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Francisco Sans

Francisco Sans

Caracas, Capital District, Venezuela
Member since August 9, 2016
Francisco is a college professor with extensive experience on computer graphics applications with OpenGL, and with GPGPU APIs like OpenCL, CUDA, and Compute shader. Though he is focused in OpenGL/C++ applications, he can develop graphic applications in many environments.
Francisco is now available for hire
  • Java, 9 years
  • C++, 9 years
  • GLSL, 7 years
  • OpenGL, 7 years
  • Git, 4 years
  • CUDA, 3 years
  • GPGPU, 3 years
  • OpenCL, 2 years
Caracas, Capital District, Venezuela
Preferred Environment
GIT, Windows, Visual Studio, C++, OpenGL
The most amazing...
...code I've made is a big volume renderer using a GPGPU API, for volumes that don't fit in the GPU memory.
  • Software Developer
    2014 - PRESENT
    • Developed a stand-alone software base for computer graphics applications.
    • Engaged with multiple programming projects, with very short delivery times.
    • Worked in a lot of environments and programming languages, having to adapt to the specific clients' needs.
    Technologies: OpenGL, WebGL, C++, Android
  • Professor
    Universidad Central de Venezuela
    2012 - PRESENT
    • Conducted research for the computer science faculty in the topics of computer graphics, digital image processing, and GPGPU.
    • Taught discrete mathematics, algorithms, data structures, and computer graphics courses.
    • Advised students' theses in computer graphics.
    Technologies: OpenGL, C++, Java, Android
  • Java Development Intern
    MS2 Consulting Group
    2011 - 2011
    • Developed a graphical tool to draw and define borders of gas concentration over some input images.
    • Worked with NetBeans and Java to create interactive applications.
    • Generated text output files that work as an input for another 3D graphical application.
    Technologies: Java, NetBeans, OpenGL
  • Languages
    GLSL, C++, C, Java, C#, JavaScript
  • Libraries/APIs
    OpenGL, WebGL, OpenGL ES, OpenCV, JOGL, Microsoft Foundation Class Library (MFC), JCuda
  • Tools
    Visual Studio, Git, GitHub, BitBucket, Qt Creator, IntelliJ, Eclipse IDE
  • Frameworks
    OpenCL, Qt, Unity, Unity3D
  • Paradigms
    GPGPU, Parallel & Distributed Computing
  • Platforms
    CUDA, Windows, Dropbox, Linux, Android, NetBeans
  • Bachelor's degree in Computer Science
    Universidad Central de Venezuela - Caracas, Venezuela
    2007 - 2012
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