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Louis Ingenthron

Louis Ingenthron

Orlando, FL, United States
Member since October 11, 2017
Louis is a software engineer who has been programming for over 15 years. While his primary experience is with full-stack Windows business software development and real-time game development, he has additionally built mobile apps, websites, virtual reality experiences, and even real-time "smart" animated marketing displays. His breadth of experience is sure to bring new perspectives and insights into your latest project.
Louis is now available for hire
  • HTML, 15 years
  • .NET, 10 years
  • C#, 10 years
  • HLSL, 9 years
  • PHP 7, 8 years
  • MySQL, 7 years
  • Unity3D, 7 years
  • Oculus Rift, 2 years
Orlando, FL, United States
Preferred Environment
Visual Studio, Notepad++, TortoiseSVN, Unity
The most amazing...
...hobby project I've worked on is a full-scale orbital flight simulator for the Oculus Rift.
  • Director of Information Technology
    2010 - PRESENT
    SLA Management, LLC
    • Managed IT infrastructure for the central office and 100+ sites.
    • Developed a hybrid business management system that encompassed sales tracking, invoicing, contact management, customer tracking, inventory management, order processing, HR tracking, payroll, vendor interoperability, marketing, menus, nutrition, compliance, and much more, primarily on .NET for Windows and HTML/PHP for web.
    • Developed a real-time TV marketing system that gathered live data from the internet and animated it in real-time on embedded hardware (no computer in the back running it).
    • Developed two phone apps, one for end-user customers, and one for internal employees.
    • Developed an interactive, dynamically populated, online menu system for customers, including nutrition and allergen awareness information for every item.
    Technologies: C#, .NET, Unity, Android, iPhone
  • Software Engineer
    2010 - 2010
    Electronic Arts
    • Provided contracted software engineering during final stretch of development of EA SPORTS MMA.
    • Managed console compliance for user save/load systems and interface.
    • Added ad-hoc input handling for an interactive tutorial.
    • Supported, maintained, and managed a user save/load system.
    Technologies: Xbox 360, PS3, C++
  • Software Engineer
    2009 - 2009
    Allied Kingdoms
    • Developed Pachinko Planet for Nintendo WiiWare as part of a two-man team.
    • Developed the entire UI to specs.
    • Created the rewards/unlocks system.
    • Converted many underlying systems from PC to Wii.
    Technologies: Nintendo WiiWare
  • Unsigned (Other amazing things)

    As a teenager, I developed a free open-source rhythm game, filling a wanting niche for PC. This game gained traction and at its height, I was invited to demo the game at Maker Faire in San Francisco as part of Microsoft's booth to show what the XNA game platform was capable of. This link is but one of many videos still extant on the internet.

  • Languages
    C#, HTML5, HLSL, PHP 7, HTML, C++, JavaScript
  • Frameworks
    Unity3D, Unity, .NET, ASP.NET
  • Other
    3D Games, 2D Games, HTC Vive
  • Libraries/APIs
    DirectX, XNA, OpenGL, REST API, jQuery
  • Tools
    Visual Studio, Maya, Gimp, Git, TortoiseSVN
  • Platforms
    Windows 10, Windows, Oculus Rift, iOS, Android, Playstation, Nintendo Wii, Xbox
  • Storage
    MySQL, Microsoft SQL Server
  • Bachelor of Science degree in Game Development
    2007 - 2010
    Full Sail University - Orlando, Florida
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