Mike Kribel
Verified Expert in Engineering
Unity Developer
Águas Belas, Portugal
Toptal member since March 5, 2020
Mike is a highly experienced individual in the video game industry (15 years) who decided to take the plunge several years ago and went independent. He founded a studio named Principle, Inc., where he develops games using the Unity3D engine, whose primary objective is to be something different. Mike specializes in game design, programming (C#), and tools development (C# and VBA).
Portfolio
Experience
Availability
Preferred Environment
Blender, Microsoft Excel, Unity3D, C#
The most amazing...
...video game I've developed and released to date is called Thrusty Ship on Steam: it's a very complete title, full of features, and things for players to do.
Work Experience
Director | Developer
in Principle, Inc.
- Developed and released OVO Smash! for Steam, using Unity3D and other tools.
- Developed and released Thrusty Ship for Steam, using Unity3D.
- Taught game development at the University of Red Deer, Alberta, Canada for a one-week-long summer camp in 2019; I received great student and parent reviews.
- Created Unity3D to Steam tutorials on YouTube, the most popular tutorials on the topic by aggregate numbers, to my knowledge.
- Completed contract work for two educational games for a local Alberta client on farming equipment safety, to great client satisfaction.
Developer
Choice Provisions
- Designed every level for Hextech Mayhem: a League of Legends Story, with downloadable content levels included.
- Programmed all the level population logic and tools in Hextech Mayhem: a League of Legends Story. Programmed the user interface.
- Designed the core locomotion systems in Hextech Mayhem: a League of Legends Story and the unique selling point, the improvisation system.
User Experience Researcher (FIFA)
Electronic Arts
- Organized and managed group UX research sessions, as well as one-on-one sessions. In my time at EA, I averaged 1.5 research sessions per week.
- Analyzed accrued user experience data using various statistical models and techniques for both qualitative and quantitative queries.
- Delivered PowerPoint presentations to the game design teams and producers that would explain what the user research would find on various features and improvements for the FIFA products.
- Ran UK-based playtests with hand-picked users to test the most hardcore features for the FIFA gameplay team and the FIFA ultimate team.
Localization QA Process and Tools Manager
Babel Media
- Developed tools to improve the efficiency and accuracy of localization QA effort. Notable examples include version management and comparison for localization files, with reports designed to address the differences.
- Used VBA to automate client-facing reporting with a tool that I programmed which linked database extraction, aggregated the data, parsed it in a predefined report system, then sent it to the client.
- Created an attitudinal test environment for the recruitment team specifically designed to track applications to work in localization QA. The test measured the willingness to work and competence.
Senior Localization QA Coordinator
Babel Media
- Managed the localization effort for various AAA projects and clients (all protected by NDA). This involved vetting and submitting bug reports to clients, as well as reporting on progress on a day to day basis.
- Mentored localization QA testers in many languages as well as localization QA coordinators and supervisors.
Localization QA Tester (Italian)
Babel Media
- Contributed to polishing the quality of the Italian localization of major AAA titles. All titles are protected by NDA so I cannot disclose them.
- Tracked, reported, fixed, and verified bugs using various databases, depending on client, for tracking localization bugs.
- Tracked, reported, fixed, and verified console manufacturer compliance localization issues.
Functionality and Localization QA Tester (Italian)
Codemasters
- Improved the quality of the Italian localization of major AAA titles such as Overlord II, DiRT 2, and Overlord Minions.
- Tracked, reported, and verified bugs using Jira for tracking functionality and localization bugs.
- Managed all of the Italian localization efforts and related communication due to being the only Italian linguistic expert in the team.
Functionality and Localization QA Tester (Italian)
Rockstar Games
- Polished the quality of the Italian localization of major AAA titles such as Grand Theft Auto IV, Midnight Club: LA and Bully: Scholarship Edition.
- Tracked, reported, and verified bugs using the Rockstar proprietary databases for tracking functionality and localization bugs.
- Volunteered for many night shifts or other forms of overtime work to maximize my contribution to the projects.
Experience
Thrusty Ship (Steam)
https://store.steampowered.com/app/942520/Thrusty_Ship/OVO Smash! (Steam)
https://store.steampowered.com/app/719130/OVO_Smash/Tutorials on YouTube
https://www.youtube.com/watch?v=o5-Y-5Dtg_c&list=PLYNA5JTxVZN0VNeZSBMVhlzDw2fY3raGrEducation
Completed Credits towards a Bachelor's Degree in Translation and Interpretation
Scuola Superiore Lingue Moderne per Interpreti e Traduttori (SSLMIT) - Trieste, Italy
Skills
Libraries/APIs
Steam Integration
Tools
Microsoft PowerPoint, Blender, Microsoft Excel, Jira, TestTrack Pro, Confluence, Audacity, Logic Pro
Languages
Excel VBA, C#, Visual Basic for Applications (VBA)
Frameworks
Unity2D, Unity
Platforms
Xbox 360, PS3, Nintendo DS, Nintendo Wii, PlayStation
Storage
Databases
Other
Game Design, Localization, Italian-English Translation, Level Design, Games, Tools, User Experience (UX), Video Game Consoles, Microsoft 365, User Research, User Interface (UI)
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