Jakov Duzevic

Jakov Duzevic

Zagreb, Croatia
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Jakov Duzevic

Jakov Duzevic

Zagreb, Croatia
Member since April 15, 2014
Jakov is a Unity developer with five years of experience. He specializes in 3D game development ranging from gameplay, engine architecture, and networking to UI and tools creation. He favors the Microsoft tool stack for development and production and holds a master's degree in computer science.
Jakov is now available for hire
  • C#, 6 years
  • Unity3D, 5 years
  • Visual Studio 2015, 2 years
  • Unity Cloud Build, 1 year
  • Adobe Photoshop, 5 years
  • GitHub, 2 years
Zagreb, Croatia
Preferred Environment
Visual Studio 2015, Unity, Azure, GitHub
The most amazing...
...thing I've developed is a product scanner with Kinect that produces textured 3D models directly in Unity.
  • Founder
    2015 - PRESENT
    • Founded a company for mobile game development.
    • Worked on Christmas themed game project.
    • Iterated through various gameplay prototypes to find a sweet spot for a targeted audience.
    • Communicated with the artist to bring out the full potential of motion graphics built in After Effects.
    • Created custom particle effects with Unity3D.
    Technologies: Unity, Visual Studio, Azure
  • Unity Game Developer
    Freelance (via Toptal)
    2013 - PRESENT
    • Built social integration with Facebook for iOS and Windows mobile games.
    • Created a Microsoft Azure back-end service with PubNub networking.
    • Set up a GitHub and Unity Cloud Build continuous integration system.
    • Managed service workloads with Azure Webjobs.
    • Built a dynamic UI menu system in-game using new Unity UI components.
    Technologies: Unity3D
  • Lead Developer
    2013 - 2015
    • Led the development of an indie game project for mobile platforms.
    • Contributed the full range of programming tasks: vehicle physics, game state machine, editor tools, UI, client and server side communication, database storage, sound engine, modular track construction, etc.
    Technologies: Unity, Visual Studio, Azure
  • Game Developer and Technology Adviser
    2012 - 2013
    • Worked on various small projects as a programmer and technical adviser.
    • Created games and applications with various input devices like Kinect, Sphero, and Leap Motion.
    • Created game builds for mobile and desktop platforms.
    Technologies: Unity, Visual Studio, Azure
  • Unity Developer
    2011 - 2012
    • Implemented a system for ads in a 3D retail shop environment.
    • Created a prototype application for a scanner with Kinect and SLR camera that created 3D models with hi-res textures.
    • Created a point cloud processing module and embedded it into a product scanning procedure.
    Technologies: Unity, Visual Studio, SQL Server
  • Trillenium (Development)

    Virtual retail store in a 3D environment with real product models.

  • Adrenaline Racing (Development)

    Racing game for the App Store.

  • Fantasy Junction (Development)

    Visualization of coin collection simulation in web browser built with Unity3D using WebGL.

  • Runner Runner Poker (Development)

    This was a project for an iOS poker game prototype with unique touch-gestures. We've built an cloud service driven game using Microsoft Azure and PubNub neworking. We've built a game with Unity and integrated Facebook login, friends lists and In-App purchases.

  • Languages
    C#, SQL
  • Frameworks
  • Tools
    Visual Studio 2015, Slack, GitHub, Adobe Photoshop, Windows Azure SDK
  • Paradigms
    Object-oriented Design (OOD)
  • Platforms
    Unity, Desktop, iOS, Windows Phone
  • Storage
    Unity Cloud Build
  • Master's degree in Computer Engineering
    University of Zagreb Faculty of Electrical Engineering and Computing - Zagreb, Croatia
    2004 - 2011
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