Fabian Rückert, Developer in Berlin, Germany
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Fabian Rückert

Verified Expert  in Engineering

Shaders Developer

Location
Berlin, Germany
Toptal Member Since
February 11, 2019

With a master's degree in computer science and more than nine years of hands-on experience, Fabian is an expert in the field of computer graphics. His technical knowledge, creativity, and eye for detail produce truly engaging virtual experiences. Fabian is also experienced as a freelancer and knows that the keys to success when working remotely with a client are clear communication, defining expectations, and delivering exemplary work on time.

Portfolio

VML
Unity, C#, Git, Android, Shaders, Rendering Pipelines, Rendering
Nakatomi
C++, Git, Unreal Engine, Rendering
Rückert Broductions GbR
C++, GLSL, OpenGL, Git, Blender, Rendering Pipelines, Rendering

Experience

Availability

Part-time

Preferred Environment

Git, Visual Studio, Windows

The most amazing...

...application I've built is a novel 3D modeling tool using a custom rendering pipeline that's based on signed distance functions.

Work Experience

Unity Developer

2018 - 2018
VML
  • Developed an optimized mobile app with an interactive 3D world and games for the McDonald's Monopoly marketing campaign.
Technologies: Unity, C#, Git, Android, Shaders, Rendering Pipelines, Rendering

Game Programmer

2018 - 2018
Nakatomi
  • Developed an augmented reality mobile app with Unreal Engine 4.
Technologies: C++, Git, Unreal Engine, Rendering

Co-founder | Lead Developer

2015 - 2017
Rückert Broductions GbR
  • Developed a cross-platform game engine.
  • Designed and programmed gameplay and UI.
  • Created and integrated art assets.
  • Worked on marketing and releases.
Technologies: C++, GLSL, OpenGL, Git, Blender, Rendering Pipelines, Rendering

Research Assistant | Software Developer

2013 - 2016
Fraunhofer Institute for Integrated Circuits IIS
  • Implemented an Android application for real-time video encoding with various extensions.
  • Installed control software for an electronic pan-tilt tripod on a microcontroller.
  • Developed a server-client solution for the anonymous acquisition and evaluation of personal statistics.
  • Designed and implemented a graphical editor for annotation of image databases.
  • Constructed a native Android system service on an embedded development board.
Technologies: C++, OpenGL, Git, TCP/IP, Qt, SQL, Java, Android

Redie

https://store.steampowered.com/app/536990/Redie/
Redie is a cross-platform video game that I built from scratch using a custom game engine written in C++/OpenGL.

Real-time 3D Modeling with Signed Distance Functions

https://www.dropbox.com/s/12hlwqqfdw4pvdk/Real-Time%203D%20Modeling%20with%20Distance%20Functions.pdf?dl=1
This is a 3D modeling tool that uses a complex custom rendering pipeline and processes only signed distance functions instead of polygon meshes.

Monopoly at Macca's

https://www.youtube.com/watch?v=U2KasQrtCPU
This is the 2018 campaign for McDonald's Monopoly Australia and New Zealand.

The app featured an interactive 3D world and several games and was published as a mobile app for Android and iOS. It reached #1 in the iOS and Android app stores.
2014 - 2017

Master of Science Degree in Computer Science

University of Erlangen-Nuremberg - Erlangen, Germany

2011 - 2014

Bachelor of Science Degree in Computer Science

University of Erlangen-Nuremberg - Erlangen, Germany

Libraries/APIs

OpenGL, WebGL

Tools

Git, Blender, Visual Studio

Frameworks

Unity3D, Unity, Unreal Engine, CRYENGINE, OpenCL, Qt

Languages

C++, Java, C#, GLSL, ShaderLab, C, Python, SQL, Kotlin, Swift, JavaScript

Paradigms

Parallel Programming, Concurrent Programming

Platforms

Android, ARCore, Linux, Windows, NVIDIA CUDA, iOS

Other

Augmented Reality (AR), Shaders, Computer Graphics, Rendering Pipelines, Rendering, Operating Systems, TCP/IP, 3D Modeling

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