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Matthew Gambrell

Matthew Gambrell

Atlanta, GA, United States
Member since April 10, 2016
Matthew is kind of an old-fashioned console video game programmer. He's got his own 2D engine running on a bunch of platforms and adopted C# early on for tools. He's looking to put his skills to good use porting stuff around, wrestling with Visual Studio or WinForms, or making parts for a game. He can do stuff besides games, but multimedia-type work is where he really shines. He likes writing lean code that runs at 60fps.
Matthew is now available for hire
Portfolio
Experience
  • Game Development, 10 years
  • Windows API, 10 years
  • WinForms, 10 years
  • Game Design, 10 years
  • OpenGL, 5 years
  • Nintendo 3DS, 5 years
Atlanta, GA, United States
Availability
Part-time
Preferred Environment
Visual Studio, C# and C++, WinForms
The most amazing...
...thing I've ever put in a game was the level select for the Nintendo DS Incredible Hulk. Almost more fun than the game itself.
Employment
  • Game Developer
    2010 - PRESENT
    Renegade Kid
    • Ported around custom game engines.
    • Developed C# tools and build processes.
    • Designed and programmed gameplay.
    • Did QA and lotcheck and oversaw the submissions process.
    Technologies: C++, C#, 3DS, WiiU, Vita, PS3, PS4, Steam
  • Game Developer
    2009 - 2010
    Apocalypse Train
    • Designed and programmed and gameplay.
    • Developed C++ and OpenGL game engine.
    Technologies: C++, C#, iOS
  • Game Programmer
    2007 - 2009
    Fizz Factor
    • Developed a C++ engine and gameplay.
    • Liaised and shared tech with sister studios.
    • Programmed sound and did localization.
    • Developed C# toolchain.
    Technologies: C++, C#, NDS, Wii
  • Programmer
    2005 - 2007
    BedandBreakfast.com
    • Developed a WinForms desktop application.
    • Developed the database back-end.
    Technologies: C#, MSSQL, ASP.NET, WinForms
Experience
Skills
  • Platforms
    Nintendo DS, Nintendo 3DS, Windows, Microsoft Windows, Playstation 3, Nintendo Wii, Linux, Win32, Windows UI
  • Other
    Game Development, Puns, Game Design, 2D Game Graphics, 2D Image Processing, Reverse Engineering, 3D, 2D, Video & Audio Processing, TCP/IP, Multithreading, PS4, PS Vita, TCP, Debugging, Programming, Pixel, Audio Editing
  • Languages
    C, C#, C++, PHP, Lua, ARM Assembler, Assembler x86, T-SQL, Transact-SQL, SQL, C++/CLI
  • Frameworks
    .NET, Box2D, ASP.NET, Unity3D, Unity
  • Libraries/APIs
    Windows Forms, WinForms, OpenGL, DirectX, FMOD, SDL, Sockets, Microsoft Office API, XNA, Win32 API, Windows API, Pthreads, Steam Integration
  • Tools
    Direct3D 9, Visual Studio, Squirrel, Microsoft Access, MSBuild, Interactive Disassembler (IDA), Make, Microsoft Visual C++, MS Office Automation, Microsoft Office, Microsoft Word
  • Paradigms
    Socket programming, Concurrent Programming, Database Design
  • Storage
    MySQL, Databases, Microsoft SQL Server, Relational Databases, JSON
Education
  • Master of Science degree in Computer Science
    2004 - 2005
    University of Southern Mississippi - Hattiesburg, MS
  • Bachelor of Science degree in Computer Science
    2002 - 2004
    University of Southern Mississippi - Hattiesburg, MS
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