Matt Durgavich

Matt Durgavich

Boston, United States
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Matt Durgavich

Matt Durgavich

Boston, United States
Member since March 24, 2013
Matt is a seasoned programmer with technical breadth and depth. He has worked in a variety of industries, ranging from startups to large corporations on everything from embedded systems to large-scale web apps. Aside from his extensive technical skills, he is also a strong team member and leader.
Matt is now available for hire
Portfolio
Experience
  • C/C++, 10 years
  • Objective-C, 5 years
  • Cocoa, 5 years
  • Xcode, 5 years
  • Linux, 10 years
  • iOS, 5 years
  • UI Kit, 5 years
  • Android, 5 years
Boston, United States
Availability
Part-time
Preferred Environment
Xcode, VIM, Eclipse
The most amazing...
...code I've written is deep development work on two AAA, multimillion dollar video games: Rockstar's Red Dead Redemption and Max Payne 3.
Employment
  • Senior Mobile Engineer/Team Lead
    Kayak.com
    2014 - PRESENT
    • Designed and did feature work on the Kayak.com mobile app.
    Technologies: iOS, Python, Ruby
  • Android Developer
    Apps Kids Love
    2013 - PRESENT
    • Ported an existing iOS jig saw puzzle game to the Android platform.
    • Chose UI and back-end components in order to optimize time-to-market for the Android version.
    Technologies: Java
  • Senior Mobile Engineer
    Subatomic Studios
    2013 - 2014
    • Contributed to the front-end client and back-end server on a forthcoming multiplayer game title.
    Technologies: iOS, Android, C++, Python
  • Senior Programmer
    Demiurge Studios
    2012 - 2013
    • Programmed in several disciplines.
    • Contributed to several unannounced titles in production with varied monetization models, including Free-To-Play (F2P).
    • Used a variety of technologies, including iOS, Google Native Client, and Flash.
    • Worked in diverse areas such as gameplay, UI, In-App-Purchasing, networking, and performance optimization.
    • Frequently contributed game design feedback to improve fit, finish, and user experience.
    • Mentored junior staff.
    Technologies: C++, Objective-C, Flash
  • Senior Game Developer
    Game Show Network
    2011 - 2012
    • Developed games and backend server infrastructure for GSN's web gaming platforms.
    • Implemented front-end gaming technology using Flash and Unity 3d.
    • Provided back-end support using C++.
    • Contributed heavily to scalability, performance optimization, and software architecture.
    Technologies: C++, JavaScript, Flash
  • Game Programmer
    Rockstar Games
    2010 - 2012
    • Worked as a Game Programmer on Red Dead Redemption, focusing on animation and gameplay.
    • Programmed for Max Payne 3, focusing on Xbox and PS3 optimization.
    • Worked on rendering, audio, Bink video playback, and gameplay systems.
    • Planned performance work and liaised with Sony technical staff.
    Technologies: C++, Assembly Language
  • Lead Developer
    Sibylus.com
    2010 - 2011
    • Worked for a startup focused on disrupting traditional school to student pricing models by collating and distributing electronic course readings for business school through the Cloud.
    • Chose the raft of technologies that would deliver a minimum viable product as quickly as possible.
    • Technologies used included PHP, Ruby on Rails, HAML, Sass, and CoffeeScript.
    • Press: http://j.mp/siblchronofhighered, http://j.mp/siblwbez
    Technologies: PHP, JavaScript, HTML, jQuery, Ruby on Rails
  • Senior Application Developer
    The MITRE Corporation
    2007 - 2010
    • Worked as a visualization engineer for DoD projects.
    • Used game engines, OpenGL, DirectX, C#, C++, JavaScript, HTML, and Ruby on Rails to realize prototype systems for a variety of customers from the US Government.
    Technologies: C++, C, C#, Java, JavaScript, Ruby on Rails
Experience
Skills
  • Languages
    C/C++, Swift, Objective-C, C#, SQL, Java
  • Frameworks
    Cocoa, Ruby on Rails, Twisted
  • Tools
    Xcode, SVN, Git, Mercurial, Vim
  • Paradigms
    Object-oriented Programming (OOP), AJAX, Scalable Application, Agile Software Development, Functional programming
  • Platforms
    Playstation 3, iOS, Linux, Windows, Xbox 360, Mac OS X, Android, Mac
  • Misc
    UI Kit, Architecture, Team Mentoring
  • Libraries/APIs
    OpenGL, Node.js, SQLite, jQuery, DirectX
  • Storage
    MySQL
Education
  • Masters degree in Computer Science
    Boston University - Boston
    2008 - 2010
  • Bachelors degree in Computer Science
    Tufts University - Boston
    1999 - 2003
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