
Misha Marfenko
Verified Expert in Engineering
Game Designer and Developer
Holden, MA, United States
Toptal member since September 17, 2024
Misha is a passionate and skilled software engineer and game developer. He excels at prototyping interactive and engaging projects using Unity and Unreal Engine 5. Committed to delivering top-quality results, he always approaches every project with personal dedication. A fast and efficient worker with strong technical, math, and problem-solving abilities, Misha is a collaborative team player eager to contribute to innovative, fast-paced environments.
Portfolio
Experience
- Game Development - 8 years
- C# - 8 years
- Unity - 8 years
- Game Design - 8 years
- Python - 6 years
- C++ - 6 years
- Blender - 5 years
- Unreal Engine 5 - 3 years
Availability
Preferred Environment
Unity, C#, Python, Git, Unreal Engine 5, C++, Blender
The most amazing...
...project I've developed is Button Animator Pro, a tool for UI on Unity Asset Store with over 200 copies sold, showcasing my mastery of Unity and C# programming.
Work Experience
QA Lead Task Reviewer - LLM
Highbrow Technology Inc
- Managed a team of 12-15 annotators, ensuring smooth delivery and high-quality standards for each task.
- Implemented quality control measures, enhancing the accuracy and usability of data for training LLMs.
- Coordinated cross-functional efforts to meet FAANG client project deadlines and expectations.
- Performed math and coding annotation tasks covering 50-100 use cases, ensuring accuracy and clarity.
Unity Developer
Radar Labs, Inc.
- Developed a Unity plugin that seamlessly integrated native SDKs written in Kotlin (Android) and Objective-C (iOS), enabling real-time location tracking and geofencing within Unity applications.
- Implemented a robust permission management system for iOS and Android, ensuring proper handling of geolocation permissions and significantly reducing integration errors for developers.
- Developed comprehensive documentation for the Unity SDK, ensuring clear integration guidelines and reducing developer onboarding time.
- Tested the plugin extensively on iOS and Android devices to verify stability and performance.
Math Instructor
Mathnasium
- Provided highest quality math tutoring experience to students spanning grades from 1 to 12.
- Created an inclusive, supportive atmosphere and inspired students to develop skills and passion for math.
- Mastered team teaching, working and collaborating with lots of students in a fast-paced setting.
Game Developer
Digital Nomad Entertainment
- Developed and implemented core game mechanics in C++ and UE5, ensuring engaging gameplay.
- Designed 3D open-world levels and AAA visual effects (VFX). Enhanced the visual appeal and atmosphere of the game.
- Optimized game performance, reduced load times by 20%, and increased frame rates by 15%.
- Collaborated with a multidisciplinary team and managed a team of five people to integrate gameplay elements seamlessly.
Informatics Teacher
Unbreakable Ukraine Foundation
- Taught subjects that included Python, Blender 3D, databases, web design, game design, and C++ to grades five to 11 for almost a year.
- Introduced coding concepts through engaging, game-based projects, resulting in significant transformations in grades eight and nine during our Python sessions.
- Created an inclusive, supportive learning environment, transcending the traditional teacher-student dynamic.
- Inspired students to develop a passion for IT by incorporating engaging activities and projects.
- Prepared my own learning materials and lesson structure using science, technology, engineering, and mathematics (STEM) integration.
Assistant Teacher | Translator
Warsaw University of Technology
- Worked 10 hours weekly as an assistant teacher for C++, Java, and web design courses.
- Provided translation services for professors. Cultivated deep friendships with peers and meaningful connections with professors.
- Gained valuable insights and skills in teaching, compassion, and mutual understanding, contributing to personal growth and enhancing the university community.
Experience
Button Animator Pro
https://assetstore.unity.com/packages/tools/gui/button-animator-pro-269146After a year of development, I sold over 200 copies and generated over $4,500 on the Unity Asset Store. During this project, I mastered all aspects of Unity Editor Scripting and C# programming.
The Stealth Game
https://mmisha.itch.io/stealth-gameUsers play as stealth assassins; their mission is clear: eliminate every target. The users choose whether to execute their plan with precision and stealth or unleash chaos with noise and bloodshed; the choice is theirs.
Racing Game
https://mmisha.itch.io/racinggameFEATURES
• Realistic weather
• Advanced suspension and wheel simulation
• Unique vehicle properties
• Vehicle destruction
• Sound effects music
• Physics
VR Minigolf
https://mmisha.itch.io/vr-mini-golfFEATURES
• Hand tracking and an intuitive control system using VR hand tracking.
• The main menu includes customizable graphics and game settings.
• Five unique, challenging, and diverse levels are designed for a fun minigolf experience.
• Level progression system where levels unlock sequentially as a player completes each.
• Progress saving, where progress is saved so a player can resume where they left off.
• Very bad trailer.
• Music and sound effects. Enjoy pleasant music and sound effects throughout the game.
• Respawn system that allows easy repositioning if a player gets stuck.
• Full GitHub repository.
Education
Bachelor's Degree in Computer Science
Warsaw University of Technology - Warsaw, Poland
Skills
Libraries/APIs
WebGL, OpenGL, Node.js
Tools
Git, Blender, Perforce, GitLab CI/CD, Jenkins, ASM64
Languages
C#, Python, C++, JavaScript, SQL, Scratch, C, Java, CSS, HTML, TypeScript, JavaScript 6, Bash
Frameworks
Unity, .NET, Unreal Engine, Blueprint, Unity3D, .NET Core, ASP.NET
Platforms
Mobile, Android, Arduino, Azure, iOS, Docker, Unix
Storage
Databases, MySQL, NoSQL
Paradigms
Agile, App Development, Management
Other
Unreal Engine 5, Game Design, Unity Editor Scripting, Game AI, 3D, Game Development, Gameplay Development, Game Physics, Virtual Reality (VR), Level Design, Visual Effects (VFX), Mathematics, Back-end Development, Communication, Debugging, Debugging Tools, GUI Design, Game Tools Development, UI Development, Game Art, 3D Games, 3D Modeling, 3D Rendering, Multiplayer, Augmented Reality (AR), Extended Reality (XR), Online Multiplayer, APIs, Web Development, Robotics, Data Analysis, Data Analytics, Shaders, Unity Shaders, Front-end Development, API Applications, Networking, Database Applications, CI/CD Pipelines, 3D Math, Geolocation, QA Leadership
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