Scroll To View More
Maz Alabduljalil

Maz Alabduljalil

Arlington, United States
Member since January 21, 2015
Maz has over six years of iOS development experience, and still invests his time in learning about the latest iOS frameworks and technologies. He is also invested in Elixir, Unity, and Python for game development. His expertise ranges from Mac apps, games, all the way to backends. He excels at learning and covering a wide range of technologies.
Maz is now available for hire
  • Lumba
    Unity3D, SmartFoxServer, Jenkins
  • Telly
    iOS, Xcode, Objective-C, Swift, Core Data, Ooyala, AutoLayout, Jenkins
  • Sourcebits
    Objective-C, Xcode, C++, Cocoa, Cocoa Touch
  • iOS, 5 years
  • Cocos2d, 4 years
  • Python, 3 years
  • Cocos2d-x, 3 years
  • C++, 3 years
  • Swift, 2 years
  • Elixir, 1 year
  • Firebase, 1 year
Arlington, United States
Preferred Environment
Git, Xcode, Mac OS
The most amazing...
...project I've worked on was my own game back-end, which handles matchmaking, rooms, and game sessions through websockets.
  • Software Engineering Consultant
    2015 - 2015
    • Helped find and recruit candidates for the new office.
    • Worked on polishing a Unity3D game.
    • Joined discussions on problems as they arose, and helped provide insight and propose solutions.
    • Introduced continuous integration.
    • Exercised code review and provided constructive feedback for the team on how they can write better code.
    Technologies: Unity3D, SmartFoxServer, Jenkins
  • iOS Engineer
    2014 - 2015
    • Programmed the CoreData layer, with background processing and simple back-end syncing.
    • Adding localization with RTL support mainly using AutoLayout.
    • Introduced continuous integration to the pipeline, with automated functional testing.
    • Developed the app with new features and UI design.
    • Refactored the app into small, maintainable parts.
    • Supervised and trained interns.
    Technologies: iOS, Xcode, Objective-C, Swift, Core Data, Ooyala, AutoLayout, Jenkins
  • iOS Game Developer
    2013 - 2014
    • Developed the UI for the game using UIKit and AppKit.
    • Created a map editor tool for game designers using AppKit.
    • Developed and enhanced an asset manager tool for artists using Cocos2d and AppKit.
    • Wrote scripts and tools for artists to increase their productivity using python and MEL.
    • Wrote scripts to generate and validate C++ code.
    Technologies: Objective-C, Xcode, C++, Cocoa, Cocoa Touch
  • Languages
    Objective-C, Swift, Python, Elixir, C, C++
  • Frameworks
    Cocoa Touch, Cocos2d-x, Cocoa, Cocos2d, AppKIt, Unity, Phoenix, ReactiveCocoa
  • Libraries/APIs
    Core Animation, Parse SDK, SpriteKit
  • Tools
    Xcode, PyCharm, Fastlane, MonoDevelop
  • Platforms
    iOS, Mac OS, SmartFoxServer, Firebase, Google App Engine
  • Paradigms
    Functional Programming
  • Storage
    Google Cloud Datastore, AWS S3, Realm
  • Bachelor's degree in Computer Engineering
    2008 - 2012
    Kuwait University - Kuwait
I really like this profile
Share it with others