Senior Game Developer
2018 - PRESENTZynga- Created a multitude of rich features that added significant value to the project.
- Built an automation tool for LiveOps management that reduces operational costs and human error.
- Integrated a flexible experimentation framework, allowing extensively A/B testing of new and existing features.
Technologies: C#, Unity, JavaScriptSenior Game Developer
2014 - 2018Gamesys- Created a game engine that enables the construction and skin of different games out of modules, minimizing the developer's reliance while supporting a portfolio of games.
- Hosted multiple technical talks and was a speaker at some.
- Led a UX team in revamping the games portfolio website.
Technologies: 2D Games, HaXeHead of Games
2014 - 2014IQ Friends- Built a framework to create and support a suite of brain training games.
- Raised seed funding in a global accelerator for the project.
- Achieved optimal performance by allowing the framework to support low-end devices.
Technologies: JavaScript, C++, Cocos2dLead Flash Developer
2012 - 2014Level UP Games- Led a small team in creating a project from the ground up to production in four months.
- Worked closely with the user acquisition (UA) team to facilitate efficient user conversion.
- Tracked analytics and oversaw the company-wide culture of data-driven decisions.
Technologies: ActionScript 3, JavaScriptLead Flash Developer
2011 - 2012iWin- Managed an international team and supported a functioning process that allowed us to meet deadlines without crunch and stress.
- Created the prototype of a new game that helped an outsource team build the final product more efficiently.
- Introduced data-driven integrations in an existing legacy project, enabling more efficient business decisions.
Technologies: ActionScript 3Game Developer
2008 - 2011Sunwind Games- Developed an efficient network protocol based on Google Protocol Buffers (Protobuf).
- Set up and maintained continuous integration and delivery.
- Created a game client with user-generated content tooling and an in-game character editor.
Technologies: Java, ActionScript 3, C#