
John-Paul May
Verified Expert in Engineering
Software Developer
Madison, AL, United States
Toptal member since January 12, 2017
John-Paul is a leader in large-scale real-time architecture, app, cloud, and 3D engineering. With broad streaming, gaming, and social experience, he's frequently called on to solve completely novel problems. He's created massive financial successes and industry firsts for clients.
Portfolio
Experience
- Social Media Apps - 15 years
- Game Technology Development - 15 years
- iOS - 15 years
- Product Management - 15 years
- Realtime - 15 years
- Architecture - 10 years
- Unity3D - 10 years
- Photon Unity Networking (PUN) - 10 years
Availability
Preferred Environment
iOS, Android, Amazon Web Services (AWS), tvOS, mmp, Realtime, Roku, 3D, Streaming
The most amazing...
...success I've achieved for clients was Fingercoaster, an enormous money maker and the most complex existing VR/AR system.
Work Experience
Senior Cloud Architect and Engineer
A Major Global Energy Company
- Architected and designed the database for a national infrastructure system.
- Engineered for both the app side and server side of the project.
- Researched and implemented novel solutions for this vast dataset infrastructure project.
Senior Programmer
Bentkey Services, LLC
- Served as iOS, tvOS, and generalist senior architect and programmer for creating and launching a massively successful US streaming service aimed at kids. It launched at number 1 in every store, with thousands of reviews and 4.8 stars on Apple.
- Created top-to-bottom tools and data-driven systems for intake, feed, and analytics.
- Led a major research project into novel 3D technology in streaming services.
- Spearheaded a major research project into tools-based back-end systems for media corporations.
Senior Engineer and Architect
Angi.com
- Addressed performance and latency times on the whole stack as the senior engineer with this huge user-base commercial app.
- Worked with the bitwise/GitLab production stack in the typical scrum process.
- Worked with both the rest and realtime client-server systems of both consumer and B2B platforms.
Senior Architect
Discovery Channel | Globant
- Served as a senior team architect for the app and systems for this major media provider.
- Focused on time to market with the alpha app, resolving ongoing issues.
- Managed the team under the CTO, resolving more complex large-project issues, particularly automated testing and custom automation.
Product Lead | iOS, Android, Firebase
CubeMG
- Architected and developed version two of these highly commercially successful apps.
- Engineered the iOS, Android, Firebase, and AWS/Node.js real-time cloud-side for version two of these apps, which combine social media and camera/image manipulation tech.
- Included shader image manipulation, extensive use of camera technology on the two platforms, and typical real-time scaled social media type feed and features.
Product Lead | Unity3D, Cloud
Learning Design Network
- Engineered an extremely complex Unity-based multi-user game-like business training platform, fully incorporating video chat. For this, a long-established business training company is moving online.
- Engineered the scratch-built real-time multiuser game server (Photon, AWS, Node.js, Sockets, MySQL, Express). Arranged the complex real-time telemetry WWW admin side, including the dynamic reach-in control of all online apps in real-time.
- Executed detailed real-time Unity desktop apps from automated networked NPCs to networking to gameplay layers, architecture to engineering.
- Developed perhaps the most complex existing Agora video chat application, with highly dynamic rooms and user transport, working closely with Agora.
- Sourced, hired, and managed technical specialists. Developed the testing regime and created the test department. Sourced, employed, and managed a large real-time multiuser test team. Discovered, hired, and supervised the test lead.
iOS Research Engineer
W.L. Gore Research Division
- Worked with the materials science research team, engineered the low-level bench app for their needs.
- Used the Greenfield approach to this fascinating small project in the materials science field.
- Worked on total project from architecture to basic idea discovery to daily project explorations.
iOS Social Media Project Lead
Bitcast
- Served as the iOS/product lead for Bitcast.fm, a highly novel, audio-oriented social media startup.
- Engineered various cloud-side services, such as a real-time audio generation service (Firebase/AWS/Node.js/Express.js/SQL).
- Executed the extremely interactive, real-time, "perfectionist" apps.
- Invented and executed several key gamification, highly novel social features, and other key IPs.
Lead Unity | iOS Researcher
A Major Media Group
- Utilized my in-depth knowledge of video streaming, low-level iOS, mesh generation, shader engineering, technical Unity, Metal/OpenGL, streaming, HLS, low-level plugins to rendering engines, VR/AR, and the rendering pipeline.
- Worked directly with the cutting-edge math group of a major global media and content company.
- Led this breakthrough 3D/networking research project on the Unity/iOS side.
Product Lead | Head of Research
Smaaash
- Created hugely successful, technically novel attraction products, which are the core of Smaaash's sports-oriented urban theme parks.
- Developed attractions for the world's biggest sports figures, such as Ronaldo and Sachin Tendulkar.
- Invented and engineered the single highest money-making Unity VR product in existence—the Fingercoaster.
- Led research in bleeding-edge Unity generative mesh, the most novel VR real-time rendering, real-time multiuser XR, networked competitive NPCs, and motion control machinery.
- Imagineered with a broad range of mesh-level generative systems, robotics, image processing, sensors, stadium apps, motion capture, animation, and filmmaking.
- Led projects that resulted in spectacular ticket sales, installation sales, and investments key to the organization's global expansion.
- Staffed and managed leading figures in Unity, technical fields, 3D and 2D art departments, and global tech lead on major theme park openings. Oversaw new factory lines.
Product Lead | CTO
Spur.io
- Led programming, staffing, and research for this novel video-oriented social media project for a California VC team.
- Achieved the game-like, physics-based interface of the project in native low-level iOS and Android.
- Crafted the top-to-bottom architecture, built a five-person team, and engineered for this video-focused social media startup.
- Implemented the security and engineering of an in-house USD-based app currency system (AWS, Node.js, SQL, and Firebase).
- Handled many typical systems of a modern social project—provisioning, messaging, Firebase, third-party testing companies, Algolia, a Neo4j-based data science team, and so on.
Cloud Engineer | iOS Engineer
Service Fusion
- Implemented the in-house real-time device-cloud system for this mapping and scheduling-oriented, high-volume, white-label app system. Included a custom CFRD-like system on AWS.
- Engineered the real-time iOS libraries and apps—emphasis on threading, instantaneous response, performance programming, detailed UX, for this mapping, calendar, and scheduling oriented app system.
- Wrangled all day-to-day app/server issues such as tracking, testing, provisioning, app store, transactions, social, analytics, and pipeline.
Game Lead | Unity, Cloud
Defy Media (Viacom), LA
- Created the enormously financially successful, hit celebrity game for kids: Super Head Esploder X, for the top YouTube celebrities of the day. It is one of the fastest-ever apps in the top ten.
- Invented highly successful additional minor features. For example, a crowdfunding campaign, which generated $258,000 in a few weeks, and an in-app-purchase idea, which cost $3,000 to produce and generated low six figures in two weekends.
- Organized the Unity through cloud architecture for the social features of the huge user base.
- Helped streamline Unity development, multiplayer networking, and in-app purchase systems for the corporation's stable of game development.
Owner
SMHK, Ltd.
- Engineered for many brands with major successes for 15+ years with clients based in the US, Europe, and Asia.
- Focused only on high-value technical challenges. For example, secure transaction projects, "maker" technology for games, and mesh generation research.
Cloud Architect | App Engineer
Sourcetop, NY
- Handled all the app engineering for this 20-person East Coast web development team.
- Worked with clients like BRANY for a major pharmaceutical company and a streaming reviews startup for Android and iOS.
App Engineer
360Design, NY
- Handled all app engineering for this quality downtown design studio.
- Worked on projects such as the Metrie AR catalog app; a Tylko-like AR furniture app.
CTO | Lead Programmer
de Clermont-Tonnerre, Belgium
- Created, in a few months, a social dot-com for a European startup associated with high-profile investors.
- Worked on iOS and Android engineering, architecture, and staffing.
- Developed a novel prototyping framework which slashed costs.
CTO, Online Transactions and Gaming
InterSoftware Ltd, HK
- Created one of the first in-browser software sets for online casinos. Highly successful for a number of gaming properties in Asia and Europe with a number of six-figure sales.
- Built the PSB server for online blackjack and poker, an early server (C++) for real-time, secure, multiplayer, card-gaming. Three installations with some 20 million hands played and were bought out.
- Operated a successful white-label prepaid debit card company. it provided software services for a number of card companies in Canada and Europe.
- Developed software services for a number of digital currencies such as bank card interoperability and secure provisioning.
Experience
Bentkey.com Streaming Service
http://bentkey.comFingercoaster
It's the most complex existing VR product. A rack of PCs builds worlds in real-time, driving novel VR-motion-platform software and hardware. Riders "draw their own world" on kiosks and then pay to ride a multi-user, VR-motion experience.
A huge industry hit, it immediately achieved seven figures in machine sales. It is by far the highest ticket sales VR attraction. It often outsells competitors (such as Cruden, Simuline, etc.) by 10-to-1 in side-by-side sites.
Super Head-Esploder X for Viacom
https://www.youtube.com/watch?v=DNTzKHkxki8Just the whacky promotional video for Head Esploder had around 13 million views in a few weeks—it is by far the most successful promo video ever for a digital product for that organization.
As an experienced comedy and advertising writer, I also wrote many comedy bits between the celebrities in the app!
Discovery Channel
Learning Design Network Training Platform
Mobeus Desktop Video Research Project
http://mobeus.comPadRacer
It was the 1st phone-to-pad networking game. This is an excellent example of how being the 1st with new technology can lead to commercial success.
It received much coverage from Mashable, Wired, and conventional news outlets worldwide. It is an excellent example of combining a gimmick with a difficult new technology. iOS device-to-device real-time networking is simple now but was utterly scratch-written UDP programming at the time.
TrackTool
Goalstopper
ProtocolBuilder and Other Dot-coms
http://protocolbuilderpro.comSkills
Libraries/APIs
Core Animation, Sockets, API Development, Social APIs, CocoaPods, PubNub, Node.js, AWS Amplify
Tools
Agora, Xcode, AWS Mobile Hub, Git, GitHub
Languages
Objective-C, Swift, C#, Swift 5, JavaScript, SQL, Kotlin
Frameworks
Unity, .NET, Core Data, AR Foundation, Unity3D, Realtime, UIKit, Photon Unity Networking (PUN), .NET MAUI, SwiftUI
Paradigms
Database Design, Mobile Development, Agile, Model View ViewModel (MVVM)
Platforms
iOS, Samsung Gear VR, Oculus Rift, Firebase, Android, Amazon Web Services (AWS), tvOS, MacOS
Storage
MySQL
Industry Expertise
Healthcare
Other
Freelancing, In-app Purchases, Product Engineering, Gaming, Physics, 3D, Streaming, Apps, Social Media Apps, Augmented Reality (AR), APIs, Transactions, Mesh Development, Architecture, Networks, Game Technology Development, Back-end as a Service (BaaS), Product Management, Games, Virtual Reality (VR), HTC Vive, Google Play Store, Game Design, Mobile UI, Mobile UX, Software Architecture, Roku, WebSockets, eCommerce, Mobile Architecture, Minimum Viable Product (MVP), Technical Leadership, Mobile Apps, 3D Math, Full-stack, Cloud, App Store, Game Engine Programming, Financials, Currency Exchange, Data Science, Animation, Low-level Programming, Game Development, Videos, Mapping, Mechanical Engineering, Image Analytics, Robotics, mmp, Networking, GPU Computing, Video Streaming, Unity3D Pathfinding, Artificial Intelligence (AI), Video & Audio Processing
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