Founder
2015 - PRESENTNaria- Founded a company for mobile game development.
- Worked on a long lasting development of a hockey manager game.
- Started as a front-end developer.
- Moved into improving the back-end.
- Became a lead solution architect.
Technologies: JetBrains Rider, Visual Studio, UnityUnity Game Developer
2013 - PRESENTFreelance (via Toptal)- Built social integration with Facebook for iOS and Windows mobile games.
- Created a Microsoft Azure back-end service with PubNub networking.
- Set up a GitHub and Unity Cloud Build continuous integration system.
- Managed service workloads with Azure Webjobs.
- Built a dynamic UI menu system in-game using new Unity UI components.
Technologies: Unity3DLead Game Developer
2016 - 2022R&P Games Sweden AB- Refactored backed data management using SQLite to Unity's serialized objects.
- Implemented and redesigned the user interface from Invision design to Unity UI with TextMesh Pro fonts. Provided feedback to the design team and controlled the consistency of the design principles.
- Designed and implemented back-end solution of systems that process data in hockey manager gameplay with visual editor tools that enable projects owners and development teams to better understand and debug the flow of events.
- Optimized the performance of data repositories and system processing to significantly improve CPU usage and responsiveness of the game.
Technologies: Unity, Unity Cloud Build, Trello, JetBrains RiderLead Developer
2013 - 2015RelevantAnt- Led the development of an indie game project for mobile platforms.
- Contributed the full range of programming tasks: vehicle physics, game state machine, editor tools, UI, client and server side communication, database storage, sound engine, modular track construction, etc.
Technologies: Azure, Visual Studio, UnityGame Developer and Technology Adviser
2012 - 2013Freelance- Worked on various small projects as a programmer and technical adviser.
- Created games and applications with various input devices like Kinect, Sphero, and Leap Motion.
- Created game builds for mobile and desktop platforms.
Technologies: Azure, Visual Studio, UnityUnity Developer
2011 - 2012Trillenium- Implemented a system for ads in a 3D retail shop environment.
- Created a prototype application for a scanner with Kinect and SLR camera that created 3D models with hi-res textures.
- Created a point cloud processing module and embedded it into a product scanning procedure.
Technologies: Microsoft SQL Server, Visual Studio, Unity