Kevin Howard, Software Developer in Franklin, TN, United States
Kevin Howard

Software Developer in Franklin, TN, United States

Member since May 4, 2021
Kevin is a software engineer with 25 years of experience focusing on mobile applications, cloud computing, operating system design, and server management. He's proud of his proven track record of building and leading engineering teams in full-stack mobile and web products in multiple industries. At work, Kevin is recognized for his ability to deliver winning cross-platform solutions in cutting-edge technology areas across geographically dispersed project teams.
Kevin is now available for hire


  • Ramsey Solutions
    C#, C#.NET, Xamarin, AWS, Azure, Node.js, React, Kotlin, Swift, Mobile...
  • GoFormz
    C#, C#.NET, Azure, ASP.NET, Android, iOS, Windows 10...
  • Disney
    Unity, Unity3D, C#, C#.NET, 3D Character Animation, Character Rigging...



Franklin, TN, United States



Preferred Environment

Slack, C#, Unity, Azure, Google Cloud, AWS, Android, iOS, Kotlin, Java

The most amazing...

...thing I've developed was a 3D character animation system for Disney, bringing to life hundreds of their characters in Android and iOS games.


  • Senior Director of Software Engineering

    2018 - 2021
    Ramsey Solutions
    • Led engineering managers and architects across several digital product teams in our mobile and browser stack, including native iOS/Android development, front-end browser frameworks, cloud services, and databases.
    • Created products and redesigned legacy software in diverse technologies including Kotlin, Swift, React, Xamarin, Rails, Node.js, Java, .NET, and AWS/Azure services.
    • Partnered with business executives and a cross-functional leadership team on product development, budgets, vendor selection, customer support, organizational structure, hiring, and employee development plans.
    • Mentored engineers across the company in customer-centered development and software engineering best practices.
    • Coached and developed engineering team leaders within one of the world’s top business coaching companies.
    Technologies: C#, C#.NET, Xamarin, AWS, Azure, Node.js, React, Kotlin, Swift, Mobile, Mobile Apps, Android, Android SDK, iOS, iOS SDK, IAP SDK, In-app Purchases, REST, Spring, Maven, Java, App Store, App Store Acceptance Process, Ruby on Rails API, Windows, Cloud Computing
  • Senior Software Engineer

    2017 - 2018
    • Worked with a talented, experienced team to establish mobile design patterns, development workflow, and code solutions for GoFormz native mobile apps for Android and iOS.
    • Led the implementation of automated testing and "test-centric" development for our mobile engineering and QA teams. I also supported Azure micro-services development for our mobile REST endpoints, supporting authentication and single sign-on features.
    • Provided mobile architecture leadership and cross-platform coding expertise for GoFormz products on Android, iOS, and Windows 10.
    Technologies: C#, C#.NET, Azure, ASP.NET, Android, iOS, Windows 10, Universal Windows Platform (UWP), Windows, Cloud Computing, Java
  • Senior Software Engineer

    2015 - 2017
    • Provided technical leadership for Disney Enchanted Tales, an iOS and Android city builder with extensive character animation. It reached the top 10 in the Apple iTunes family game category in September 2016.
    • Designed and delivered numerous core systems in Unity3D. These included an optimized character animation controller and tasking system, a cross-platform in-app purchase engine, and a prioritized background loader that improved load times by 300%.
    • Implemented server features in Google App Engine, including a customer service dashboard for guest experience personnel and a “snapshot” player data backup system.
    Technologies: Unity, Unity3D, C#, C#.NET, 3D Character Animation, Character Rigging, 3D Games, Android, iOS, Mobile Games, Google Cloud, REST, Java, Spring, Maven, Windows
  • Chief Technology Officer

    2014 - 2015
    Coded Velocity
    • Led the design and development of mobile and console games, delivering more than a dozen titles to market in two years.
    • Contributed to our product success in the US which included several accolades on Apple Store, Google Play, Amazon, and Kongregate.
    • Earned spots in the Top 10 Monthly Games list on Kongregate for King of Battle (9/2015), the Top 20 Google Play Family Games for Police Car Race Chase Sim 911 (5/2015), and the Top 30 iTunes Education for Construction Build & Play! (12/2014).
    • Contributed to full-stack and cross-platform development in mobile native for Android and iOS, Xbox, Windows 8/10/Phone, WebGL, and Unity Web Player with RESTful APIs.
    Technologies: Unity, Unity3D, Google Cloud, C#, C#.NET, Mobile, Mobile Games, Android, 3D Character Animation, iOS, Monogame, Java, Objective-C++, C++, Xbox, XNA, WebGL, Windows
  • Software Architect

    1996 - 2014
    HP Inc.
    • Provided Windows expertise for “big iron” large-scale x86 server initiative within HP Business Critical Servers (BCS).
    • Led experienced technical teams at several West Coast locations in the enablement of platform error handling, power management, cloud computing, and scale-up features.
    • Conducted a competitive analysis, implemented a requirements specification, and oversaw the design and technical implementation of Windows 64-bit server management portfolio from 2-socket servers to the massive HP 64-socket SX2000 “Superdome.”.
    • Hosted planning meetings with Microsoft directors and engineers to establish OS features from market requirements, and contributed to standards such as ACPI, UEFI, IPMI, and MS WHEA.
    • Represented HP BCS at events, project collaboration, and field training activities with customers, third-party partners, HP teams, and customers across the United States, Europe, and South America.
    • Contributed to several software deliveries including the Itanium version of Insight Management WBEM Providers for Windows and an integration package for HP Systems Insight Manager and HP-SMH.
    Technologies: C, C++, C#, Operating Systems, OS Kernel, Kernel, Device Drivers, Windows Kernel Drivers, Windows Driver Kit (WDK), Enterprise Systems, Hyper-V, Azure, HP-UX, Windows Server, BIOS, Firmware, Bootloaders, Storage Area Networks (SAN), Clustering, Windows, Cloud Computing


  • EveryDollar Browser and Mobile Apps

    An iOS and Android native mobile app as well as a browser app for budgeting and personal finance.

    I was the engineering director on this project, leading several teams of mobile, browser, and back-end REST API and database developers. I led the architecture and migration to smaller, simpler, shared mobile code on our clients and serverless APIs, scaling to millions of users per month on the back end.

    I also led numerous technical and cultural engineering changes to increase delivery rate, decrease support issues, and dramatically increase app store ratings and revenue (with a 300% growth in 30 months).

  • Enchanted Tales

    A Unity3D iOS and Android "city builder" game showcasing hundreds of Disney characters and record-breaking amounts of animation.

    I designed and delivered numerous core systems in Unity3D. These include an optimized character animation controller and tasking system, a cross-platform in-app purchase engine, and a prioritized background loader that improved load times by 300%.

    I also contributed full-stack, implementing REST features in Google App Engine, including a customer service dashboard for guest experience personnel and a “snapshot” player data backup system.

  • GoFormz

    The project involved Xamarin iOS and Android native mobile apps and cloud connections for consumer "paperwork" form automation and B2B enterprise features.

    I was the senior engineer on this project, leading Android and iOS architecture and code in Xamarin as well as REST API and database development in C# .NET. Specifically, my team and I implemented Material Design UX on Android, SSO/SAML "single sign-on" for enterprise on iOS and Android, centralized UX navigation with deep-linking on both platforms, threading and graphics improvements, as well as several other successful capability deliveries to market.


  • Languages

    C#, C#.NET, C++, Kotlin, C, Swift, Java
  • Frameworks

    Unity, Android SDK, Unity3D, .NET, iOS SDK, ASP.NET, Spring, Monogame
  • Tools

    Enterprise Architect, Hyper-V, Slack, Maven, Windows Driver Kit (WDK)
  • Paradigms

    Application Architecture, Microservices, REST
  • Platforms

    Windows, Xamarin, Mobile, Android, Azure, iOS, Universal Windows Platform (UWP), Kernel, HP-UX, Windows Server, Google Cloud Platform (GCP), Xbox, Docker
  • Other

    IT Systems Architecture, Programming, 3D Graphics Engines, Games, 3D Games, Character Animation, 3D Character Animation, Mobile Apps, IAP SDK, In-app Purchases, Character Rigging, Mobile Games, Game Programming, Architecture, Engineering Design, Back-end, Front-end, Integration, Cloud, Enterprise Architecture, Cloud Microservices, Problem Solving, App Store, App Store Acceptance Process, Windows 10, Operating Systems, OS Kernel, Enterprise Systems, Team Leadership, Analytics, Cloud Computing, Leadership, Data, Cloud Architecture, Program Management, AWS, Persistence, Time Management, Game AI, Game Design, Objective-C++, Device Drivers, Windows Kernel Drivers, BIOS, Firmware, Clustering
  • Libraries/APIs

    XNA, WebGL, Node.js, React, Ruby on Rails API
  • Storage

    Google Cloud, Storage Area Networks (SAN)


  • Certification in Computer Game Programming
    2002 - 2003
    University of Washington - Seattle, WA, United States
  • Bachelor's Degree in Computer Engineering
    1993 - 1998
    Texas A&M University - College Station, Texas, United States


  • Computer Game Programming
    University of Washington

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