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Jon Fabris, C++ Developer in Efland, NC, United States
Jon Fabris

C++ Developer in Efland, NC, United States

Member since July 2, 2014
Jon is a freelance front-end developer with extensive experience developing applications on desktop, web, and mobile platforms. His products include eLearning, web apps, games, and mobile (Android and iOS) applications, and his team experience includes architecture as well as leadership.
Jon is now available for hire


  • Toptal
    iOS, Android, HTML5
  • JAF Productions
    Android, iOS, Web Applications, Java, Swift, Objective-C
  • Anuva
    Android SDK, Java, iOS, Swift, Objective-C, Unit Testing


  • C++, 15 years
  • Object-oriented Programming (OOP), 15 years
  • Object-oriented Design (OOD), 15 years
  • Java, 12 years
  • JavaScript, 8 years
  • Android, 5 years
  • iOS, 5 years
  • Swift, 4 years
Efland, NC, United States



Preferred Environment

Windows or Mac

The most amazing...

...thing I've coded is a cross-platform home automation application for Android and iOS


  • App Developer

    2014 - PRESENT
    • Wrote several iOS apps from the ground up. Mostly Swift, some Objective C.
    Technologies: iOS, Android, HTML5
  • Programmer

    1995 - PRESENT
    JAF Productions
    • Created e-learning games and web applications, mobile apps with Android and iOS, cross-platform mobile apps, mobile and desktop games, and 3D first-person shooter games.
    • Developed for high-profile clients including National Geographic, Chase, Dept. of Defense, Disney, Sesame Street, and more.
    • Worked with every stage of development, from pre-sales, design, architecture, and coding to testing and implementation.
    • Led the architecture, programming, and design for over twenty Java applications and servlets and over forty Flash applications.
    Technologies: Android, iOS, Web Applications, Java, Swift, Objective-C
  • Contract Mobile Application Developer

    2013 - 2015
    • Programmed Android and iOS mobile applications which interface with hardware devices.
    • Took part in Agile Scrum-based projects.
    • Integrated Bluetooth (standard and LE) functionality, databases, and location/GPS software.
    • Conducted unit testing.
    Technologies: Android SDK, Java, iOS, Swift, Objective-C, Unit Testing
  • Game Developer

    2011 - 2014
    • Programmed online educational games using Flash ActionScript and JavaScript/HTML5.
    • Created HTML5 mobile ready website games using JavaScript, Eclipse, CreateJS.
    • Conducted object-oriented architectural design.
    • Implemented JSON parsing using JSONObject and JSONArray.
    • Ported Flash ActionScript to JavaScript using CreateJS.
    Technologies: Adobe Flash, JavaScript, Android


  • Greypeak Workforce [In development] (Development)

    Enterprise-scale human resources iOS app. I programmed and architected from the ground up and designed the user interface. The app uses a REST back-end, editing forms, graphing and sorting, data visualization, and sophisticated UI elements.

  • Greypeak Workforce Android [In development] (Development)

    Ported from the iOS code mentioned above.

  • GP Interview App - iOS (Development)

    iOS app allowing job candidates to conduct video interviews with their phone. Native iOS in Swift.

  • GP Interview App - Android (Development)

    Android app allowing job candidates to conduct video interviews with their phone. Native Android in Java.

  • Upgrade Vocabulary (Development)

    Vocabulary preparation ios app for GRE tests.
    I was responsible for bug fixes and new features. Written in native Swift.

  • TiO iOS (Development)

    Consumer app written in 100% Swift which allows users to connect to their home automation equipment: lights, music, shades, garage doors, security video, security systems, and thermostats.

    I architected it from the ground up in a two-year project.

    • Connects to hardware devices via TCP and UDP sockets, plays real-time streaming protocol videos, does FTP transfers, plays music through Rhapsody, and more.
    • Uses Amazon Web Services (cloud) with Cognito authentication

  • TiO Android (Development)

    A mobile application interface, to be published in the Play Store, for home automation devices. I originally developed the whole app using Swift (the successor to Objective-C) for iOS.

    • Connects to hardware devices via TCP and UDP sockets,
    plays real-time streaming protocol videos, does FTP transfers, plays music through Rhapsody, and more.

  • Perchwell (Development)

    Real estate browsing application. REST back-end server, Google and Facebook sign-in, Google Maps functionality, and charts and graphs.

  • WhereYouAt (Development)

    A geolocation-based social media app for iOS, using Swift, CoreLocation, REST API, and Facebook API.

  • Behold (Development)\

    Behold - Perfect contour makeup, hair, skin, beauty, pimple removal, editing, and retouching for your best selfie photo.

    Objective-C project. Facial recognition.

  • Zupa (Development)

    Community-­powered shopping platform. Objective-C payment processing consumer app for iOS. Uses Parse back-end, Mailchimp for email, Sift Science for eCommerce, and Stripe for online payments.

  • iSolv Secure Com (Development)

    An iOS Mobile application: Voice over IP with texting and advanced encryption. Used Swift, TCP IP Sockets, and encryption. Not yet released to the App Store.

  • Pop and Drop (Development)

    A cross-platform Android and iOS app published to Android Market and iTunes.

  • Igluco Touch Android (Development)

    A mobile application interface for insulin pump
    testing and unit testing, under development for release in Google Play. It was built in an environment with Android, Android SDK, Java, Eclipse, JSON, and SQLite, and implements Bluetooth connectivity (Standard and LE).

  • Political Rampage (Development)

    A cross-platform Adobe Air game published to iTunes and Android Market.

  • Zurich Virtual World (Development)

    A visual data modeling website using Flash and JavaScript.

  • Hey Bartender (Development)

    An Android Market application that allows a user to make a list of drinks. I implemented logic to store and retrieve related data from multiple SQLite databases.

  • Bubbles (Development)

    An iPad and iPhone game.


  • Languages

    Kotlin, Swift, JavaScript, Java, HTML5, C++, Objective-C, C#.NET, C#, PHP, CSS
  • Frameworks

    Android SDK, iPhone SDK, iOS SDK, Core Data, Cocoa, Box2D, Ionic 3, CFNetwork, Core Text, Unity3D
  • Libraries/APIs

    Android API, REST APIs, iOS API, Core Graphics, Google API, Facebook SDK, Facebook iOS SDK, Sockets, Facebook API, jQuery, HTML5 Canvas
  • Tools

    Xcode, Adobe Creative Suite, Adobe Premiere Pro, Adobe AIR, Adobe Photoshop, Amazon Cognito, AWS SDK, Jira, Subversion (SVN), Git
  • Paradigms

    UX Design, REST, Event-driven Programming, iOS UI Design, UI Design, Software Testing, Mobile Testing, Agile Software Development, Object-oriented Programming (OOP), Object-oriented Design (OOD)
  • Platforms

    Android, iOS, Windows, Firebase, AWS EC2, MacOS
  • Storage

    JSON, SQLite, MySQL, SQLBase
  • Other

    User Interface (UI), Pixel Perfect, Software Design, AVFoundation, Network Programming, User Experience (UX), Android UI Design, iPhone, Apps, Mobile UX, Software Development, Software Architecture, Software QA, Game Development, Multithreading, Game Design, AWS API Gateway, Bonjour, UI Kit, WebKit, Google


  • Bachelor of Science degree in Computer Information Systems
    1986 - 1990
    Bentley University - Waltham, MA
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