Nebojsa Brindic, Software Developer in Belgrade, Serbia
Nebojsa Brindic

Software Developer in Belgrade, Serbia

Member since October 19, 2017
Nebojsa has a master’s degree in software engineering along with a decade of development experience, including working in a team that’s passed through two startup accelerators with gaming projects. Experiencing this has given him a solid background in game development and entrepreneurship. Recently, he's been specializing in VR development with an emphasis on its appliance in the sports industry and education.
Nebojsa is now available for hire

Portfolio

  • Black Ring United
    Mixed Reality (MR), Oculus, HoloLens, WebGL, Unity, Microsoft Visual Studio...
  • Photon Optronics
    C#, Microsoft Visual Studio, Virtual Reality (VR), Augmented Reality (AR)
  • Bincode Entertainment
    WebGL, Unity, Microsoft Visual Studio, Git, Visual Studio, C#, Unity3D, Oculus

Experience

Location

Belgrade, Serbia

Availability

Part-time

Preferred Environment

Unity, Git, Visual Studio, C#, Unity3D, Software Architecture

The most amazing...

...device I have developed are AR glasses for firefighters assisting them in a vision through dark and smoke.

Employment

  • CTO

    2017 - PRESENT
    Black Ring United
    • Built the deck for an RPG card game for desktop, mobile, and VR. The game will be distributed via Steam, Google Play, App Store, and Oculus Store. It's currently in development.
    • Contributed to a mental therapy VR app; psychologists/psychiatrists can use this to mimic triggering environments for patients with alcohol/drugs/fear disorders. The app can track a patient's heart rate through Bluetooth readings from external devices.
    • Built a baseball training VR app for a user audience aimed at batters and umpires. It has speech recognition and real MLS player heatmaps as well as personalized animations for each player in the league.
    • Developed SmartTactics: a VR/mobile app system where a soccer coach could create tactics in a 2D editor and players could access this data through VR headsets and perceive tactics in the most immersive way.
    Technologies: Mixed Reality (MR), Oculus, HoloLens, WebGL, Unity, Microsoft Visual Studio, Virtual Reality (VR), Git, Visual Studio, C#, Unity3D, Games, 3D Games
  • Consultant

    2011 - PRESENT
    Photon Optronics
    • Implemented image processing for night-vision devices which included image sharpening, noise removal, and automation of visual inspection—finding dark spots (blemishes) and calculating vignetting.
    • Developed prototype AR glasses to help firefighters see through darkness and smoke. It's an OpenCV-embedded app that extracts important contours of the scene recorded by a thermal camera and displays those contours on AR glasses.
    • Researched and developed a mixed-reality appliance for night-vision military helmets. Image fusion of night-vision and thermal data displayed on AR glasses.
    Technologies: C#, Microsoft Visual Studio, Virtual Reality (VR), Augmented Reality (AR)
  • CTO

    2014 - 2017
    Bincode Entertainment
    • Built a framework for the codeless development of RPG games in Unity3D. It provided users with an extensive system for defining skill trees, abilities, items, weapons, characters, and levels—all must-have ingredients for an RPG game.
    • Served as a lead developer for Svarog: The Awakening; it's a cross-platform game ported to mobile and WebGL. The game had elements of Slavic mythology with a Diablo-like hack-and-slash RPG.
    • Worked on procedural generation of Unity-based 3D sniper games for Android, iOS, and WebGL. This project was a mix of web development and modular Unity game architecture.
    • Developed 3D product customizers for web-based eCommerce platforms. Be it automotive, jewelry, clothing, nautical, or biking industry, I needed to assemble such an architecture that could support a generalized product customizer.
    Technologies: WebGL, Unity, Microsoft Visual Studio, Git, Visual Studio, C#, Unity3D, Oculus
  • Lead Developer

    2011 - 2015
    Rodin Diagnostics
    • Networked the DICOM-compliant modalities in a unified network to allow storage and remote access to medical exam imaging (MR, CT, and US).
    • Implemented an HL7-compliant medical workflow; a patient's data needed to be entered only once at the reception desk and all the data is shared across medical modalities.
    • Established teleradiology links to allow doctors at remote geo locations to easily access exams data/imaging and perform image processing on their local machines.
    Technologies: C#, Microsoft Visual Studio, Web API, Databases, Image Processing
  • CEO

    2009 - 2013
    Realsoft Systems
    • Developed an online dating platform with 3D avatars and live chat support. The project was for a Dutch-based client that intended to offer a Second Life clone to the audience.
    • Built document management systems, which included OCR and feature extraction, e.g., dates, addresses, and so on. Provided a batch of scanned images and then digitized the paper documents.
    • Performed R&D for clinical networking and DICOM/HL7 medical protocols in order to develop prototype radiology information systems, as well as to establish an imaging archive with remote access support.
    Technologies: C#, Microsoft Visual Studio, Wowza, ASP.NET MVC, Microsoft SQL Server

Experience

  • SmartTactics

    A soccer tactics board that allows the creation of team actions and previews them in 2D and 3D mode as well as in VR. This helps players to precisely visualize coaches' thoughts without language barriers. It has the potential for group training with a multiplayer VR experience.

  • Sniper Game Builder

    This web app allows users to choose among several different choices for each asset in the game, such as the number of enemies, the number of levels, types of human models in the game (neutral/enemies), guns, and more.

    By clicking on the build button, executables are delivered for Android, iOS, and the WebGL platform that are ready for hosting and playing.

  • Baseball VR Training

    An app for simulating baseball pitching and batting practice incorporating images and behavior from real baseball players from the US major league. The app is preferably built for Windows Mixed Reality.

  • Svarog: The Awakening

    An RPG game fully developed in Unity3D with ports to Android, iOS, and WebGL. The game was entirely created using a framework developed by me to enable game creation without the need to write a single line of code.

  • TalkAboutLove | 3D Online Dating

    Back in 2010, it was a real challenge to bring 3D models to the web along with audio chat. With the combination of Street View-like technology (panoramic imaging), 3D models, and audio streaming, my team managed to deploy a prototype of such an online dating platform.

  • 3D Product Customizer

    A CMS engine for 3D product customizations that is cross-platform, portable to mobile and WebGL apps. It allows the users to customize products offered by the vendor by changing materials and parts and has been tested within industries like automotive, yachts, watches, jewelry, bikes, and handbags.

Skills

  • Languages

    C#
  • Frameworks

    Unity3D, Unity
  • Tools

    Microsoft Visual Studio, Git, HoloLens
  • Platforms

    Oculus
  • Other

    Mixed Reality (MR), Virtual Reality (VR), Games, 3D Games, Game Development, Software Architecture, Augmented Reality (AR)
  • Libraries/APIs

    WebGL

Education

  • Master's Degree in Software Engineering
    2010 - 2012
    University of Belgrade, Faculty of Organizational Sciences - Belgrade, Serbia
  • Bachelor's Degree in Information Systems and Technologies
    2004 - 2008
    University of Belgrade, Faculty of Organizational Sciences - Belgrade, Serbia

Certifications

  • Principles of Game Design
    NOVEMBER 2015 - PRESENT
    Michigan State University via Coursera
  • Introduction to Game Development
    OCTOBER 2015 - PRESENT
    Michigan State University via Coursera

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