming, Concurrent Programming
  • Platforms

    Android, ARCore, Linux, Windows, CUDA, iOS
  • Other

    Augmented Reality (AR), Shaders, Computer Graphics, Operating Systems, TCP/IP, 3D Modeling


  • Master of Science Degree in Computer Science
    2014 - 2017
    University of Erlangen-Nuremberg - Erlangen, Germany
  • Bachelor of Science Degree in Computer Science
    2011 - 2014
    University of Erlangen-Nuremberg - Erlangen, Germany

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