Matthew Gambrell, Game Development Developer in Atlanta, GA, United States
Matthew Gambrell

Game Development Developer in Atlanta, GA, United States

Member since April 10, 2016
Matthew is kind of an old-fashioned console video game programmer. He's got his own 2D engine running on a bunch of platforms and adopted C# early on for tools. He's looking to put his skills to good use porting stuff around, wrestling with Visual Studio or WinForms, or making parts for a game. He can do stuff besides games, but multimedia-type work is where he really shines. He likes writing lean code that runs at 60fps.
Matthew is now available for hire

Portfolio

Experience

  • Game Development, 10 years
  • Game Design, 10 years
  • WinForms, 10 years
  • Windows API, 10 years
  • Nintendo 3DS, 5 years
  • OpenGL, 5 years

Location

Atlanta, GA, United States

Availability

Part-time

Preferred Environment

Visual Studio, C# and C++, WinForms

The most amazing...

...thing I've ever put in a game was the level select for the Nintendo DS Incredible Hulk. Almost more fun than the game itself.

Employment

  • Game Developer

    2010 - PRESENT
    Renegade Kid
    • Ported around custom game engines.
    • Developed C# tools and build processes.
    • Designed and programmed gameplay.
    • Did QA and lotcheck and oversaw the submissions process.
    Technologies: C++, C#, 3DS, WiiU, Vita, PS3, PS4, Steam
  • Game Developer

    2009 - 2010
    Apocalypse Train
    • Designed and programmed and gameplay.
    • Developed C++ and OpenGL game engine.
    Technologies: C++, C#, iOS
  • Game Programmer

    2007 - 2009
    Fizz Factor
    • Developed a C++ engine and gameplay.
    • Liaised and shared tech with sister studios.
    • Programmed sound and did localization.
    • Developed C# toolchain.
    Technologies: C++, C#, NDS, Wii
  • Programmer

    2005 - 2007
    BedandBreakfast.com
    • Developed a WinForms desktop application.
    • Developed the database back-end.
    Technologies: C#, MSSQL, ASP.NET, WinForms

Experience

Skills

  • Platforms

    Nintendo 3DS, Nintendo DS, Windows, Windows UI, Win32, Linux, Nintendo Wii, Playstation 3
  • Other

    Game Development, Software Development, 2D Games, Game Design, Puns, Pixel, Programming, Debugging, TCP, PS Vita, PS4, Audio Editing, Multithreading, TCP/IP, Video & Audio Processing, 2D, 3D, Reverse Engineering, Image Processing
  • Languages

    C, C++, C#, PHP, C++/CLI, SQL, Transact-SQL, T-SQL, Assembler x86, ARM Assembler, Lua
  • Frameworks

    .NET, Unity3D, Unity, ASP.NET, Box2D
  • Libraries/APIs

    WinForms, Windows Forms, Steam Integration, Pthreads, Windows API, Win32 API, XNA, Office API, Sockets, SDL, FMOD, DirectX, OpenGL
  • Tools

    Direct3D 9, Microsoft Visual Studio, Squirrel, Microsoft Office, Microsoft Word, Microsoft Visual C++, Make, Interactive Disassembler (IDA), MSBuild, Microsoft Access
  • Paradigms

    Database Design, Concurrent Programming, Socket Programming
  • Storage

    Microsoft SQL Server, Databases, JSON, MySQL, Relational Databases

Education

  • Master of Science degree in Computer Science
    2004 - 2005
    University of Southern Mississippi - Hattiesburg, MS
  • Bachelor of Science degree in Computer Science
    2002 - 2004
    University of Southern Mississippi - Hattiesburg, MS

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