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Louis Ingenthron, HTML Developer in Orlando, FL, United States
Louis Ingenthron

HTML Developer in Orlando, FL, United States

Member since October 11, 2017
Louis is a software engineer who has been programming for over 15 years. While his primary experience is with full-stack Windows business software development and real-time game development, he has additionally built mobile apps, websites, virtual reality experiences, and even real-time "smart" animated marketing displays. His breadth of experience is sure to bring new perspectives and insights into your latest project.
Louis is now available for hire

Portfolio

Experience

  • HTML, 15 years
  • C#, 10 years
  • .NET, 10 years
  • HLSL, 9 years
  • PHP 7, 8 years
  • Unity3D, 7 years
  • MySQL, 7 years
  • Oculus Rift, 2 years
Orlando, FL, United States

Availability

Part-time

Preferred Environment

Visual Studio, Notepad++, TortoiseSVN, Unity

The most amazing...

...hobby project I've worked on is a full-scale orbital flight simulator for the Oculus Rift.

Employment

  • Director of Information Technology

    2010 - PRESENT
    SLA Management, LLC
    • Managed IT infrastructure for the central office and 100+ sites.
    • Developed a hybrid business management system that encompassed sales tracking, invoicing, contact management, customer tracking, inventory management, order processing, HR tracking, payroll, vendor interoperability, marketing, menus, nutrition, compliance, and much more, primarily on .NET for Windows and HTML/PHP for web.
    • Developed a real-time TV marketing system that gathered live data from the internet and animated it in real-time on embedded hardware (no computer in the back running it).
    • Developed two phone apps, one for end-user customers, and one for internal employees.
    • Developed an interactive, dynamically populated, online menu system for customers, including nutrition and allergen awareness information for every item.
    Technologies: C#, .NET, Unity, Android, iPhone
  • Software Engineer

    2010 - 2010
    Electronic Arts
    • Provided contracted software engineering during final stretch of development of EA SPORTS MMA.
    • Managed console compliance for user save/load systems and interface.
    • Added ad-hoc input handling for an interactive tutorial.
    • Supported, maintained, and managed a user save/load system.
    Technologies: Xbox 360, PS3, C++
  • Software Engineer

    2009 - 2009
    Allied Kingdoms
    • Developed Pachinko Planet for Nintendo WiiWare as part of a two-man team.
    • Developed the entire UI to specs.
    • Created the rewards/unlocks system.
    • Converted many underlying systems from PC to Wii.
    Technologies: Nintendo WiiWare

Experience

  • Unsigned (Other amazing things)
    https://www.youtube.com/watch?v=GxImd2kbndU

    As a teenager, I developed a free open-source rhythm game, filling a wanting niche for PC. This game gained traction and at its height, I was invited to demo the game at Maker Faire in San Francisco as part of Microsoft's booth to show what the XNA game platform was capable of. This link is but one of many videos still extant on the internet.

Skills

  • Languages

    C#, HTML5, PHP 7, HTML, HLSL, JavaScript, C++
  • Frameworks

    Unity, Unity3D, .NET, ASP.NET
  • Other

    3D Games, HTC Vive, 2D Games
  • Libraries/APIs

    XNA, DirectX, OpenGL, REST API, jQuery
  • Tools

    Visual Studio, TortoiseSVN, Maya, Git, Gimp
  • Platforms

    Windows, Oculus Rift, Windows 10, iOS, Android, Playstation, Xbox, Nintendo Wii
  • Storage

    MySQL, Microsoft SQL Server

Education

  • Bachelor of Science degree in Game Development
    2007 - 2010
    Full Sail University - Orlando, Florida
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