Mangkorn Yuan
Verified Expert in Engineering
Unity Developer
Salem, OR, United States
Toptal member since July 30, 2024
Mangkorn is a senior software developer specializing in Unity. His work includes diverse projects spanning VR, hyper-casual mobile games, PC games, complex open-world demos, and innovative educational tools. Driven by a passion for creating games that captivate and inspire players worldwide, Mangkorn has collaborated with top academic institutions and industry partners to deliver high-quality, engaging experiences under tight deadlines.
Portfolio
Experience
Availability
Preferred Environment
Unity, Mapbox SDK, Bash, Autodesk Maya, Blender, C#, Java, C++, Adobe Photoshop, Adobe Premiere Pro
The most amazing...
...technical feat I've accomplished is creating a tool using Mapbox SDK within Unity to generate detailed roofs for 3D buildings based on real-world geography.
Work Experience
Founder and Unity Game Developer
TryHard
- Designed and developed multiple video games, illustrating, modeling, and animating 2D and 3D assets using Autodesk Maya and Adobe software for publication and client projects.
- Hosted successful video game development workshops at the Purdue College of Engineering, creating interactive training modules to teach students how to use Unity to visualize architectural designs.
- Employed cutting-edge VR techniques and Unity's XR platform to develop immersive virtual reality experiences, implementing advanced interaction systems, optimized rendering techniques, and mesh and texture optimizations.
- Deployed games onto WebGL for custom sites, involving interaction with browser scripting to enable communication with custom websites for client back-end integration.
- Published mobile games on Google Play Store and App Store, integrating in-game advertising and in-app purchases to enhance monetization and user engagement.
Senior Unity Developer
Infiblue World, LLC
- Developed VR proof-of-concept demos involving rapid prototyping and extensive mesh and texture optimizations to ensure smooth performance, earning positive feedback and attracting significant interest from stakeholders.
- Created a demo featuring Rawrr's electric all-terrain bike. I optimized 3D CAD blueprints and created custom textures to ensure seamless integration of real-world products into Unity to showcase partnerships with other companies.
- Led the development of an open-world demo, designing, animating, and coding all gameplay logic, including building construction mechanics and implementing level streaming and occlusion culling for smooth performance on mobile platforms.
- Integrated Mapbox SDK to procedurally generate a world based on real-world geography, manipulating geographical datasets and implementing a roof generation algorithm to improve the 3D map system within Unity.
Unity Game Developer and Consultant
Purdue University
- Introduced Unity's new input system within existing projects to enhance stability, compatibility, and responsiveness.
- Overhauled game logic to align with new research goals and enrich user interaction.
- Transitioned project data handling to Unity's "ScriptableObjects" feature and implemented "Addressables" for efficient asset management, significantly optimizing project scalability and loading times.
Unity Game Developer and Consultant
InTrepEd, LLC
- Designed and developed "Artist's Eye," an educational game to foster observation skills and self-development in teenagers.
- Collaborated with educators to align game design with educational goals, enhancing skill measurement and feedback.
- Streamlined content delivery and interactivity, resulting in a user-friendly interface that promoted deeper learning involvement.
Unity Developer
Purdue University
- Designed and developed a Unity framework from scratch to research consumer gaming behavior.
- Collaborated with MIT, Princeton, and Purdue professors to optimize the Unity framework for efficient data collection.
- Integrated player engagement analysis and data collection using AWS and PHP to enhance research capabilities.
Experience
VR Proof-of-concept Demos for Infiblue World
https://tryhardteam.com/mangkorn/#infiblue-world-vrMantis Bike Integration Demo
https://tryhardteam.com/mangkorn/#infiblue-world-mantisOpen-world Demo for Infiblue World
https://tryhardteam.com/mangkorn/#infiblue-world-openworldMapbox SDK Integration for Infiblue World
https://tryhardteam.com/mangkorn/#infiblue-world-mapboxUnity Framework for Gamer Flow State Research
https://tryhardteam.com/mangkorn/#purduePost-graduation, I was contracted to expand and update the project. I integrated Unity's new input system for improved stability and responsiveness, revised game logic, and enhanced asset management using Unity's "ScriptableObjects" and "Addressables" features. As a result, the framework became more robust and efficient, supporting ongoing research into player engagement.
Artist's Eye
https://tryhardteam.com/mangkorn/#intrepedSwat the Fly!
https://tryhardteam.com/mangkorn/#tryhard-swattheflyLuci's Fall
https://tryhardteam.com/mangkorn/#tryhard-lucisfallPurgatorium
https://tryhardteam.com/mangkorn/#tryhard-purgatoriumAlthough the game development is on hold, the project highlights advanced graphics programming and artistic techniques, providing a solid foundation for future projects.
Education
Bachelor's Degree in Computer Science
Purdue University - West Lafayette, IN, USA
Skills
Tools
Adobe Photoshop, Adobe Premiere Pro, Adobe After Effects, FL Studio, Blender
Languages
C#, Bash, Java, C++, PHP, C
Frameworks
Unity, Unreal Engine
Platforms
Oculus, Amazon Web Services (AWS)
Paradigms
Software Testing
Other
Mapbox SDK, Virtual Reality (VR), Augmented Reality (AR), Extended Reality (XR), Autodesk Maya, Meta Quest, Computer Architecture, Computer Security, Data Structures, Information Systems, Operating Systems, System Programming, Software Engineering, Computer Science
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