Mangkorn Yuan, Developer in Salem, OR, United States
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Mangkorn Yuan

Verified Expert  in Engineering

Bio

Mangkorn is a senior software developer specializing in Unity. His work includes diverse projects spanning VR, hyper-casual mobile games, PC games, complex open-world demos, and innovative educational tools. Driven by a passion for creating games that captivate and inspire players worldwide, Mangkorn has collaborated with top academic institutions and industry partners to deliver high-quality, engaging experiences under tight deadlines.

Portfolio

TryHard
Autodesk Maya, Blender, Adobe Photoshop, Adobe Premiere Pro...
Infiblue World, LLC
Autodesk Maya, Adobe Photoshop, Adobe After Effects, Adobe Premiere Pro, Unity...
Purdue University
Autodesk Maya, Unity, C#

Experience

Availability

Full-time

Preferred Environment

Unity, Mapbox SDK, Bash, Autodesk Maya, Blender, C#, Java, C++, Adobe Photoshop, Adobe Premiere Pro

The most amazing...

...technical feat I've accomplished is creating a tool using Mapbox SDK within Unity to generate detailed roofs for 3D buildings based on real-world geography.

Work Experience

Founder and Unity Game Developer

2016 - PRESENT
TryHard
  • Designed and developed multiple video games, illustrating, modeling, and animating 2D and 3D assets using Autodesk Maya and Adobe software for publication and client projects.
  • Hosted successful video game development workshops at the Purdue College of Engineering, creating interactive training modules to teach students how to use Unity to visualize architectural designs.
  • Employed cutting-edge VR techniques and Unity's XR platform to develop immersive virtual reality experiences, implementing advanced interaction systems, optimized rendering techniques, and mesh and texture optimizations.
  • Deployed games onto WebGL for custom sites, involving interaction with browser scripting to enable communication with custom websites for client back-end integration.
  • Published mobile games on Google Play Store and App Store, integrating in-game advertising and in-app purchases to enhance monetization and user engagement.
Technologies: Autodesk Maya, Blender, Adobe Photoshop, Adobe Premiere Pro, Adobe After Effects, Unity, C#, FL Studio, Augmented Reality (AR), Extended Reality (XR), Meta Quest, Oculus

Senior Unity Developer

2023 - 2024
Infiblue World, LLC
  • Developed VR proof-of-concept demos involving rapid prototyping and extensive mesh and texture optimizations to ensure smooth performance, earning positive feedback and attracting significant interest from stakeholders.
  • Created a demo featuring Rawrr's electric all-terrain bike. I optimized 3D CAD blueprints and created custom textures to ensure seamless integration of real-world products into Unity to showcase partnerships with other companies.
  • Led the development of an open-world demo, designing, animating, and coding all gameplay logic, including building construction mechanics and implementing level streaming and occlusion culling for smooth performance on mobile platforms.
  • Integrated Mapbox SDK to procedurally generate a world based on real-world geography, manipulating geographical datasets and implementing a roof generation algorithm to improve the 3D map system within Unity.
Technologies: Autodesk Maya, Adobe Photoshop, Adobe After Effects, Adobe Premiere Pro, Unity, C#, Blender, Extended Reality (XR), Meta Quest

Unity Game Developer and Consultant

2023 - 2023
Purdue University
  • Introduced Unity's new input system within existing projects to enhance stability, compatibility, and responsiveness.
  • Overhauled game logic to align with new research goals and enrich user interaction.
  • Transitioned project data handling to Unity's "ScriptableObjects" feature and implemented "Addressables" for efficient asset management, significantly optimizing project scalability and loading times.
Technologies: Autodesk Maya, Unity, C#

Unity Game Developer and Consultant

2021 - 2022
InTrepEd, LLC
  • Designed and developed "Artist's Eye," an educational game to foster observation skills and self-development in teenagers.
  • Collaborated with educators to align game design with educational goals, enhancing skill measurement and feedback.
  • Streamlined content delivery and interactivity, resulting in a user-friendly interface that promoted deeper learning involvement.
Technologies: Autodesk Maya, Unity, C#

Unity Developer

2019 - 2020
Purdue University
  • Designed and developed a Unity framework from scratch to research consumer gaming behavior.
  • Collaborated with MIT, Princeton, and Purdue professors to optimize the Unity framework for efficient data collection.
  • Integrated player engagement analysis and data collection using AWS and PHP to enhance research capabilities.
Technologies: Autodesk Maya, Unity, C#, Amazon Web Services (AWS), PHP, Augmented Reality (AR), Extended Reality (XR)

VR Proof-of-concept Demos for Infiblue World

https://tryhardteam.com/mangkorn/#infiblue-world-vr
I developed VR proof-of-concept demos for the Infiblue World game, setting the stage for future VR expansions. This project involved rapid prototyping and extensive mesh and texture baking optimizations to ensure smooth performance. The demos effectively demonstrated VR's potential within the game, receiving positive feedback and generating significant interest from investors and stakeholders.

Mantis Bike Integration Demo

https://tryhardteam.com/mangkorn/#infiblue-world-mantis
This project involved creating a game demo featuring our protagonist riding the Mantis, an electric all-terrain bike by Rawrr, to showcase Infiblue World's partnership with the company. We obtained a 3D bike blueprint from Rawrr engineers and modified it for Unity. Using Blender, I manually simplified, merged, and cleaned the meshes, creating custom game-ready textures for the bike. The integration successfully showcased the seamless incorporation of real-world products into interactive game environments, paving the way for numerous partnership and sponsorship opportunities with other companies.

Open-world Demo for Infiblue World

https://tryhardteam.com/mangkorn/#infiblue-world-openworld
I led the development of an expansive open-world demo for Infiblue World's game. This project involved designing, animating, and coding all gameplay logic, including building construction mechanics and optimizing the game for mobile devices through techniques such as level streaming and occlusion culling. The result was a smooth and immersive open-world experience perfect for both hardcore PC gamers and those sneaking in some playtime on their lunch breaks.

Mapbox SDK Integration for Infiblue World

https://tryhardteam.com/mangkorn/#infiblue-world-mapbox
This project integrated Mapbox SDK into the Infiblue World game to procedurally generate a world based on real-world geography. This involved manually preprocessing parcel data and creating custom tools to link building and parcel datasets. I also implemented a roof generation algorithm to enhance the visual realism of buildings. The integration provided a dynamic and visually detailed 3D map system, significantly improving the game's geographic accuracy and visual appeal.

Unity Framework for Gamer Flow State Research

https://tryhardteam.com/mangkorn/#purdue
At Purdue University, I developed a Unity framework for official research on gamer flow state in collaboration with professors from MIT, Princeton, and other prestigious institutions. In addition, I integrated player engagement analysis and data collection using AWS and PHP.

Post-graduation, I was contracted to expand and update the project. I integrated Unity's new input system for improved stability and responsiveness, revised game logic, and enhanced asset management using Unity's "ScriptableObjects" and "Addressables" features. As a result, the framework became more robust and efficient, supporting ongoing research into player engagement.

Artist's Eye

https://tryhardteam.com/mangkorn/#intreped
I designed and developed "Artist's Eye," an interactive educational game that challenges players to see the world from different perspectives. The game aims to build observation skills and foster self-development among teenagers. I collaborated closely with teachers and educators to ensure the game met their needs for teaching and engagement. The final product was well-received and is now used as a teaching tool in various educational settings.

Swat the Fly!

https://tryhardteam.com/mangkorn/#tryhard-swatthefly
I spearheaded the development and release of "Swat the Fly!," a hyper-casual mobile game that turns fly-swatting into an art form. Each session offers players a test of reflexes and a chance to uncover fortunes through mystical Lenormand cards hidden within the game. I composed original music for this project and modeled and animated all the characters. The game combines casual and supernatural elements to create a unique player experience.

Luci's Fall

https://tryhardteam.com/mangkorn/#tryhard-lucisfall
I developed and released "Luci's Fall," a mobile game distinguished by its intricate balance of challenging gameplay mechanics and narrative elements featuring various mythological figures. I composed original music for the game and edited and animated ancient depictions of these mythical figures to create playable characters. The game has received positive feedback for its innovative use of historical art and engaging gameplay, offering a unique addition to the mobile gaming market.

Purgatorium

https://tryhardteam.com/mangkorn/#tryhard-purgatorium
I started the development of "Purgatorium," a spiritually inspired PC game that utilizes advanced graphics to improve visual storytelling. This project involved creating high-definition textures, dynamic lighting, and custom shaders to depict the protagonist's journey through his mind, resulting in a unique and surreal art style. I composed original music and modeled and animated all the characters.

Although the game development is on hold, the project highlights advanced graphics programming and artistic techniques, providing a solid foundation for future projects.
2016 - 2020

Bachelor's Degree in Computer Science

Purdue University - West Lafayette, IN, USA

Tools

Adobe Photoshop, Adobe Premiere Pro, Adobe After Effects, FL Studio, Blender

Languages

C#, Bash, Java, C++, PHP, C

Frameworks

Unity, Unreal Engine

Platforms

Oculus, Amazon Web Services (AWS)

Paradigms

Software Testing

Other

Mapbox SDK, Virtual Reality (VR), Augmented Reality (AR), Extended Reality (XR), Autodesk Maya, Meta Quest, Computer Architecture, Computer Security, Data Structures, Information Systems, Operating Systems, System Programming, Software Engineering, Computer Science

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