Hugo Bonacci, Software Developer in Coppell, TX, United States
Hugo Bonacci

Software Developer in Coppell, TX, United States

Member since March 2, 2020
Hugo is a senior full-stack developer with expertise in visual design and user experience. He has worked in all phases of software development, from ideation and prototyping to writing production code for web, desktop, and mobile applications. He has worked on projects for FedEx, Michaels, and Southwest Airlines, combining beautiful design with robust programming to deliver successful apps, award-winning games and software with exceptional UX.
Hugo is now available for hire


  • InVision
    Stylus, SCSS, HTML Canvas, JavaScript, React, Electron, Node.js, TypeScript
  • Projekt 202
    SCSS, HTML, Express.js, JavaScript, Grunt, Sass, Durandal
  • Improving Enterprises
    Node.js, C#, .NET, Windows Presentation Foundation (WPF), SCSS, HTML, Angular...



Coppell, TX, United States



Preferred Environment

Sketch, Figma, JavaScript, TypeScript, React

The most amazing...

...project I've created was a mobile game with over 20,000 downloads. I had a childhood goal to create a game and is the reason I learned both coding and design.


  • Senior Software Engineer

    2015 - 2020
    • Worked as the first developer on the InVision Studio project. Developed the Layout Engine used by the application to manage complex visual transformations as well as many other subsystems that are still in use in the application today.
    • Responsible for research and development of prototypes for new product ideas. Built many experimental prototypes that focused on touch, gesture, and pen support for prototyping.
    • Created new features for a variety of products found on the website.
    Technologies: Stylus, SCSS, HTML Canvas, JavaScript, React, Electron, Node.js, TypeScript
  • Senior Consultant

    2014 - 2015
    Projekt 202
    • Assisted in creating a single-page web application for Southwest Airlines for the purpose of tracking flight times and delays at stations.
    • Created a tool that allowed front-end developers to continue to develop new features while they waited for back-end developers to implement new APIs. This prevented developers from being blocked and greatly increased velocity.
    • Introduced many new patterns and practices to improve the reliability of front-end applications developed by the team.
    Technologies: SCSS, HTML, Express.js, JavaScript, Grunt, Sass, Durandal
  • Senior UX Consultant

    2011 - 2014
    Improving Enterprises
    • Redesigned entire point of sale (POS) for GameStop. Responsible for optimizing workflows for both the register and payment terminal.
    • Developed an iPad application specifically designed for use on private jets. The application featured media streaming from video services and XM Radio, as well as access to aircraft systems such as lighting and pilot announcements.
    • Designed various workflows for a variety of mediums such as web applications or stand-alone kiosks. Worked with companies such as FedEx, Michaels, Excentus, Vedero, and Heads-Up Technologies.
    Technologies: Node.js, C#, .NET, Windows Presentation Foundation (WPF), SCSS, HTML, Angular, JavaScript
  • Web Developer, Designer

    2010 - 2011
    • Responsible for web development and graphic design for a variety of web properties within the company.
    • Built multiple applications using ASP.NET MVC and C#.
    • Designed marketing materials for both print and web using Photoshop.
    Technologies: Adobe Photoshop, CSS, HTML, JavaScript, ASP.NET MVC


  • InVision Studio

    InVision Studio is a screen design tool designed to facilitate rapid prototyping and collaboration between designers, stakeholders, and developers. Studio is unique in that it was built with responsive design and animation as first-class citizens. Designers can create beautifully animated prototypes with minimal effort using the Motion editor.

  • Kung-Fu Clash

    Kung-Fu Clash is a mobile game for iOS and Android that was developed as a personal side project. The game has won awards such as the Corona SDK App of the Week, as well as being featured in .NET Magazine. The game was developed using Corona SDK, Adobe Animate, and Adobe Photoshop.

  • Cosmic Quandary

    Cosmic Quandary was another game developed as a personal project. This game is inspired by the 8-Queens Chess puzzle.
    One interesting feature about this game is that is uses a custom developed algorithm that can create an almost infinite number of randomly generated game boards without any risk of creating an unsolvable puzzle.

  • Tookadoo (Reading Program)

    Tookadoo is a replacement for traditional reading logs used by schools to track student activity. Tookadoo features a point system and character customization to incentivize students to read and log books they complete into the system. Teachers are able to generate reports showing activity for students, classrooms, and entire schools.


  • Languages

    SCSS, CSS, HTML, JavaScript, TypeScript, C#, SQL, Lua, Sass
  • Libraries/APIs

    React, Node.js, Zepto, jQuery, Three.js
  • Tools

    Figma, Sketch, Photoshop CS6, Babel, Adobe Animate, VS Code, Sublime Text, Visual Studio, Stylus, Adobe Photoshop, Grunt, Adobe Illustrator
  • Frameworks

    PixiJS, Corona SDK, Express.js, Electron, .NET, ASP.NET MVC, Windows Presentation Foundation (WPF), Durandal, Angular
  • Platforms

    OS X, Windows, Visual Studio Code, Linux, Firebase
  • Other

    HTML Canvas, LDAP
  • Storage

    MongoDB, MySQL, SQLite


  • Associates Degree in Web Development Technologies
    2004 - 2007
    Texas State Technical College - Abilene, Texas, USA


  • MCTS - Application Development Foundation
  • MCTS - Web-based Client Development

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