Nebojsa Brindic, Software Developer in Belgrade, Serbia
Nebojsa Brindic

Software Developer in Belgrade, Serbia

Member since December 8, 2016
Nebojsa has a master’s degree in software engineering along with a decade of development experience, including working in a team that’s passed through two startup accelerators with gaming projects. Experiencing this has given him a solid background in game development and entrepreneurship. Recently, he's been specializing in VR development with an emphasis on its appliance in the sports industry as well as in education.
Nebojsa is now available for hire

Portfolio

  • Black Ring United
    Mixed Reality (MR), Oculus, HoloLens, WebGL, Unity, Microsoft Visual Studio...
  • Photon Optronics
    C#, Microsoft Visual Studio, Virtual Reality (VR), Augmented Reality (AR)
  • Bincode Entertainment
    WebGL, Unity, Microsoft Visual Studio, Git, Visual Studio, C#, Unity3D

Experience

Location

Belgrade, Serbia

Availability

Part-time

Preferred Environment

Unity, Git, Visual Studio, C#, Unity3D

The most amazing...

...device I have developed are AR glasses for firefighters assisting them in a vision through dark and smoke.

Employment

  • CTO

    2017 - PRESENT
    Black Ring United
    • Developed SmartTactics: a VR mobile app where a soccer coach could create tactics in a 2D editor and players could access this data through VR headsets and learn in the most immersive way. The project was intended to overcome language barriers in multi-national sports teams, as well as to offer faster implementation of coach plans.
    • Created a baseball training VR app that was developed for both batters and umpires. It had speech recognition and real MLS player heatmaps as well as different animations for each player in the league.
    Technologies: Mixed Reality (MR), Oculus, HoloLens, WebGL, Unity, Microsoft Visual Studio, Virtual Reality (VR), Git, Visual Studio, C#, Unity3D
  • Consultant

    2011 - PRESENT
    Photon Optronics
    • Implemented image processing for night-vision devices which included image sharpening, noise removal, and automation of visual inspection—finding dark spots (blemishes) and calculating vignetting.
    • Developed prototype AR glasses for the firefighting industry: a system to help firefighters to see through darkness and smoke. It's an OpenCV app that extracts important contours of the scene recorded by a thermal camera and displays those contours on AR glasses. (I used NVIDIA Jetson Nano as the board computer).
    • Researched and developed a mixed-reality appliance for night-vision military helmets. Image fusion of night-vision and thermal data displayed on AR glasses.
    Technologies: C#, Microsoft Visual Studio, Virtual Reality (VR), Augmented Reality (AR)
  • CTO

    2014 - 2017
    Bincode Entertainment
    • Created a framework for the codeless development of RPG games in Unity3D. It was developed in Unity editor scripts and provided users with an extensive system for defining skill trees, abilities, items, weapons, characters, and levels—all the ingredients that an RPG game must have.
    • Served as the lead developer of an RPG mobile game "Svarog: The Awakening." The game had a back-end part for the storage of user-profiles and progression. It also had an integrated asset bundle system, so the game assets could be customized without the need for players to update the app on mobile.
    • Worked on procedural generation of Unity-based 3D sniper games for Android, iOS, and WebGL. This project was a mix of web development and modular Unity game architecture. The web app offered users rich choice of game customizations, and, once submitted, this data was used to build the game on the back end by calling Unity static editor build scripts.
    • Developed 3D product customizers for web-based eCommerce platforms. Be it automotive, jewelry, clothing, nautical or biking industry, I needed to assemble such an architecture which could support generalized product customizer.
    Technologies: WebGL, Unity, Microsoft Visual Studio, Git, Visual Studio, C#, Unity3D
  • Lead Developer

    2011 - 2015
    Rodin Diagnostics
    • Worked with clinical networks and teleradiology.
    • Set up DICOM radiology workflows. PACS image archives, MRI/CT modalities, and remote exams.
    Technologies: C#, Microsoft Visual Studio, Web API, Databases, Image Processing
  • CEO

    2009 - 2013
    Realsoft Systems
    • Developed an online dating platform with 3D avatars and audio chat support.
    • Built electronic document management systems.
    Technologies: C#, Microsoft Visual Studio, Wowza, ASP.NET MVC, Microsoft SQL Server

Experience

  • SmartTactics (Development)

    A soccer tactics board that allows the creation of team actions and preview them in 2D and 3D mode as well as in VR. It can be easily used in other team sports as well.

  • Baseball VR Training (Development)

    An app for simulating baseball pitching and batting practice incorporating images and behavior from real baseball players from the US major league. The app is preferably built for Windows Mixed Reality.

  • Sniper Game Builder (Development)

    This is a web app which gives users the possibility to choose among several different choices for each asset in the game (number of enemies, number of levels, types of human models in the game (neutral/enemies), guns, and other.

    By clicking on "build", executables are delivered for Android, iOS, and the WebGL platform that are ready for hosting and playing.

  • 3D Product Customizer (Development)

    A mobile and WebGL app that shows a default product and allows customization by offering variant parts. It was built for the purpose of an expo showcase and eCommerce solutions.

  • Svarog: The Awakening (Development)

    An RPG game that's fully developed in Unity3D with ports to Android, iOS, and WebGL. The game was fully created by using a framework developed by me with the purpose of enabling game creation without needing to write a single line of code.

  • TalkAboutLove | 3D Online Dating (Development)

    Back in 2010, it was a real challenge to bring 3D models to the web along with audio chat. With the combination of StreetView-like technology (panoramic imaging), 3D models, as well as audio streaming, my team managed to deploy a prototype of such an online dating platform.

Skills

  • Languages

    C#
  • Frameworks

    Unity3D, Unity
  • Tools

    Microsoft Visual Studio, Git, HoloLens
  • Other

    Mixed Reality (MR), Virtual Reality (VR), Augmented Reality (AR)
  • Libraries/APIs

    WebGL
  • Platforms

    Oculus

Education

  • Master's degree in Software Engineering
    2010 - 2012
    University of Belgrade, Faculty of Organizational Sciences - Belgrade, Serbia
  • Bachelor's degree in Information Systems and Technologies
    2004 - 2008
    University of Belgrade, Faculty of Organizational Sciences - Belgrade, Serbia

Certifications

  • Principles of Game Design
    NOVEMBER 2015 - PRESENT
    Michigan State University via Coursera
  • Introduction to Game Development
    OCTOBER 2015 - PRESENT
    Michigan State University via Coursera

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