Misha Marfenko, Developer in Holden, MA, United States
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Misha Marfenko

Verified Expert  in Engineering

Game Designer and Developer

Holden, MA, United States

Toptal member since September 17, 2024

Bio

Misha is a passionate and skilled software engineer and game developer. He excels at prototyping interactive and engaging projects using Unity and Unreal Engine 5. Committed to delivering top-quality results, he always approaches every project with personal dedication. A fast and efficient worker with strong technical, math, and problem-solving abilities, Misha is a collaborative team player eager to contribute to innovative, fast-paced environments.

Portfolio

Highbrow Technology Inc
Data Analysis, Management, QA Leadership
Radar Labs, Inc.
Unity, Mobile, iOS, Android, C#, Geolocation
Mathnasium
3D Math, Mathematics

Experience

  • Game Development - 8 years
  • C# - 8 years
  • Unity - 8 years
  • Game Design - 8 years
  • Python - 6 years
  • C++ - 6 years
  • Blender - 5 years
  • Unreal Engine 5 - 3 years

Availability

Part-time

Preferred Environment

Unity, C#, Python, Git, Unreal Engine 5, C++, Blender

The most amazing...

...project I've developed is Button Animator Pro, a tool for UI on Unity Asset Store with over 200 copies sold, showcasing my mastery of Unity and C# programming.

Work Experience

QA Lead Task Reviewer - LLM

2024 - PRESENT
Highbrow Technology Inc
  • Managed a team of 12-15 annotators, ensuring smooth delivery and high-quality standards for each task.
  • Implemented quality control measures, enhancing the accuracy and usability of data for training LLMs.
  • Coordinated cross-functional efforts to meet FAANG client project deadlines and expectations.
  • Performed math and coding annotation tasks covering 50-100 use cases, ensuring accuracy and clarity.
Technologies: Data Analysis, Management, QA Leadership

Unity Developer

2024 - 2025
Radar Labs, Inc.
  • Developed a Unity plugin that seamlessly integrated native SDKs written in Kotlin (Android) and Objective-C (iOS), enabling real-time location tracking and geofencing within Unity applications.
  • Implemented a robust permission management system for iOS and Android, ensuring proper handling of geolocation permissions and significantly reducing integration errors for developers.
  • Developed comprehensive documentation for the Unity SDK, ensuring clear integration guidelines and reducing developer onboarding time.
  • Tested the plugin extensively on iOS and Android devices to verify stability and performance.
Technologies: Unity, Mobile, iOS, Android, C#, Geolocation

Math Instructor

2024 - 2024
Mathnasium
  • Provided highest quality math tutoring experience to students spanning grades from 1 to 12.
  • Created an inclusive, supportive atmosphere and inspired students to develop skills and passion for math.
  • Mastered team teaching, working and collaborating with lots of students in a fast-paced setting.
Technologies: 3D Math, Mathematics

Game Developer

2024 - 2024
Digital Nomad Entertainment
  • Developed and implemented core game mechanics in C++ and UE5, ensuring engaging gameplay.
  • Designed 3D open-world levels and AAA visual effects (VFX). Enhanced the visual appeal and atmosphere of the game.
  • Optimized game performance, reduced load times by 20%, and increased frame rates by 15%.
  • Collaborated with a multidisciplinary team and managed a team of five people to integrate gameplay elements seamlessly.
Technologies: Unreal Engine, C++, Blueprint, Game Design, Blender, Perforce, Virtual Reality (VR), Augmented Reality (AR), Extended Reality (XR), 3D Games, Online Multiplayer, Mobile, 3D Rendering, 3D Modeling

Informatics Teacher

2023 - 2024
Unbreakable Ukraine Foundation
  • Taught subjects that included Python, Blender 3D, databases, web design, game design, and C++ to grades five to 11 for almost a year.
  • Introduced coding concepts through engaging, game-based projects, resulting in significant transformations in grades eight and nine during our Python sessions.
  • Created an inclusive, supportive learning environment, transcending the traditional teacher-student dynamic.
  • Inspired students to develop a passion for IT by incorporating engaging activities and projects.
  • Prepared my own learning materials and lesson structure using science, technology, engineering, and mathematics (STEM) integration.
Technologies: Python, C++, Web Development, Blender, Databases, Scratch, Arduino, Robotics, Java, CSS, HTML, 3D Rendering, 3D Modeling

Assistant Teacher | Translator

2022 - 2022
Warsaw University of Technology
  • Worked 10 hours weekly as an assistant teacher for C++, Java, and web design courses.
  • Provided translation services for professors. Cultivated deep friendships with peers and meaningful connections with professors.
  • Gained valuable insights and skills in teaching, compassion, and mutual understanding, contributing to personal growth and enhancing the university community.
Technologies: Java, C++, Web Development

Experience

Button Animator Pro

https://assetstore.unity.com/packages/tools/gui/button-animator-pro-269146
Button Animator Pro is a powerful tool for animating UI buttons that enables the quick and efficient creation of visually appealing, interactive buttons, saving time and improving performance. It helps developers create professional-quality buttons with complex behaviors in a few clicks.

After a year of development, I sold over 200 copies and generated over $4,500 on the Unity Asset Store. During this project, I mastered all aspects of Unity Editor Scripting and C# programming.

The Stealth Game

https://mmisha.itch.io/stealth-game
The game is inspired by the popular stealth game Hitman and designed to challenge players' ability to think and plan their future actions. Currently, the game serves as a demo and will be further improved and polished, and new levels will be added.

Users play as stealth assassins; their mission is clear: eliminate every target. The users choose whether to execute their plan with precision and stealth or unleash chaos with noise and bloodshed; the choice is theirs.

Racing Game

https://mmisha.itch.io/racinggame
I developed a simple and fun racing game in my free time just for joy. It serves as a demonstration potential. There are currently three maps and seven unique vehicles to explore. For this project, I aimed to create a game where users can have fun. The game is still in the middle of development and will be further improved.

FEATURES
• Realistic weather
• Advanced suspension and wheel simulation
• Unique vehicle properties
• Vehicle destruction
• Sound effects music
• Physics

VR Minigolf

https://mmisha.itch.io/vr-mini-golf
This is a simple yet very playable minigolf game developed in Unity for VR. It was created over the span of 10 days with approximately 40-50 hours of effort. The game Cloudlands: VR Minigolf on Steam inspired the project and aims to bring a fun and immersive minigolf experience to VR players.

FEATURES
• Hand tracking and an intuitive control system using VR hand tracking.
• The main menu includes customizable graphics and game settings.
• Five unique, challenging, and diverse levels are designed for a fun minigolf experience.
• Level progression system where levels unlock sequentially as a player completes each.
• Progress saving, where progress is saved so a player can resume where they left off.
• Very bad trailer.
• Music and sound effects. Enjoy pleasant music and sound effects throughout the game.
• Respawn system that allows easy repositioning if a player gets stuck.
• Full GitHub repository.

Education

2020 - 2024

Bachelor's Degree in Computer Science

Warsaw University of Technology - Warsaw, Poland

Skills

Libraries/APIs

WebGL, OpenGL, Node.js

Tools

Git, Blender, Perforce, GitLab CI/CD, Jenkins, ASM64

Languages

C#, Python, C++, JavaScript, SQL, Scratch, C, Java, CSS, HTML, TypeScript, JavaScript 6, Bash

Frameworks

Unity, .NET, Unreal Engine, Blueprint, Unity3D, .NET Core, ASP.NET

Platforms

Mobile, Android, Arduino, Azure, iOS, Docker, Unix

Storage

Databases, MySQL, NoSQL

Paradigms

Agile, App Development, Management

Other

Unreal Engine 5, Game Design, Unity Editor Scripting, Game AI, 3D, Game Development, Gameplay Development, Game Physics, Virtual Reality (VR), Level Design, Visual Effects (VFX), Mathematics, Back-end Development, Communication, Debugging, Debugging Tools, GUI Design, Game Tools Development, UI Development, Game Art, 3D Games, 3D Modeling, 3D Rendering, Multiplayer, Augmented Reality (AR), Extended Reality (XR), Online Multiplayer, APIs, Web Development, Robotics, Data Analysis, Data Analytics, Shaders, Unity Shaders, Front-end Development, API Applications, Networking, Database Applications, CI/CD Pipelines, 3D Math, Geolocation, QA Leadership

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