Nick Balyanitsa, Game Developer in London, United Kingdom
Nick Balyanitsa

Game Developer in London, United Kingdom

Member since April 18, 2022
Nick is a seasoned game developer who started his career in the game industry over 13 years ago. He took part in various projects, including some very popular games and applications, and held leading roles in many of them. Skilled in different technologies, programming languages, and frameworks, Nick has a keen interest in the technological stack for game development, ranging from high load multiplayer servers to lightweight and performant client apps.
Nick is now available for hire




London, United Kingdom



Preferred Environment

Unity, JetBrains Rider, VS Code

The most amazing... I've created is played by over one million users daily.


  • Senior Game Developer

    2018 - PRESENT
    • Created a multitude of rich features that added significant value to the project.
    • Built an automation tool for LiveOps management that reduces operational costs and human error.
    • Integrated a flexible experimentation framework, allowing extensively A/B testing of new and existing features.
    Technologies: C#, Unity, JavaScript
  • Senior Game Developer

    2014 - 2018
    • Created a game engine that enables the construction and skin of different games out of modules, minimizing the developer's reliance while supporting a portfolio of games.
    • Hosted multiple technical talks and was a speaker at some.
    • Led a UX team in revamping the games portfolio website.
    Technologies: 2D Games, HaXe
  • Head of Games

    2014 - 2014
    IQ Friends
    • Built a framework to create and support a suite of brain training games.
    • Raised seed funding in a global accelerator for the project.
    • Achieved optimal performance by allowing the framework to support low-end devices.
    Technologies: JavaScript, C++, Cocos2d
  • Lead Flash Developer

    2012 - 2014
    Level UP Games
    • Led a small team in creating a project from the ground up to production in four months.
    • Worked closely with the user acquisition (UA) team to facilitate efficient user conversion.
    • Tracked analytics and oversaw the company-wide culture of data-driven decisions.
    Technologies: ActionScript 3, JavaScript
  • Lead Flash Developer

    2011 - 2012
    • Managed an international team and supported a functioning process that allowed us to meet deadlines without crunch and stress.
    • Created the prototype of a new game that helped an outsource team build the final product more efficiently.
    • Introduced data-driven integrations in an existing legacy project, enabling more efficient business decisions.
    Technologies: ActionScript 3
  • Game Developer

    2008 - 2011
    Sunwind Games
    • Developed an efficient network protocol based on Google Protocol Buffers (Protobuf).
    • Set up and maintained continuous integration and delivery.
    • Created a game client with user-generated content tooling and an in-game character editor.
    Technologies: Java, ActionScript 3, C#


  • Merge Dragons

    Merge Dragons is an extremely popular casual match-three game with various gameplay loops and mechanics. It has a massive variety of objects that must be merged to create an object of a higher level from the same type.

  • Gambling Games Portfolio

    Created technical solutions for several games in the Gamesys portfolio, led the migration of many of those games from ActionScript to HTML5, and delivered some asset pipeline improvements, dramatically decreasing iteration times.

  • IQ Friends

    IQ Friends is an app that provides a collection of scientific brain games to train your logic, memory, numerical skills, speed, and mental flexibility. The app is available as a web-based and native app, with a wide variety of games grouped into specific categories like memory, reaction, and more.


  • Languages

    C#, JavaScript, HaXe, C++, ActionScript 3, Java
  • Frameworks

    Unity, Cocos2d, Angular
  • Tools

    JetBrains Rider, VS Code
  • Other

    Software, Artificial Intelligence (AI), Games, 2D Games, Game AI, Simulations, Probability Theory
  • Platforms



  • Master's Degree in Computer Science
    2005 - 2011
    National Technical University of Ukraine (NTUU KPI) - Kyiv, Ukraine

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