
Martin Beierling-Mutz
Verified Expert in Engineering
Full-stack Developer
Cologne, North Rhine-Westphalia, Germany
Toptal member since April 23, 2020
About 10 years ago, Martin started programming as a way to express his creativity. Now, he loves to develop across the full tech stack, with a focus on the front end and technologies like React and Node.js. Besides this main focus, he is passionate about weaving ML solutions seamlessly into an app's UX.
Portfolio
Experience
- JavaScript - 8 years
- Node.js - 6 years
- React - 5 years
- Jest - 3 years
- TypeScript - 3 years
- Cypress - 2 years
- Machine Learning - 2 years
Availability
Preferred Environment
REST APIs, NestJS, Jest, Cypress, Git, Serverless, Docker, Visual Studio Code (VS Code), Node.js, React, JavaScript, TypeScript, SQL
The most amazing...
...project was a car customization mobile app for the NFS Heat game, used by millions of players. Highlight: We produced 170,000 personalized trailers.
Work Experience
Software Engineer
Electronic Arts (EA)
- Developed a mobile app with React Native and Unity, downloaded by over 2 million users.
- Enabled creation of 170,000 personalized trailers by building Frostbite tools in C# to connect the NFS game and app.
- Collaborated with the game team and agency to build the app in only eight months.
- Doubled file ingest speed of asset librarians by developing a ML solution to extract metadata from filenames.
- Deployed ML solution to AWS SageMaker and Lambda, including periodic retraining to prevent model drift.
Associate Software Engineer
Electronic Arts (EA)
- Designed and implemented architecture and best practices for web applications of a digital asset management platform.
- Developed an Adobe After Effects extension using React and Node.js to automate and improve in-house video localization efficiency by 40%.
- Set up CI using Jenkins and deployed to different environments running Nginx on Ubuntu.
- Led two remote front-end developers and implemented an Express.js API back end.
Game Programmer
Freelance
- Developed gameplay and tools in eight commercial game projects.
- Assisted during the final production stage by fixing over 80 bugs in three months.
- Developed four multi-platform web games with JavaScript and Phaser.io.
Experience
Need for Speed™ Heat Studio Mobile App
Education
Courses in Applied Informatics
Universität Duisburg-Essen - Duisburg, Germany
Courses in Applied Cognitive and Media Studies
Universität Duisburg-Essen - Duisburg, Germany
Certifications
Deep Learning Nanodegree
Udacity
Machine Learning Engineer Nanodegree
Udacity
Skills
Libraries/APIs
REST APIs, React, Node.js
Tools
Git
Languages
CSS, HTML5, JavaScript, GraphQL, TypeScript, SQL, C++, Python, C#
Frameworks
Express.js, Unreal Engine 4, Tailwind CSS, Cypress, Jest, NestJS, React Native, Unity
Storage
MongoDB, Databases
Platforms
Docker, Amazon Web Services (AWS), Firebase
Other
GitFlow, Back-end, Serverless, Machine Learning, Deep Learning
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