Jakov Duzevic, Software Developer in Zagreb, Croatia
Jakov Duzevic

Software Developer in Zagreb, Croatia

Member since September 22, 2014
Jakov is a Unity developer with ten years of experience. He specializes in Unity development for small teams and startups, ranging from game design, solution architecture, data management, and users' interface to editor tools. He favors the JetBrains' tools for development and continuous integration tools. Jakov holds a Master's Degree in Computer science, too.
Jakov is now available for hire

Portfolio

Experience

Location

Zagreb, Croatia

Availability

Part-time

Preferred Environment

Windows, Desktop, Unity Cloud Build, JetBrains Rider, Unity

The most amazing...

...project I've developed is the comprehensive solution for a hockey manager game.

Employment

  • Founder

    2015 - PRESENT
    Naria
    • Founded a company for mobile game development.
    • Worked on a long lasting development of a hockey manager game.
    • Started as a front-end developer.
    • Moved into improving the back-end.
    • Became a lead solution architect.
    Technologies: JetBrains Rider, Visual Studio, Unity
  • Unity Game Developer

    2013 - PRESENT
    Freelance (via Toptal)
    • Built social integration with Facebook for iOS and Windows mobile games.
    • Created a Microsoft Azure back-end service with PubNub networking.
    • Set up a GitHub and Unity Cloud Build continuous integration system.
    • Managed service workloads with Azure Webjobs.
    • Built a dynamic UI menu system in-game using new Unity UI components.
    Technologies: Unity3D
  • Lead Game Developer

    2016 - 2022
    R&P Games Sweden AB
    • Refactored backed data management using SQLite to Unity's serialized objects.
    • Implemented and redesigned the user interface from Invision design to Unity UI with TextMesh Pro fonts. Provided feedback to the design team and controlled the consistency of the design principles.
    • Designed and implemented back-end solution of systems that process data in hockey manager gameplay with visual editor tools that enable projects owners and development teams to better understand and debug the flow of events.
    • Optimized the performance of data repositories and system processing to significantly improve CPU usage and responsiveness of the game.
    Technologies: Unity, Unity Cloud Build, Trello, JetBrains Rider
  • Lead Developer

    2013 - 2015
    RelevantAnt
    • Led the development of an indie game project for mobile platforms.
    • Contributed the full range of programming tasks: vehicle physics, game state machine, editor tools, UI, client and server side communication, database storage, sound engine, modular track construction, etc.
    Technologies: Azure, Visual Studio, Unity
  • Game Developer and Technology Adviser

    2012 - 2013
    Freelance
    • Worked on various small projects as a programmer and technical adviser.
    • Created games and applications with various input devices like Kinect, Sphero, and Leap Motion.
    • Created game builds for mobile and desktop platforms.
    Technologies: Azure, Visual Studio, Unity
  • Unity Developer

    2011 - 2012
    Trillenium
    • Implemented a system for ads in a 3D retail shop environment.
    • Created a prototype application for a scanner with Kinect and SLR camera that created 3D models with hi-res textures.
    • Created a point cloud processing module and embedded it into a product scanning procedure.
    Technologies: Microsoft SQL Server, Visual Studio, Unity

Experience

  • Hockey Manager

    Front-end and back-end developer on a hockey manager game project for desktop.

  • Trillenium
    http://www.trillenium.com/

    Virtual retail store in a 3D environment with real product models.

  • Adrenaline Racing

    Racing game for the App Store.

  • Fantasy Junction

    Visualization of coin collection simulation in web browser built with Unity3D using WebGL.

  • Runner Runner Poker

    This was a project for an iOS poker game prototype with unique touch-gestures. We've built an cloud service driven game using Microsoft Azure and PubNub neworking. We've built a game with Unity and integrated Facebook login, friends lists and In-App purchases.

Skills

  • Languages

    C#, SQL
  • Frameworks

    Unity, Unity3D, Unity Pro, Selenium, Microsoft Kinect
  • Paradigms

    Object-oriented Design (OOD)
  • Storage

    Unity Cloud Build, Microsoft SQL Server
  • Other

    Algorithm Development, Leap Motion, Web Development, POS
  • Tools

    Slack, GitHub, Adobe Photoshop, Visual Studio, JetBrains Rider, Trello
  • Platforms

    Windows, iOS, Desktop, Azure

Education

  • Master's Degree in Computer Engineering
    2004 - 2011
    University of Zagreb Faculty of Electrical Engineering and Computing - Zagreb, Croatia

Certifications

  • Unity Certified Developer
    APRIL 2017 - APRIL 2019
    Unity Technologies

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