Senior Engineer and Architect
2021 - 2021Angi.com- Addressed performance and latency times on the whole stack as the senior engineer with this huge user-base commercial app.
- Worked with the bitwise/GitLab production stack in the typical scrum process.
Technologies: iOS, Swift, SwiftUI, Model View Viewmodel (MVVM), AWS AmplifySenior Architect
2021 - 2021Discovery Channel | Globant- Served as a senior team architect for the app and systems for this major media provider.
- Focused on time to market with the alpha app, resolving ongoing issues.
- Managed the team under the CTO, resolving more complex large-project issues, particularly automated testing and custom automation.
Technologies: Roku, Node.jsProduct Lead | iOS and Android
2021 - 2021CubeMG- Architected and developed the upcoming launch of version 2 of these highly commercially successful apps.
- Engineered the fully native Android and fully native iOS versions of these apps which combine social media and camera/image manipulation tech; engineered the complex AWS/Node.js real-time cloud-side.
- Included Shaders, extensive use of camera technology, and typical real-time scaled social media type feed and features.
Technologies: iOS, Android, AWS, Firebase, Architecture, Social APIs, Realtime, Database DesignProduct Lead
2020 - 2021LearningDesignNetwork- Engineered an extremely complex multi-user game-like business training platform fully incorporating highly novel Zoom-like video talk integration for participants for a long-established business training company.
- Executed perhaps the most complex existing Agora video chat application, with highly dynamic rooms, and user transport working closely with Agora.
- Executed the very detailed real-time desktop apps from networking to gameplay layers, architecture to engineering.
- Engineered the scratch-built real-time multiuser game server (AWS, Node, Sockets, MySQL, Express). Engineered the complex real-time telemetry WWW admin side, including the dynamic reach-in control of all online apps in real-time.
- Sourced, hired, and managed technical specialists. Entirely developed the testing regime and created the test department. Sourced, hired, and managed a large real-time multiuser test team. Discovered, hired, and managed the test lead.
Technologies: Game Development, Realtime, Node.js, AgoraiOS Research Engineer
2020 - 2020W.L. Gore Research Division- Worked with the materials science research team, engineered the low-level bench app for their needs.
- Used the Greenfield approach to this fascinating small project in the materials science field.
- Worked on total project from architecture to basic idea discovery to daily project explorations.
Technologies: Videos, Low-level Programming, iOS, SwiftiOS Social Media Project Lead
2019 - 2020Bitcast- Served as the iOS/product lead for Bitcast.fm, a major, highly novel, audio-oriented social media startup.
- Executed extremely interactive, real-time, "perfectionist" apps.
- Invented and executed a number of key gamification and highly novel social features and other key IP.
- Engineered various cloud-side services, such as a real-time audio generation service (AWS/Node.js/Express.js/SQL).
Technologies: Swift, Apps, Social APIs, MySQL, API Development, Networks, Architecture, In-app Purchases, Product Engineering, Database Design, Realtime, Game Technology Development, Product Management, UX, iOSLead Unity | iOS Researcher
2018 - 2019A Major Media Group- Worked directly with the cutting-edge science group of the major global media and content company.
- Led this breakthrough 3D/networking project on the Unity/iOS side.
- Utilized my in-depth knowledge of video streaming, low-level iOS, mesh generation, shader engineering, technical Unity, Metal/OpenGL, streaming, HLS, low-level plugins to rendering engines, VR/AR, and the rendering pipeline.
Technologies: C#, Swift, Networks, HTC Vive, Games, Virtual Reality (VR), Realtime, Game Technology Development, Product Management, Unity3D, Streaming, Low-level Programming, 3D, iOS, UnityProduct Lead | Head of Research
2013 - 2019Smaaash- Created hugely successful, technically novel attraction products which are the core of Smaaash's sports-oriented urban theme parks.
- Developed attractions for the world's biggest sports figures such as Ronaldo and Sachin Tendulkar.
- Invented and engineered the single highest money-making VR product in existence—the Fingercoaster.
- Led research in bleeding-edge generative mesh, the most novel VR realtime rendering, real-time multiuser XR, motion control machinery.
- "Imagineered" with a broad range of mesh-level generative systems, robotics, image processing, sensors, stadium apps, motion capture, animation, and filmmaking.
- Led projects that resulted in spectacular ticket sales, installation sales, and investments key to the organization's global expansion.
- Staffed and managed leading figures in technical fields, 3D and 2D art departments, and tech lead on major theme park openings globally. Oversaw new factory lines.
Technologies: AWS Mobile Hub, C#, Apps, Social APIs, MySQL, API Development, Networks, Architecture, Product Engineering, HTC Vive, Game Design, Database Design, Games, Virtual Reality (VR), Realtime, Game Technology Development, Product Management, Unity3D, Game Engine Programming, RoboticsProduct Lead | CTO
2017 - 2018Spur.io- Led programming, staffing, and research for this novel video-oriented social media project for a California VC team.
- Achieved the game-like, physics-based interface of the project in native low-level iOS, Android.
- Crafted the top-to-bottom architecture, built a five-person team, and engineering for this video-focused social media startup.
- Implemented the security and engineering of an in-house USD-based app currency system (AWS, Node.js, SQL).
- Handled many typical systems of a modern social project—provisioning, messaging, third-party testing companies, Algolia, a Neo-4J based data science team, and so on.
Technologies: AWS Mobile Hub, C#, Swift, Apps, Social APIs, MySQL, API Development, Networks, Architecture, Product Engineering, Database Design, Realtime, Product Management, Unity3D, Animation, Physics, BaaS, Cloud, Data Science, Currency Exchange, iOSCloud Engineer | iOS Engineer
2016 - 2017Service Fusion- Implemented the in-house real-time device-cloud system for this mapping and scheduling-oriented, high-volume, white-label app system. Included a custom CFRD-like system on AWS.
- Engineered the real-time iOS libraries and apps—emphasis on threading, instantaneous response, performance programming, detailed UX, for this mapping, calendar, and scheduling oriented app system.
- Wrangled all day-to-day app/server issues such as tracking, testing, provisioning, app store, transactions, social, analytics, and pipeline.
Technologies: Swift, Apps, MySQL, Networks, Architecture, Database Design, Realtime, SQL, Android, iOS, MappingGame Lead
2012 - 2016Defy Media (Viacom), LA- Created the enormously financially successful, hit celebrity game for kids: Super Head Esploder X, for the top YouTube celebrities of the day. One of the fastest ever apps to the top ten.
- Invented highly successful additional "minor" features. For example, a crowdfunding campaign which generated $258,000 in a few weeks, and an in-app-purchase idea which cost $3,000 to produce and which generated low six figures in two weekends.
- Organized the app and cloud architecture for the social features of the huge user base.
- Helped streamline multiplayer networking and in-app-purchase systems for the corporation's stable of game development.
Technologies: C#, Swift, Apps, Social APIs, Architecture, In-app Purchases, Product Engineering, Game Design, Games, Realtime, Game Technology Development, Unity3D, Google Play Store, Unity, App StoreOwner
2009 - 2016SMHK, Ltd.- Engineered for many brands with major successes for 15+ years with clients based in the US, Europe, and Asia.
- Focused only on high-value technical challenges. For example, secure transaction projects, "maker" technology for games, and mesh generation research.
Technologies: AWS Mobile Hub, C#, Swift, Apps, Social APIs, MySQL, Networks, Architecture, Product Engineering, Game Design, Database Design, Games, Virtual Reality (VR), Realtime, Game Technology Development, Product Management, Cloud, iOSCloud Architect | App Engineer
2005 - 2016Sourcetop, NY- Handled all the app engineering for this 20-person East Coast web development team.
- Worked with clients like BRANY for a major pharmaceutical company and a streaming reviews startup for Android and iOS.
Technologies: Swift, Apps, Social APIs, MySQL, Unity3D, Firebase, PubNub, Cloud, Android, iOSApp Engineer
2009 - 2015360Design, NY- Handled all app engineering for this quality downtown design studio.
- Worked on projects such as the Metrie AR catalog app; a Tylko-like AR furniture app.
Technologies: Swift, Apps, Social APIs, MySQL, Cloud, Android, iOSCTO | Lead Programmer
2011 - 2012de Clermont-Tonnerre, Belgium- Created, in a few months, a social dot-com for a European startup associated with high-profile investors.
- Worked on iOS and Android engineering, architecture, and staffing.
- Developed a novel prototyping framework which slashed costs.
Technologies: C#, Swift, Apps, Social APIs, MySQL, Architecture, Product Engineering, Database Design, Realtime, Product Management, BaaS, iOS, AndroidCTO, Online Transactions and Gaming
1997 - 2009InterSoftware Ltd, HK- Created one of the first in-browser software sets for online casinos. Highly successful for a number of gaming properties in Asia and Europe with a number of six-figure sales.
- Built the PSB server for online blackjack and poker, an early server (C++) for real-time, secure, multiplayer, card-gaming. Three installations with some 20 million hands played and were bought out.
- Operated a successful white-label prepaid debit card company. it provided software services for a number of card companies in Canada and Europe.
- Developed software services for a number of digital currencies such as bank card interoperability and secure provisioning.
Technologies: AWS Mobile Hub, C#, Swift, Apps, MySQL, API Development, Networks, Architecture, Game Design, Database Design, Games, Realtime, Game Technology Development, Product Management, Unity3D, Gaming, Financials